Player Matchup

Ganesha
Ganesha
Fakuwa
Ganesha
Level 54
God Stats
1W - 2L
1,233 SR
Queue Stats
21W - 33L
1,344 Elo+
Party 1
Anhur
Anhur
Legend_of_Echo
Anhur
Level 82
God Stats
6W - 4L
1,500 SR
Queue Stats
288W - 324L
1,432 Elo+
Party 1
Kali
Kali
Legend_of_Frost
Kali
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 118L
1,447 Elo+
Party 1
Tiamat
Tiamat
SteezYHeadshotZ
Tiamat
Level 69
God Stats
10W - 9L
1,626 SR
Queue Stats
69W - 78L
1,483 Elo+
Solo
Terra
Terra
xxHARDKNOXxx
Terra
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 79L
1,431 Elo+
Solo
Team Averages
Level 75
1,472 SR
1,427 Elo+

VS

Team Averages
Level 82
1,537 SR
1,439 Elo+
Hel
Hel
Fakeout12
Hel
Level 67
God Stats
12W - 22L
1,531 SR
Queue Stats
275W - 273L
1,402 Elo+
Solo
Nike
Nike
KidnovaFOI
Nike
Level 103
God Stats
5W - 3L
1,660 SR
Queue Stats
30W - 32L
1,457 Elo+
Solo
Danzaburou
Danzaburou
MoltenBorg
Danzaburou
Level 68
God Stats
15W - 8L
1,362 SR
Queue Stats
211W - 205L
1,373 Elo+
Solo
Tsukuyomi
Tsukuyomi
ToadSheriff
Tsukuyomi
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 35L
1,307 Elo+
Solo
Ganesha
Ganesha
coolionimbus
Ganesha
Level 108
God Stats
16W - 11L
1,635 SR
Queue Stats
151W - 118L
1,656 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Fakuwa
Ganesha
10
0 / 6 / 0
5,796
446
2,181
10,060
4,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
0 / 7 / 0
4,916
378
2,307
8,521
1,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
2 / 5 / 1
6,650
512
4,526
9,105
5,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
0 / 0 / 1
6,896
530
2,879
5,704
2,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 5 / 2
6,497
500
3,804
11,092
8,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 1
7,506
577
3,072
4,679
1,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

13
7 / 1 / 0
8,207
631
6,535
9,196
3,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
MoltenBorg
Danzaburou
14
13 / 0 / 1
9,524
733
11,651
6,699
2,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tsukuyomi
ToadSheriff
Tsukuyomi
11
3 / 4 / 3
6,866
528
5,128
8,602
3,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ganesha
coolionimbus
Ganesha
12
0 / 0 / 13
7,860
605
4,827
9,241
6,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
4
Kills
23
23
Deaths
6
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
0
1
1
0.5
L
Ganesha
Fakuwa
Ganesha
0
6
0
0
W
7
1
0
7
L
0
7
0
0
L
2
5
1
0.5
W
Danzaburou
MoltenBorg
Danzaburou
13
0
1
13.5
L
0
0
1
0.5
W
Tsukuyomi
ToadSheriff
Tsukuyomi
3
4
3
1.13
W
Ganesha
coolionimbus
Ganesha
0
0
13
6.5
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,697
Damage
31,213
44,482
Taken
38,417
21,994
Mitigated
17,932
9,997
Healing
14,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,072
209
748
2,401
4,679
1,292
373
1,810
2,565
42,607
0
L
Ganesha
Fakuwa
Ganesha
2,181
337
0
980
10,060
4,459
0
1,549
8,511
24,361
0
W
6,535
2,868
0
3,891
9,196
3,905
210
2,353
6,843
0
43,107
L
2,307
1,228
0
1,546
8,521
1,536
0
616
7,905
0
19,155
L
4,526
1,829
0
1,688
9,105
5,343
0
1,249
7,856
0
39,720
W
Danzaburou
MoltenBorg
Danzaburou
11,651
6,100
0
2,794
6,699
2,604
2,107
1,138
5,561
0
59,038
L
2,879
90
0
3,562
5,704
2,341
0
3,209
2,495
40,587
0
W
Tsukuyomi
ToadSheriff
Tsukuyomi
5,128
1,224
0
2,449
8,602
3,463
0
982
7,606
0
24,809
W
Ganesha
coolionimbus
Ganesha
4,827
513
0
1,780
9,241
6,668
251
2,199
6,978
23,000
0
L
3,804
1,448
150
2,071
11,092
8,315
301
1,450
9,642
25,328
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,755
Gold Earned
39,963
274
Minions Killed
352
0
Camps Cleared
0
1,128,519
Distance Traveled
1,265,058
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,506
577
90
7
0
250,697
5
L
Ganesha
5,796
446
15
1
0
239,180
0
W
Nike
8,207
631
84
6
0
242,167
2
L
Anhur
4,916
378
51
4
0
179,361
2
L
Kali
6,650
512
68
5
0
257,749
0
W
Danzaburou
9,524
733
123
9
0
248,058
2
L
Tiamat
6,896
530
87
7
0
248,495
6
W
Tsukuyomi
6,866
528
48
4
0
271,670
1
W
Ganesha
7,860
605
7
1
0
252,466
3
L
Terra
6,497
500
53
4
0
203,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role