Player Matchup

Artemis
Artemis
Angeldevyne1
Artemis
Level 27
God Stats
4W - 2L
1,500 SR
Queue Stats
54W - 47L
1,679 Elo+
Solo
Hera
Hera
Locosuperz
Hera
Level 27
God Stats
5W - 5L
1,617 SR
Queue Stats
89W - 72L
1,578 Elo+
Solo
Ymir
Ymir
dancing_taco555
Ymir
Level 28
God Stats
12W - 17L
1,506 SR
Queue Stats
70W - 64L
1,606 Elo+
Solo
Awilix
Awilix
gankthefiregiant
Awilix
Level 17
God Stats
3W - 1L
1,500 SR
Queue Stats
117W - 120L
1,578 Elo+
Solo
Amaterasu
Amaterasu
vzzrpt
Amaterasu
Level 26
God Stats
5W - 2L
1,814 SR
Queue Stats
23W - 15L
1,856 Elo+
Solo
Team Averages
Level 25
1,587 SR
1,659 Elo+

VS

Team Averages
Level 14
1,619 SR
1,572 Elo+
Arachne
Arachne
Basterdchild
Arachne
Level 26
God Stats
4W - 3L
1,500 SR
Queue Stats
56W - 27L
1,598 Elo+
Solo
Tyr
Tyr
DrunkandBad
Tyr
Level 4
God Stats
13W - 10L
1,785 SR
Queue Stats
23W - 19L
1,559 Elo+
Solo
Cupid
Cupid
GamesterJamesFC
Cupid
Level 29
God Stats
17W - 11L
1,712 SR
Queue Stats
365W - 465L
1,504 Elo+
Solo
Jormungandr
Jormungandr
GladiateCanoe14
Jormungandr
Level 7
God Stats
22W - 28L
1,464 SR
Queue Stats
273W - 324L
1,580 Elo+
Solo
Cthulhu
Cthulhu
Michi-meows
Cthulhu
Level 4
God Stats
2W - 2L
1,636 SR
Queue Stats
2W - 5L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Angeldevyne1
Artemis
15
2 / 3 / 6
9,125
537
10,613
11,291
4,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

15
3 / 6 / 6
9,804
577
10,007
9,171
3,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
5 / 3 / 6
10,313
607
8,604
14,630
9,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
4 / 4 / 5
11,019
648
6,587
12,479
5,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
vzzrpt
Amaterasu
19
10 / 1 / 2
11,867
698
9,923
11,208
9,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Basterdchild
Arachne
18
14 / 4 / 2
11,512
677
15,583
15,940
6,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 7 / 3
6,360
374
4,130
13,628
7,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 4 / 3
6,773
398
6,462
10,682
3,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
GladiateCanoe14
Jormungandr
11
1 / 5 / 4
6,601
388
4,028
10,017
4,972
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
Michi-meows
Cthulhu
11
1 / 4 / 1
7,040
414
4,297
10,913
4,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
30
24
Kills
17
17
Deaths
24
25
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Artemis
Angeldevyne1
Artemis
2
3
6
1.67
L
Arachne
Basterdchild
Arachne
14
4
2
3.75
L
1
7
3
0.36
L
0
4
3
0.38
L
Jormungandr
GladiateCanoe14
Jormungandr
1
5
4
0.6
W
3
6
6
1
L
Cthulhu
Michi-meows
Cthulhu
1
4
1
0.38
W
5
3
6
2.67
W
4
4
5
1.63
W
Amaterasu
vzzrpt
Amaterasu
10
1
2
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,734
Damage
34,500
58,779
Taken
61,180
31,000
Mitigated
26,040
23,355
Healing
11,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Angeldevyne1
Artemis
10,613
5,376
439
4,430
11,291
4,270
1,838
1,807
9,409
0
48,742
L
Arachne
Basterdchild
Arachne
15,583
11,468
0
4,887
15,940
6,198
162
3,773
12,033
0
82,099
L
4,130
381
0
3,474
13,628
7,162
0
4,040
9,476
0
21,055
L
6,462
3,508
101
2,353
10,682
3,003
745
4,426
6,168
0
28,364
L
Jormungandr
GladiateCanoe14
Jormungandr
4,028
955
0
0
10,017
4,972
0
3,791
6,188
20,296
0
W
10,007
3,710
486
2,630
9,171
3,122
1,325
883
8,263
52,777
0
L
Cthulhu
Michi-meows
Cthulhu
4,297
220
101
396
10,913
4,705
87
2,129
8,704
21,622
0
W
8,604
1,812
621
5,726
14,630
9,003
0
2,040
12,444
47,240
0
W
6,587
1,796
0
4,256
12,479
5,325
82
223
12,206
0
76,165
W
Amaterasu
vzzrpt
Amaterasu
9,923
4,906
0
4,767
11,208
9,280
1,803
3,372
7,756
0
71,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,128
Gold Earned
38,286
513
Minions Killed
279
0
Camps Cleared
0
1,555,179
Distance Traveled
1,493,521
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,125
537
74
4
0
286,865
3
L
Arachne
11,512
677
139
8
0
331,063
0
L
Tyr
6,360
374
32
2
0
276,343
4
L
Cupid
6,773
398
61
4
0
281,160
0
L
Jormungandr
6,601
388
22
1
0
296,274
3
W
Hera
9,804
577
102
6
0
315,773
0
L
Cthulhu
7,040
414
25
1
0
308,681
0
W
Ymir
10,313
607
75
4
0
270,187
5
W
Awilix
11,019
648
133
8
0
358,604
1
W
Amaterasu
11,867
698
129
8
0
323,750
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role