Player Matchup

Guan Yu
Guan Yu
H0kut0sh1nk3n
Guan Yu
Level 105
God Stats
3W - 8L
1,376 SR
Queue Stats
178W - 181L
1,478 Elo+
Solo
Fenrir
Fenrir
Kojaih
Fenrir
Level 88
God Stats
11W - 10L
1,414 SR
Queue Stats
422W - 349L
1,393 Elo+
Party 3
Jormungandr
Jormungandr
NicolasKno0577
Jormungandr
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Hachiman
Hachiman
SimJlim
Hachiman
Level 23
God Stats
8W - 10L
1,532 SR
Queue Stats
120W - 145L
1,468 Elo+
Party 3
He Bo
He Bo
TheRiceLover
He Bo
Level 84
God Stats
2W - 7L
1,102 SR
Queue Stats
277W - 275L
1,396 Elo+
Solo
Team Averages
Level 73
1,385 SR
1,447 Elo+

VS

Team Averages
Level 69
1,423 SR
1,416 Elo+
Medusa
Medusa
DDMaster211
Medusa
Level 85
God Stats
2W - 3L
1,250 SR
Queue Stats
48W - 39L
1,387 Elo+
Party 1
Scylla
Scylla
KijaT
Scylla
Level 72
God Stats
4W - 11L
1,216 SR
Queue Stats
195W - 232L
1,404 Elo+
Party 2
Cerberus
Cerberus
ShadowBrain235
Cerberus
Level 107
God Stats
17W - 20L
1,396 SR
Queue Stats
103W - 106L
1,436 Elo+
Solo
Jormungandr
Jormungandr
Shaylor888
Jormungandr
Level 57
God Stats
2W - 0L
1,755 SR
Queue Stats
71W - 88L
1,423 Elo+
Party 2
Mercury
Mercury
Wesker539
Mercury
Level 24
God Stats
2W - 2L
1,500 SR
Queue Stats
25W - 20L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
12
5 / 4 / 3
7,252
518
4,314
10,155
3,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
Kojaih
Fenrir
13
4 / 1 / 0
7,276
520
7,010
9,020
3,482
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jormungandr
NicolasKno0577
Jormungandr
9
3 / 7 / 1
5,967
426
4,597
9,561
4,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
SimJlim
Hachiman
10
0 / 4 / 3
5,525
395
4,110
6,222
1,392
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 6 / 3
6,211
444
6,489
8,402
2,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
6 / 2 / 3
7,836
560
5,827
6,378
2,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Scylla
KijaT
Scylla
14
9 / 3 / 2
8,790
628
7,492
6,909
1,971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
11
4 / 3 / 9
7,828
559
6,460
12,282
8,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jormungandr
Shaylor888
Jormungandr
12
1 / 2 / 0
7,246
518
4,787
6,950
6,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
Wesker539
Mercury
12
2 / 4 / 4
7,503
536
3,980
7,434
1,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
40
14
Kills
22
22
Deaths
14
10
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Medusa
6
2
3
3.75
L
Guan Yu
5
4
3
1.63
W
Scylla
KijaT
Scylla
9
3
2
3.33
L
Fenrir
Kojaih
Fenrir
4
1
0
4
L
Jormungandr
NicolasKno0577
Jormungandr
3
7
1
0.5
W
Cerberus
4
3
9
2.83
W
Jormungandr
Shaylor888
Jormungandr
1
2
0
0.5
L
Hachiman
SimJlim
Hachiman
0
4
3
0.38
L
2
6
3
0.58
W
Mercury
Wesker539
Mercury
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,520
Damage
28,546
43,360
Taken
39,953
15,897
Mitigated
22,175
10,416
Healing
8,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
5,827
2,353
0
2,275
6,378
2,434
1,894
1,227
5,103
0
40,395
L
Guan Yu
4,314
818
178
3,075
10,155
3,849
0
2,774
7,247
0
39,866
W
Scylla
KijaT
Scylla
7,492
813
0
440
6,909
1,971
2,068
3,074
3,499
41,616
0
L
Fenrir
Kojaih
Fenrir
7,010
3,788
0
3,937
9,020
3,482
0
4,675
3,805
0
30,973
L
Jormungandr
NicolasKno0577
Jormungandr
4,597
1,249
0
552
9,561
4,840
55
3,708
5,853
21,507
0
W
Cerberus
6,460
562
123
3,592
12,282
8,843
313
4,689
7,509
20,246
0
W
Jormungandr
Shaylor888
Jormungandr
4,787
522
0
1,437
6,950
6,942
143
0
6,950
31,329
0
L
Hachiman
SimJlim
Hachiman
4,110
1,839
0
1,250
6,222
1,392
777
2,461
3,761
0
22,543
L
6,489
547
0
1,424
8,402
2,334
0
4,133
3,955
27,587
0
W
Mercury
Wesker539
Mercury
3,980
1,983
0
640
7,434
1,985
10
1,546
5,806
0
38,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,231
Gold Earned
39,203
245
Minions Killed
332
0
Camps Cleared
0
1,268,238
Distance Traveled
1,214,451
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,836
560
67
5
0
255,338
2
L
Guan Yu
7,252
518
77
6
0
282,421
6
W
Scylla
8,790
628
79
6
0
257,281
0
L
Fenrir
7,276
520
66
5
0
258,376
3
L
Jormungandr
5,967
426
29
2
0
258,986
2
W
Cerberus
7,828
559
55
4
0
210,949
0
W
Jormungandr
7,246
518
59
4
0
184,870
1
L
Hachiman
5,525
395
37
3
0
239,370
0
L
He Bo
6,211
444
36
3
0
229,085
2
W
Mercury
7,503
536
72
5
0
306,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role