Player Matchup

Nemesis
Nemesis
DoctorDaIton
Nemesis
Level 34
God Stats
28W - 26L
1,487 SR
Queue Stats
211W - 214L
1,567 Elo+
Party 1
Bacchus
Bacchus
ImBaharr
Bacchus
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
161W - 159L
1,672 Elo+
Party 1
Tiamat
Tiamat
Lt SyNdRoM3
Tiamat
Level 126
God Stats
22W - 2L
2,051 SR
Queue Stats
102W - 98L
1,826 Elo+
Party 1
Rama
Rama
Sebastiaη
Rama
Level 148
God Stats
10W - 2L
1,879 SR
Queue Stats
510W - 533L
1,645 Elo+
Party 1
Thoth
Thoth
zEzElo
Thoth
Level 8
God Stats
9W - 1L
1,837 SR
Queue Stats
107W - 46L
2,040 Elo+
Party 1
Team Averages
Level 88
1,751 SR
1,750 Elo+

VS

Team Averages
Level 66
1,629 SR
1,635 Elo+
Zeus
Zeus
Ashuraa666
Zeus
Level 63
God Stats
11W - 6L
1,940 SR
Queue Stats
289W - 188L
1,607 Elo+
Party 2
Janus
Janus
Fùyø
Janus
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 17L
1,740 Elo+
Party 2
Serqet
Serqet
Henta-i-Senpai-1
Serqet
Level 92
God Stats
5W - 3L
1,989 SR
Queue Stats
252W - 152L
1,685 Elo+
Party 2
Mercury
Mercury
RenoiSoin_
Mercury
Level 79
God Stats
7W - 7L
1,258 SR
Queue Stats
550W - 376L
1,625 Elo+
Party 2
Anhur
Anhur
alex_kidd__9
Anhur
Level 85
God Stats
9W - 10L
1,456 SR
Queue Stats
366W - 273L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DoctorDaIton
Nemesis
11
0 / 1 / 3
6,390
492
1,864
8,209
2,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
ImBaharr
Bacchus
12
7 / 2 / 4
7,964
613
7,153
7,187
4,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tiamat
15
5 / 1 / 0
8,619
663
7,194
8,546
7,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

14
3 / 0 / 1
7,973
613
7,630
6,070
1,763
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thoth
zEzElo
Thoth
13
3 / 2 / 3
7,606
585
6,859
6,991
2,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 1
6,820
525
6,284
7,969
2,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
Fùyø
Janus
12
1 / 5 / 0
6,660
512
3,390
8,307
2,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
2 / 3 / 1
6,989
538
2,758
9,649
3,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mercury
RenoiSoin_
Mercury
8
0 / 1 / 2
5,053
389
1,151
7,744
2,139
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 3 / 1
6,766
520
2,617
8,619
2,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
18
Kills
6
6
Deaths
18
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
Nemesis
DoctorDaIton
Nemesis
0
1
3
1.5
L
Janus
Fùyø
Janus
1
5
0
0.2
L
2
3
1
0.83
W
Bacchus
ImBaharr
Bacchus
7
2
4
4.5
W
Tiamat
5
1
0
5
L
Mercury
RenoiSoin_
Mercury
0
1
2
1
W
3
0
1
3.5
L
2
3
1
0.83
W
Thoth
zEzElo
Thoth
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,700
Damage
16,200
37,003
Taken
42,288
18,156
Mitigated
13,396
15,810
Healing
7,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,284
462
0
881
7,969
2,880
0
5,190
2,455
41,047
0
W
Nemesis
DoctorDaIton
Nemesis
1,864
827
0
2,776
8,209
2,360
0
3,137
4,496
0
29,287
L
Janus
Fùyø
Janus
3,390
120
0
883
8,307
2,812
0
5,428
2,581
43,785
0
L
2,758
568
0
389
9,649
3,189
0
4,104
5,327
0
32,951
W
Bacchus
ImBaharr
Bacchus
7,153
845
0
2,375
7,187
4,267
110
655
6,426
25,313
0
W
Tiamat
7,194
1,133
0
4,558
8,546
7,535
2,102
3,126
4,923
52,679
0
L
Mercury
RenoiSoin_
Mercury
1,151
208
288
1,403
7,744
2,139
0
3,735
3,793
0
13,817
W
7,630
5,484
0
4,283
6,070
1,763
564
397
5,331
0
50,934
L
2,617
1,144
0
3,524
8,619
2,376
0
1,653
6,926
0
37,012
W
Thoth
zEzElo
Thoth
6,859
99
0
1,818
6,991
2,231
252
1,516
5,337
48,480
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,552
Gold Earned
32,288
424
Minions Killed
338
0
Camps Cleared
0
1,302,913
Distance Traveled
1,254,906
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,820
525
108
8
0
196,233
2
W
Nemesis
6,390
492
67
5
0
296,662
4
L
Janus
6,660
512
89
7
0
255,071
5
L
Serqet
6,989
538
59
5
0
287,551
3
W
Bacchus
7,964
613
37
3
0
274,872
2
W
Tiamat
8,619
663
129
10
0
239,911
1
L
Mercury
5,053
389
24
2
0
295,729
4
W
Rama
7,973
613
98
8
0
246,173
3
L
Anhur
6,766
520
58
4
0
220,322
4
W
Thoth
7,606
585
93
7
0
245,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role