Player Matchup

Yemoja
Yemoja
BUCKcomander98
Yemoja
Level 54
God Stats
10W - 3L
1,683 SR
Queue Stats
25W - 11L
1,656 Elo+
Solo
Cerberus
Cerberus
CaptainAntelope
Cerberus
Level 77
God Stats
0W - 1L
1,700 SR
Queue Stats
144W - 173L
1,473 Elo+
Party 3
Danzaburou
Danzaburou
CrampedFetus
Danzaburou
Level 107
God Stats
66W - 71L
1,665 SR
Queue Stats
255W - 293L
1,525 Elo+
Party 3
Scylla
Scylla
Muddafookers
Scylla
Level 84
God Stats
2W - 4L
1,600 SR
Queue Stats
170W - 190L
1,452 Elo+
Party 3
Achilles
Achilles
Poizen2yourblood
Achilles
Level 80
God Stats
15W - 15L
1,529 SR
Queue Stats
37W - 43L
1,451 Elo+
Party 3
Team Averages
Level 80
1,635 SR
1,511 Elo+

VS

Team Averages
Level 126
1,651 SR
1,498 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
BennerzBoi
Tiamat
Level 125
God Stats
231W - 200L
1,581 SR
Queue Stats
1,099W - 1,178L
1,551 Elo+
Party 2
Fenrir
Fenrir
HeadCaptain_FADA
Fenrir
Level 136
God Stats
14W - 5L
1,756 SR
Queue Stats
97W - 112L
1,493 Elo+
Party 1
Poseidon
Poseidon
Transcendance___
Poseidon
Level 122
God Stats
12W - 12L
1,978 SR
Queue Stats
168W - 198L
1,483 Elo+
Party 1
Hachiman
Hachiman
death ice101
Hachiman
Level 122
God Stats
16W - 22L
1,442 SR
Queue Stats
192W - 176L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
6,550
655
4,538
7,762
4,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cerberus
12
0 / 4 / 2
6,669
667
3,648
11,631
8,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
CrampedFetus
Danzaburou
14
1 / 4 / 1
7,023
702
7,848
8,641
3,235
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
13
1 / 5 / 1
6,651
665
6,585
8,166
2,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 4 / 0
6,302
630
6,620
12,520
7,665
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
3 / 1 / 13
8,314
831
7,442
12,482
9,272
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tiamat
BennerzBoi
Tiamat
15
3 / 0 / 6
8,510
851
7,423
5,897
4,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
8 / 0 / 3
9,080
908
8,616
7,352
3,280
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mace

Mace

+10
Physical Power

14
2 / 1 / 10
7,994
799
8,113
5,616
1,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hachiman
death ice101
Hachiman
12
3 / 1 / 7
7,687
769
5,128
5,877
1,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
58
3
Kills
19
19
Deaths
3
4
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
1
13
9.5
L
0
2
0
0
W
Tiamat
BennerzBoi
Tiamat
3
0
6
6
L
Cerberus
0
4
2
0.25
L
Danzaburou
CrampedFetus
Danzaburou
1
4
1
0.38
W
8
0
3
9.5
L
Scylla
1
5
1
0.3
L
1
4
0
0.25
W
2
1
10
7
W
Hachiman
death ice101
Hachiman
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,239
Damage
36,722
48,720
Taken
37,224
26,309
Mitigated
20,416
8,363
Healing
7,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,442
227
274
720
12,482
9,272
211
5,211
7,186
17,733
0
L
4,538
427
1,364
794
7,762
4,012
17
4,606
2,882
20,861
0
W
Tiamat
BennerzBoi
Tiamat
7,423
913
65
3,499
5,897
4,106
823
2,444
3,373
30,894
0
L
Cerberus
3,648
0
0
1,840
11,631
8,541
0
4,852
6,523
11,937
0
L
Danzaburou
CrampedFetus
Danzaburou
7,848
3,147
0
1,571
8,641
3,235
25
3,178
5,259
0
35,672
W
8,616
1,571
0
1,788
7,352
3,280
1,265
2,751
4,463
0
15,493
L
Scylla
6,585
620
0
415
8,166
2,856
19
3,289
4,633
18,358
0
L
6,620
1,382
171
2,208
12,520
7,665
0
6,164
6,004
0
14,226
W
8,113
1,010
0
554
5,616
1,816
412
3,367
2,109
28,782
0
W
Hachiman
death ice101
Hachiman
5,128
2,576
0
622
5,877
1,942
0
1,091
4,786
0
12,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,195
Gold Earned
41,585
233
Minions Killed
209
6
Camps Cleared
9
887,052
Distance Traveled
903,853
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,314
831
27
3
0
206,846
4
L
Yemoja
6,550
655
54
5
1
192,024
3
W
Tiamat
8,510
851
81
8
5
194,481
4
L
Cerberus
6,669
667
28
3
0
180,824
0
L
Danzaburou
7,023
702
87
9
4
166,586
0
W
Fenrir
9,080
908
17
2
0
211,579
2
L
Scylla
6,651
665
45
5
1
156,953
0
L
Achilles
6,302
630
19
2
0
190,665
0
W
Poseidon
7,994
799
69
7
2
173,166
1
W
Hachiman
7,687
769
15
2
2
117,781
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role