Player Matchup

Guan Yu
Guan Yu
BrandSenpaiChan
Guan Yu
Level 23
God Stats
10W - 2L
1,764 SR
Queue Stats
13W - 6L
1,777 Elo+
Party 2
Ra
Ra
Spyslow
Ra
Level 26
God Stats
2W - 0L
1,731 SR
Queue Stats
11W - 6L
1,621 Elo+
Party 2
Ymir
Ymir
SpyslowsSupport
Ymir
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 7L
1,887 Elo+
Party 2
Ne Zha
Ne Zha
TheNewtie
Ne Zha
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 11L
1,706 Elo+
Party 2
Anhur
Anhur
zCiclon
Anhur
Level 17
God Stats
24W - 9L
2,037 SR
Queue Stats
183W - 131L
1,687 Elo+
Solo
Team Averages
Level 20
1,706 SR
1,736 Elo+

VS

Team Averages
Level 26
1,657 SR
1,643 Elo+
Artio
Artio
Mrwewo
Artio
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Nastyloll
Ra
Level 25
God Stats
8W - 4L
1,854 SR
Queue Stats
120W - 91L
1,642 Elo+
Party 1
Erlang Shen
Erlang Shen
PooManBoo
Erlang Shen
Level 26
God Stats
9W - 10L
1,747 SR
Queue Stats
53W - 48L
1,666 Elo+
Solo
Ullr
Ullr
SoaringCactusJr
Ullr
Level 29
God Stats
44W - 26L
1,686 SR
Queue Stats
212W - 135L
1,765 Elo+
Solo
Rama
Rama
Zikou
Rama
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 83L
1,644 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 3
6,016
602
2,660
5,502
2,185
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
4 / 1 / 1
6,192
619
2,261
3,137
901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
1 / 1 / 11
6,439
644
3,472
5,688
2,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ne Zha
TheNewtie
Ne Zha
11
2 / 1 / 8
6,398
640
4,441
6,728
2,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anhur
zCiclon
Anhur
13
12 / 1 / 0
7,943
794
10,724
8,209
2,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Mrwewo
Artio
5
0 / 3 / 3
4,528
453
2,060
8,373
2,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

9
3 / 4 / 1
5,851
585
4,134
5,448
1,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
PooManBoo
Erlang Shen
9
0 / 3 / 0
5,078
508
4,356
6,767
4,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 3 / 0
5,293
529
1,611
6,673
1,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rama
Zikou
Rama
7
1 / 7 / 0
4,766
477
1,959
8,060
827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
8
20
Kills
4
4
Deaths
20
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
0
3
2.5
L
Artio
Mrwewo
Artio
0
3
3
0.5
L
3
4
1
0.88
L
Erlang Shen
PooManBoo
Erlang Shen
0
3
0
0
L
0
3
0
0
W
4
1
1
4.5
W
1
1
11
6.5
W
Ne Zha
TheNewtie
Ne Zha
2
1
8
6
L
Rama
Zikou
Rama
1
7
0
0.14
W
Anhur
zCiclon
Anhur
12
1
0
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,558
Damage
14,120
29,264
Taken
35,321
10,548
Mitigated
10,620
15,688
Healing
10,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,660
400
125
1,947
5,502
2,185
0
9
5,493
0
25,066
L
Artio
Mrwewo
Artio
2,060
613
380
2,308
8,373
2,523
0
1,585
6,776
8,462
0
L
4,134
819
22
1,004
5,448
1,293
0
1,111
4,163
29,531
0
L
Erlang Shen
PooManBoo
Erlang Shen
4,356
1,947
0
2,544
6,767
4,072
0
729
6,003
0
24,845
L
1,611
472
0
2,744
6,673
1,905
0
1,303
5,311
0
29,157
W
2,261
600
400
1,135
3,137
901
31
1,542
1,491
26,308
0
W
3,472
720
0
2,492
5,688
2,776
0
1,154
4,519
18,629
0
W
Ne Zha
TheNewtie
Ne Zha
4,441
2,256
0
3,716
6,728
2,123
0
806
5,856
0
26,986
L
Rama
Zikou
Rama
1,959
1,792
0
1,317
8,060
827
0
725
7,335
0
16,398
W
Anhur
zCiclon
Anhur
10,724
6,206
0
5,873
8,209
2,563
2,303
2,395
5,711
0
46,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,988
Gold Earned
25,516
285
Minions Killed
248
0
Camps Cleared
0
982,302
Distance Traveled
884,161
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
6,016
602
56
6
0
207,484
2
L
Artio
4,528
453
8
1
0
179,986
3
L
Ra
5,851
585
63
6
0
192,043
2
L
Erlang Shen
5,078
508
64
6
0
187,828
0
L
Ullr
5,293
529
73
7
0
162,036
2
W
Ra
6,192
619
64
6
0
214,216
2
W
Ymir
6,439
644
15
2
0
190,444
4
W
Ne Zha
6,398
640
56
6
0
210,815
4
L
Rama
4,766
477
40
4
0
162,268
3
W
Anhur
7,943
794
94
9
0
159,343
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role