Player Matchup

Cthulhu
Cthulhu
Aramnar
Cthulhu
Level 12
God Stats
4W - 6L
1,632 SR
Queue Stats
12W - 14L
1,589 Elo+
Party 1
Mulan
Mulan
KaseDunsi
Mulan
Level 20
God Stats
6W - 2L
1,557 SR
Queue Stats
39W - 30L
1,500 Elo+
Solo
Chernobog
Chernobog
PotatoCrispManPL
Chernobog
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
30W - 20L
1,598 Elo+
Solo
Camazotz
Camazotz
durragrill
Camazotz
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,680 Elo+
Party 1
Kukulkan
Kukulkan
najjaksam
Kukulkan
Level 26
God Stats
24W - 27L
1,606 SR
Queue Stats
186W - 275L
1,457 Elo+
Solo
Team Averages
Level 18
1,559 SR
1,565 Elo+

VS

Team Averages
Level 27
1,613 SR
1,560 Elo+
Amaterasu
Amaterasu
MN74
Amaterasu
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 12L
1,481 Elo+
Party 2
Ymir
Ymir
RaulAnta
Ymir
Level 13
God Stats
13W - 5L
1,725 SR
Queue Stats
98W - 87L
1,477 Elo+
Solo
Mercury
Mercury
Scorpix
Mercury
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 25L
1,481 Elo+
Party 2
Ra
Ra
StopBeingA8itch
Ra
Level 8
God Stats
4W - 4L
1,840 SR
Queue Stats
121W - 110L
1,749 Elo+
Solo
Neith
Neith
caydeq
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aramnar
Cthulhu
14
2 / 4 / 12
9,228
486
6,628
12,498
9,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mulan
KaseDunsi
Mulan
17
10 / 1 / 5
10,939
576
14,376
12,603
7,333
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chernobog
18
13 / 2 / 5
11,379
599
18,404
16,178
7,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Camazotz
durragrill
Camazotz
14
2 / 4 / 5
9,008
474
6,730
17,366
5,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
najjaksam
Kukulkan
14
2 / 5 / 7
9,004
474
6,768
8,261
3,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
MN74
Amaterasu
13
3 / 4 / 0
8,331
438
5,317
12,708
9,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ymir
12
4 / 6 / 3
8,681
457
7,131
15,793
12,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
Scorpix
Mercury
13
3 / 7 / 5
8,522
449
7,079
15,942
5,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
5 / 5 / 0
10,413
548
13,449
13,598
5,953
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Neith
caydeq
Neith
13
1 / 8 / 4
8,226
433
7,509
13,559
4,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
28
29
Kills
16
16
Deaths
30
34
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Aramnar
Cthulhu
2
4
12
2
W
Mulan
KaseDunsi
Mulan
10
1
5
12.5
L
Amaterasu
MN74
Amaterasu
3
4
0
0.75
W
Chernobog
13
2
5
7.75
L
Ymir
4
6
3
0.92
L
Mercury
Scorpix
Mercury
3
7
5
0.79
L
5
5
0
1
L
Neith
caydeq
Neith
1
8
4
0.38
W
Camazotz
durragrill
Camazotz
2
4
5
1.13
W
Kukulkan
najjaksam
Kukulkan
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,906
Damage
40,485
66,906
Taken
71,600
33,329
Mitigated
36,943
27,379
Healing
16,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Aramnar
Cthulhu
6,628
404
0
2,326
12,498
9,356
37
3,663
8,795
30,559
0
W
Mulan
KaseDunsi
Mulan
14,376
1,909
0
5,230
12,603
7,333
412
4,725
7,653
0
57,762
L
Amaterasu
MN74
Amaterasu
5,317
1,645
0
2,642
12,708
9,512
827
1,561
11,147
0
29,513
W
Chernobog
18,404
12,680
0
10,867
16,178
7,272
928
3,936
12,242
0
93,999
L
Ymir
7,131
2,001
0
1,087
15,793
12,167
0
5,490
10,303
37,689
0
L
Mercury
Scorpix
Mercury
7,079
2,909
0
4,402
15,942
5,154
1,312
1,610
14,332
0
44,712
L
13,449
2,493
45
5,685
13,598
5,953
1,568
1,512
12,086
84,240
0
L
Neith
caydeq
Neith
7,509
4,015
0
2,382
13,559
4,157
247
3,223
10,336
0
32,653
W
Camazotz
durragrill
Camazotz
6,730
2,049
0
8,956
17,366
5,983
0
4,627
12,739
0
53,875
W
Kukulkan
najjaksam
Kukulkan
6,768
910
0
0
8,261
3,385
720
3,629
4,607
43,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,558
Gold Earned
44,173
450
Minions Killed
376
0
Camps Cleared
0
1,813,589
Distance Traveled
1,701,494
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,228
486
31
2
0
372,254
3
W
Mulan
10,939
576
109
6
0
376,890
3
L
Amaterasu
8,331
438
47
2
0
387,238
0
W
Chernobog
11,379
599
145
8
0
344,126
4
L
Ymir
8,681
457
50
3
0
329,234
0
L
Mercury
8,522
449
74
4
0
352,593
0
L
Ra
10,413
548
144
8
0
302,917
4
L
Neith
8,226
433
61
3
0
329,512
1
W
Camazotz
9,008
474
89
5
0
371,325
2
W
Kukulkan
9,004
474
76
4
0
348,994
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role