Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Cinsear_13
Sobek
Level 120
God Stats
1W - 2L
1,266 SR
Queue Stats
6W - 14L
1,407 Elo+
Party 1
Medusa
Medusa
ZenHeartless
Medusa
Level 156
God Stats
3W - 0L
1,692 SR
Queue Stats
218W - 191L
1,613 Elo+
Party 1
Team Averages
Level 134
1,486 SR
1,507 Elo+

VS

Team Averages
Level 142
1,639 SR
1,684 Elo+
Kali
Kali
Estebalva103
Kali
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 98L
1,564 Elo+
Solo
Tiamat
Tiamat
Gasmarkfive
Tiamat
Level 152
God Stats
6W - 5L
1,703 SR
Queue Stats
80W - 44L
1,777 Elo+
Party 2
Hercules
Hercules
NoNamesLeftWtf
Hercules
Level 160
God Stats
16W - 7L
1,713 SR
Queue Stats
568W - 291L
1,711 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
2 / 0 / 7
7,750
705
8,751
4,976
1,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
11
3 / 0 / 6
8,526
775
3,456
9,486
9,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
12
4 / 1 / 4
8,410
765
5,829
5,401
1,851
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
6,325
575
2,956
7,506
2,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
10
1 / 3 / 0
6,920
629
5,548
6,366
4,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
10
0 / 4 / 1
6,472
588
2,612
8,505
4,691
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
9
Kills
1
1
Deaths
9
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
0
7
5.5
W
Sobek
3
0
6
6
L
0
2
1
0.25
L
Tiamat
1
3
0
0.33
L
Hercules
0
4
1
0.13
W
Medusa
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,036
Damage
11,116
19,863
Taken
22,377
12,869
Mitigated
12,090
9,423
Healing
5,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
8,751
413
1,843
3,114
4,976
1,703
129
2,052
2,800
30,797
0
W
Sobek
3,456
81
0
3,756
9,486
9,315
557
1,950
7,276
11,975
0
L
2,956
1,488
0
2,275
7,506
2,578
0
4,338
2,916
0
16,860
L
Tiamat
5,548
581
0
1,140
6,366
4,821
0
2,287
3,940
32,412
0
L
Hercules
2,612
618
0
1,979
8,505
4,691
0
4,900
3,258
0
12,225
W
Medusa
5,829
1,863
0
710
5,401
1,851
1,884
1,139
4,180
0
37,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,686
Gold Earned
19,717
152
Minions Killed
118
0
Camps Cleared
0
623,613
Distance Traveled
584,447
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,750
705
31
3
0
200,788
4
W
Sobek
8,526
775
16
1
0
216,715
0
L
Kali
6,325
575
25
2
0
191,204
4
L
Tiamat
6,920
629
67
6
0
200,412
5
L
Hercules
6,472
588
26
2
0
192,831
1
W
Medusa
8,410
765
105
10
0
206,110
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role