Player Matchup

Izanami
Izanami
Cerkaaan
Izanami
Level 7
God Stats
2W - 5L
1,382 SR
Queue Stats
5W - 7L
1,393 Elo+
Party 2
Thor
Thor
MrGamerPros4
Thor
Level 17
God Stats
3W - 3L
1,592 SR
Queue Stats
12W - 13L
1,401 Elo+
Party 3
Cthulhu
Cthulhu
Niahmax
Cthulhu
Level 5
God Stats
2W - 4L
1,430 SR
Queue Stats
4W - 5L
1,427 Elo+
Party 2
Ra
Ra
Wladislawus16
Ra
Level 26
God Stats
2W - 2L
1,727 SR
Queue Stats
10W - 14L
1,349 Elo+
Party 3
Tyr
Tyr
grefusa55
Tyr
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 11L
1,553 Elo+
Solo
Team Averages
Level 12
1,526 SR
1,424 Elo+

VS

Team Averages
Level 25
1,661 SR
1,551 Elo+
Scylla
Scylla
LaKToZ_FR
Scylla
Level 28
God Stats
2W - 6L
1,679 SR
Queue Stats
311W - 295L
1,518 Elo+
Solo
Pele
Pele
MaGiQuE BinGo
Pele
Level 29
God Stats
16W - 12L
1,653 SR
Queue Stats
234W - 193L
1,648 Elo+
Party 1
Achilles
Achilles
To0 Ez4Ence
Achilles
Level 23
God Stats
4W - 4L
1,885 SR
Queue Stats
99W - 112L
1,517 Elo+
Party 1
Osiris
Osiris
trois frites
Osiris
Level 28
God Stats
6W - 8L
1,588 SR
Queue Stats
205W - 175L
1,613 Elo+
Party 1
Cernunnos
Cernunnos
Įpnosi
Cernunnos
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 30L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cerkaaan
Izanami
10
7 / 3 / 4
6,313
631
7,130
6,421
1,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
3 / 1 / 4
5,868
587
3,993
6,230
1,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cthulhu
Niahmax
Cthulhu
10
4 / 2 / 7
6,485
649
3,377
5,537
2,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 2 / 4
5,758
576
2,634
4,179
1,216
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

12
3 / 0 / 2
6,066
607
3,282
5,265
3,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
LaKToZ_FR
Scylla
9
1 / 3 / 1
5,365
537
2,592
3,887
1,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

8
1 / 2 / 0
5,166
517
2,956
7,302
2,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Achilles
To0 Ez4Ence
Achilles
8
0 / 5 / 4
5,128
513
1,959
7,268
5,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Osiris
10
1 / 2 / 0
5,598
560
3,460
6,028
4,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cernunnos
Įpnosi
Cernunnos
9
5 / 6 / 0
6,482
648
5,561
8,720
2,729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
18
Kills
8
8
Deaths
18
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Izanami
Cerkaaan
Izanami
7
3
4
3
L
Scylla
LaKToZ_FR
Scylla
1
3
1
0.5
L
1
2
0
0.5
W
3
1
4
5
W
Cthulhu
Niahmax
Cthulhu
4
2
7
3.75
L
Achilles
To0 Ez4Ence
Achilles
0
5
4
0.4
W
1
2
4
1.5
W
3
0
2
4
L
Osiris
1
2
0
0.5
L
Cernunnos
Įpnosi
Cernunnos
5
6
0
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,416
Damage
16,528
27,632
Taken
33,205
9,884
Mitigated
16,690
6,217
Healing
8,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Cerkaaan
Izanami
7,130
4,394
0
1,404
6,421
1,620
0
0
6,296
0
27,531
L
Scylla
LaKToZ_FR
Scylla
2,592
77
0
205
3,887
1,233
165
1,673
2,214
21,440
0
L
2,956
941
0
3,626
7,302
2,456
0
607
6,674
0
25,838
W
3,993
1,201
258
2,099
6,230
1,765
0
585
5,615
0
27,039
W
Cthulhu
Niahmax
Cthulhu
3,377
764
0
454
5,537
2,090
348
0
5,492
9,324
0
L
Achilles
To0 Ez4Ence
Achilles
1,959
922
0
831
7,268
5,594
140
1,849
5,419
0
13,662
W
2,634
48
49
1,190
4,179
1,216
35
1,815
2,202
21,256
0
W
3,282
208
0
763
5,265
3,193
0
0
5,265
0
23,933
L
Osiris
3,460
1,211
0
2,020
6,028
4,678
0
354
5,502
0
23,237
L
Cernunnos
Įpnosi
Cernunnos
5,561
2,775
0
1,867
8,720
2,729
0
1,528
7,192
0
28,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,490
Gold Earned
27,739
229
Minions Killed
211
0
Camps Cleared
0
1,076,854
Distance Traveled
977,400
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,313
631
55
6
0
186,304
0
L
Scylla
5,365
537
41
4
0
172,645
3
L
Pele
5,166
517
45
5
0
227,806
4
W
Thor
5,868
587
55
6
0
227,838
5
W
Cthulhu
6,485
649
13
1
0
225,282
1
L
Achilles
5,128
513
22
2
0
188,718
2
W
Ra
5,758
576
52
5
0
204,920
4
W
Tyr
6,066
607
54
5
0
232,510
0
L
Osiris
5,598
560
56
6
0
214,670
2
L
Cernunnos
6,482
648
47
5
0
173,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role