Player Matchup

Heimdallr
Heimdallr
Gold V
CosmicTempo
Heimdallr
Gold V
Level 126
God Stats
1W - 1L
1,664 SR
Queue Stats
33W - 36L
1,698 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold I
CrackerJax29
Kumbhakarna
Gold I
Level 126
God Stats
14W - 12L
1,311 SR
Queue Stats
762W - 758L
1,681 MMR
Solo
Cthulhu
Cthulhu
Platinum IV
I3I3VV
Cthulhu
Platinum IV
Level 145
God Stats
2W - 4L
1,809 SR
Queue Stats
155W - 150L
1,708 MMR
Solo
Janus
Janus
Platinum II
RitaSkeeda
Janus
Platinum II
Level 156
God Stats
4W - 8L
1,630 SR
Queue Stats
366W - 336L
1,728 MMR
Solo
Fenrir
Fenrir
Platinum IV
TheHolyDuck5827
Fenrir
Platinum IV
Level 122
God Stats
2W - 3L
1,308 SR
Queue Stats
254W - 235L
1,685 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 135
1,545 SR
1,700 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 141
1,624 SR
1,700 MMR
Nu Wa
Nu Wa
Gold IV
Grruuz
Nu Wa
Gold IV
Level 160
God Stats
1W - 0L
1,303 SR
Queue Stats
10W - 4L
1,725 MMR
Solo
Cerberus
Cerberus
Gold V
ReaperMonarch
Cerberus
Gold V
Level 135
God Stats
3W - 2L
1,846 SR
Queue Stats
31W - 27L
1,675 MMR
Party 1
Thanatos
Thanatos
Gold V
demondallas123
Thanatos
Gold V
Level 126
God Stats
2W - 0L
1,649 SR
Queue Stats
31W - 28L
1,675 MMR
Party 1
Osiris
Osiris
Gold II
eljos1999
Osiris
Gold II
Level 125
God Stats
1W - 1L
1,494 SR
Queue Stats
162W - 156L
1,713 MMR
Solo
Apollo
Apollo
Platinum I
yoeyhoover
Apollo
Platinum I
Level 160
God Stats
43W - 26L
1,827 SR
Queue Stats
458W - 439L
1,712 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CosmicTempo
Heimdallr
17
1 / 4 / 3
11,330
436
4,314
15,389
5,505
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Kumbhakarna
CrackerJax29
Kumbhakarna
15
0 / 2 / 8
9,930
382
4,504
20,105
13,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cthulhu
I3I3VV
Cthulhu
20
2 / 5 / 3
12,914
497
14,805
33,029
22,423
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Janus
17
3 / 6 / 4
11,431
440
14,860
13,802
3,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
4 / 8 / 4
12,284
472
8,276
23,415
9,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Erlang ShenSetCu ChulainnScyllaDanzaburou

VS

Bans
PersephoneGuan YuGebSun WukongTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Grruuz
Nu Wa
20
5 / 2 / 13
14,377
553
24,080
12,542
4,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
ReaperMonarch
Cerberus
18
3 / 2 / 12
13,269
510
7,819
21,872
20,878
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thanatos
20
11 / 5 / 4
15,607
600
13,596
22,528
10,300
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Osiris
eljos1999
Osiris
20
3 / 1 / 8
15,228
586
11,924
17,196
15,426
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Apollo
yoeyhoover
Apollo
20
3 / 0 / 13
16,827
647
20,418
19,246
9,023
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
75
10
Kills
25
25
Deaths
10
22
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
CosmicTempo
Heimdallr
1
4
3
0.63
L
Kumbhakarna
CrackerJax29
Kumbhakarna
0
2
8
2
W
Nu Wa
Grruuz
Nu Wa
5
2
13
5.75
L
Cthulhu
I3I3VV
Cthulhu
2
5
3
0.7
W
Cerberus
ReaperMonarch
Cerberus
3
2
12
4.5
L
Janus
3
6
4
0.83
L
4
8
4
0.75
W
Thanatos
11
5
4
2.6
W
Osiris
eljos1999
Osiris
3
1
8
7
W
Apollo
yoeyhoover
Apollo
3
0
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,759
Damage
77,837
105,740
Taken
93,384
53,754
Mitigated
60,440
24,150
Healing
56,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
CosmicTempo
Heimdallr
4,314
870
0
1,310
15,389
5,505
872
3,267
11,854
0
78,001
L
Kumbhakarna
CrackerJax29
Kumbhakarna
4,504
330
935
2,266
20,105
13,032
0
6,923
12,724
30,619
0
W
Nu Wa
Grruuz
Nu Wa
24,080
3,724
0
3,569
12,542
4,813
3,386
6,034
6,508
127,571
0
L
Cthulhu
I3I3VV
Cthulhu
14,805
2,091
351
11,714
33,029
22,423
0
8,600
24,169
95,590
0
W
Cerberus
ReaperMonarch
Cerberus
7,819
989
0
7,640
21,872
20,878
775
10,570
11,302
40,536
0
L
Janus
14,860
117
0
354
13,802
3,307
0
5,629
7,839
82,826
0
L
8,276
1,860
0
7,220
23,415
9,487
0
6,591
16,482
0
84,101
W
Thanatos
13,596
2,597
0
20,941
22,528
10,300
554
7,890
14,638
0
101,266
W
Osiris
eljos1999
Osiris
11,924
4,838
0
11,990
17,196
15,426
1,188
5,712
11,484
45
114,456
W
Apollo
yoeyhoover
Apollo
20,418
14,907
0
12,381
19,246
9,023
8,445
7,593
11,653
0
186,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,889
Gold Earned
75,308
633
Minions Killed
903
0
Camps Cleared
0
2,437,641
Distance Traveled
2,646,464
22
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
11,330
436
127
5
0
466,967
3
L
Kumbhakarna
9,930
382
36
1
0
512,845
6
W
Nu Wa
14,377
553
176
7
0
484,627
6
L
Cthulhu
12,914
497
188
7
0
492,606
4
W
Cerberus
13,269
510
101
4
0
516,630
3
L
Janus
11,431
440
157
6
0
476,034
3
L
Fenrir
12,284
472
125
5
0
489,189
6
W
Thanatos
15,607
600
161
6
0
523,393
3
W
Osiris
15,228
586
185
7
0
563,506
0
W
Apollo
16,827
647
280
11
0
558,308
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role