Player Matchup

Izanami
Izanami
Silver I
DjLenon
Izanami
Silver I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold III
SugarFree69
Janus
Gold III
Level 128
God Stats
35W - 27L
1,611 SR
Queue Stats
142W - 129L
1,659 MMR
Party 2
Fenrir
Fenrir
Gold III
andres9gg6
Fenrir
Gold III
Level 127
God Stats
0W - 1L
1,580 SR
Queue Stats
38W - 37L
1,629 MMR
Solo
Hades
Hades
Silver I
julspowel
Hades
Silver I
Level 106
God Stats
54W - 43L
1,834 SR
Queue Stats
95W - 92L
1,630 MMR
Party 2
Hercules
Hercules
Gold IV
xAldrii
Hercules
Gold IV
Level 153
God Stats
0W - 2L
1,480 SR
Queue Stats
28W - 26L
1,640 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,601 SR
1,612 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 148
1,639 SR
1,641 MMR
Ao Kuang
Ao Kuang
Platinum II
FluffHerStuff1
Ao Kuang
Platinum II
Level 104
God Stats
3W - 3L
1,498 SR
Queue Stats
92W - 76L
1,628 MMR
Solo
Geb
Geb
Silver I
Hansmax
Geb
Silver I
Level 159
God Stats
3W - 1L
1,734 SR
Queue Stats
83W - 73L
1,608 MMR
Solo
Discordia
Discordia
Gold III
Jozer
Discordia
Gold III
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
122W - 113L
1,672 MMR
Party 1
Chaac
Chaac
Gold III
JustAnonymus
Chaac
Gold III
Level 158
God Stats
6W - 8L
1,854 SR
Queue Stats
120W - 113L
1,672 MMR
Party 1
Apollo
Apollo
Platinum V
SvetiBes
Apollo
Platinum V
Level 160
God Stats
6W - 10L
1,609 SR
Queue Stats
176W - 167L
1,625 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DjLenon
Izanami
17
1 / 3 / 0
10,216
511
10,021
13,006
4,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
2 / 4 / 2
10,092
505
12,433
10,680
3,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
andres9gg6
Fenrir
16
3 / 2 / 3
9,910
496
9,494
17,384
13,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hades
julspowel
Hades
17
1 / 4 / 2
10,900
545
10,175
15,362
13,523
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hercules
xAldrii
Hercules
13
0 / 5 / 4
7,630
382
6,756
19,422
10,374
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
SetTsukuyomiPersephoneDanzaburouScylla

VS

Bans
CthulhuYmirNu WaCu ChulainnChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
18
6 / 3 / 5
11,146
557
11,197
14,166
6,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Geb
15
1 / 0 / 7
9,648
482
5,754
17,960
14,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Discordia
Jozer
Discordia
16
1 / 3 / 3
9,841
492
12,934
8,139
3,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

19
1 / 1 / 8
11,414
571
11,817
19,191
20,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Apollo
SvetiBes
Apollo
20
9 / 0 / 1
12,648
632
16,207
16,980
7,095
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
42
7
Kills
18
18
Deaths
7
11
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Izanami
DjLenon
Izanami
1
3
0
0.33
W
Ao Kuang
6
3
5
2.83
W
Geb
1
0
7
4.5
W
Discordia
Jozer
Discordia
1
3
3
0.83
W
1
1
8
5
L
2
4
2
0.75
W
Apollo
SvetiBes
Apollo
9
0
1
9.5
L
Fenrir
andres9gg6
Fenrir
3
2
3
2.25
L
Hades
julspowel
Hades
1
4
2
0.5
L
Hercules
xAldrii
Hercules
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,879
Damage
57,909
75,854
Taken
76,436
45,650
Mitigated
51,333
26,892
Healing
38,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
DjLenon
Izanami
10,021
6,955
0
5,526
13,006
4,685
18
1,195
11,786
0
72,828
W
Ao Kuang
11,197
2,217
0
4,303
14,166
6,068
286
3,542
10,520
94,436
0
W
Geb
5,754
844
0
7,014
17,960
14,091
68
5,388
12,342
21,724
0
W
Discordia
Jozer
Discordia
12,934
366
0
1,867
8,139
3,140
979
2,157
5,902
73,128
0
W
11,817
3,124
0
12,229
19,191
20,939
499
9,164
9,933
0
86,804
L
12,433
613
0
1,625
10,680
3,937
0
6,263
3,967
94,464
0
W
Apollo
SvetiBes
Apollo
16,207
12,012
0
13,071
16,980
7,095
1,408
1,787
15,131
0
114,434
L
Fenrir
andres9gg6
Fenrir
9,494
3,699
0
5,779
17,384
13,131
0
5,966
11,130
0
73,604
L
Hades
julspowel
Hades
10,175
2,901
108
7,463
15,362
13,523
0
3,244
11,434
82,531
0
L
Hercules
xAldrii
Hercules
6,756
1,203
684
5,707
19,422
10,374
0
12,087
6,833
0
18,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,748
Gold Earned
54,697
670
Minions Killed
701
0
Camps Cleared
0
1,902,352
Distance Traveled
2,018,752
31
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,216
511
153
8
0
342,394
15
W
Ao Kuang
11,146
557
126
6
0
412,036
0
W
Geb
9,648
482
24
1
0
404,520
5
W
Discordia
9,841
492
151
8
0
374,341
7
W
Chaac
11,414
571
183
9
0
433,522
5
L
Janus
10,092
505
196
10
0
410,517
5
W
Apollo
12,648
632
217
11
0
394,333
3
L
Fenrir
9,910
496
112
6
0
432,069
2
L
Hades
10,900
545
187
9
0
315,612
2
L
Hercules
7,630
382
22
1
0
401,760
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role