Player Matchup

Merlin
Merlin
Diamond V
GabiWiki890
Merlin
Diamond V
Level 160
God Stats
18W - 15L
1,712 SR
Queue Stats
316W - 292L
2,116 MMR
Solo
Set
Set
Diamond IV
Kev1nK1ng
Set
Diamond IV
Level 159
God Stats
11W - 11L
1,906 SR
Queue Stats
311W - 270L
2,058 MMR
Party 1
Artio
Artio
Diamond III
MercuryJG
Artio
Diamond III
Level 160
God Stats
1W - 2L
1,701 SR
Queue Stats
224W - 214L
2,287 MMR
Solo
Apollo
Apollo
Diamond III
Polakoski
Apollo
Diamond III
Level 45
God Stats
5W - 9L
1,493 SR
Queue Stats
82W - 68L
2,494 MMR
Solo
Geb
Geb
Diamond V
TreeTrox
Geb
Diamond V
Level 69
God Stats
1W - 1L
1,752 SR
Queue Stats
203W - 188L
2,214 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 119
1,713 SR
2,234 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 129
1,597 SR
2,219 MMR
Sobek
Sobek
Gold II
Benevoa
Sobek
Gold II
Level 152
God Stats
9W - 9L
1,513 SR
Queue Stats
69W - 59L
1,850 MMR
Solo
Ymir
Ymir
Platinum I
ErenYeagar
Ymir
Platinum I
Level 160
God Stats
4W - 10L
1,500 SR
Queue Stats
383W - 367L
1,941 MMR
Party 2
Danzaburou
Danzaburou
Diamond V
JunioRiwnl
Danzaburou
Diamond V
Level 69
God Stats
2W - 0L
1,752 SR
Queue Stats
55W - 30L
2,077 MMR
Solo
Janus
Janus
Platinum I
PodroVISKY
Janus
Platinum I
Level 157
God Stats
5W - 5L
1,691 SR
Queue Stats
138W - 126L
1,994 MMR
Party 2
Fenrir
Fenrir
Grandmaster
kkalebe
Fenrir
Grandmaster
Level 106
God Stats
2W - 1L
1,529 SR
Queue Stats
219W - 85L
3,231 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
1 / 5 / 6
10,191
463
14,500
14,323
6,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
9 / 5 / 3
12,186
554
12,292
17,974
12,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Artio
MercuryJG
Artio
18
1 / 4 / 2
11,293
513
12,760
22,219
22,034
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Apollo
Polakoski
Apollo
19
2 / 3 / 5
12,220
555
8,502
15,725
7,283
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
1 / 5 / 5
9,541
434
7,459
20,141
18,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
ScyllaKing Arthur

VS

Bans
AphroditeSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Benevoa
Sobek
17
1 / 3 / 13
11,901
541
8,900
24,334
26,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
4 / 3 / 11
13,224
601
15,583
20,093
18,086
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Danzaburou
JunioRiwnl
Danzaburou
20
4 / 4 / 6
13,639
620
14,633
20,657
9,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
19
3 / 2 / 10
12,392
563
10,270
8,704
3,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
kkalebe
Fenrir
20
10 / 2 / 7
14,248
648
20,841
19,658
11,622
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
69
14
Kills
22
22
Deaths
14
21
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Sobek
Benevoa
Sobek
1
3
13
2.5
W
4
3
11
3.17
L
Merlin
1
5
6
0.8
W
Danzaburou
JunioRiwnl
Danzaburou
4
4
6
1.75
L
9
5
3
2.1
L
Artio
MercuryJG
Artio
1
4
2
0.5
W
Janus
3
2
10
4
L
Apollo
Polakoski
Apollo
2
3
5
1.5
L
1
5
5
0.7
W
Fenrir
kkalebe
Fenrir
10
2
7
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,513
Damage
70,227
90,382
Taken
93,446
66,395
Mitigated
68,331
22,664
Healing
44,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Benevoa
Sobek
8,900
797
0
11,066
24,334
26,328
348
7,586
16,262
21,380
0
W
15,583
4,664
0
9,278
20,093
18,086
1,603
10,656
9,349
77,398
0
L
Merlin
14,500
1,014
0
1,556
14,323
6,218
180
4,796
9,439
69,807
0
W
Danzaburou
JunioRiwnl
Danzaburou
14,633
8,347
0
12,604
20,657
9,110
4,847
6,510
13,975
0
108,338
L
12,292
6,336
0
3,963
17,974
12,400
606
8,795
9,073
0
86,972
L
Artio
MercuryJG
Artio
12,760
1,698
538
8,122
22,219
22,034
0
10,489
11,702
78,595
0
W
Janus
10,270
1,648
0
2,658
8,704
3,185
1,278
3,955
4,415
98,030
0
L
Apollo
Polakoski
Apollo
8,502
5,123
0
6,292
15,725
7,283
6,046
1,061
14,664
0
100,240
L
7,459
946
0
2,193
20,141
18,460
0
9,218
10,751
29,253
0
W
Fenrir
kkalebe
Fenrir
20,841
14,613
0
8,627
19,658
11,622
4,600
5,166
14,352
0
141,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,431
Gold Earned
65,404
657
Minions Killed
691
0
Camps Cleared
0
2,065,717
Distance Traveled
2,210,711
31
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,901
541
13
1
0
459,403
7
W
Ymir
13,224
601
142
6
0
392,085
7
L
Merlin
10,191
463
143
7
0
401,888
10
W
Danzaburou
13,639
620
170
8
0
371,842
8
L
Set
12,186
554
154
7
0
424,944
3
L
Artio
11,293
513
157
7
0
401,931
6
W
Janus
12,392
563
206
9
0
510,529
6
L
Apollo
12,220
555
178
8
0
391,517
5
L
Geb
9,541
434
25
1
0
445,437
7
W
Fenrir
14,248
648
160
7
0
476,852
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role