Player Matchup

Ra
Ra
Diinobiell
Ra
Level 10
God Stats
0W - 3L
1,500 SR
Queue Stats
67W - 62L
1,835 Elo+
Party 1
Danzaburou
Danzaburou
Seth_Mamba
Danzaburou
Level 27
God Stats
3W - 6L
1,571 SR
Queue Stats
85W - 118L
1,547 Elo+
Solo
Hel
Hel
Subm1sse
Hel
Level 5
God Stats
16W - 11L
1,703 SR
Queue Stats
84W - 75L
1,932 Elo+
Party 1
Baron Samedi
Baron Samedi
bruno74445
Baron Samedi
Level 30
God Stats
2W - 1L
1,735 SR
Queue Stats
151W - 171L
1,624 Elo+
Solo
Tsukuyomi
Tsukuyomi
itsbrittainy
Tsukuyomi
Level 23
God Stats
1W - 3L
1,493 SR
Queue Stats
65W - 58L
1,679 Elo+
Solo
Team Averages
Level 19
1,600 SR
1,723 Elo+

VS

Team Averages
Level 24
1,752 SR
1,677 Elo+
Sol
Sol
FruityG
Sol
Level 13
God Stats
4W - 4L
1,818 SR
Queue Stats
67W - 50L
1,712 Elo+
Solo
Ra
Ra
Laghima AF
Ra
Level 27
God Stats
24W - 15L
1,663 SR
Queue Stats
155W - 127L
1,734 Elo+
Solo
Ymir
Ymir
SnippierCross8
Ymir
Level 28
God Stats
337W - 284L
1,596 SR
Queue Stats
1,129W - 1,011L
1,602 Elo+
Solo
Chernobog
Chernobog
hysteria8
Chernobog
Level 26
God Stats
1W - 0L
1,803 SR
Queue Stats
57W - 40L
1,648 Elo+
Solo
Mercury
Mercury
jakepittman11
Mercury
Level 28
God Stats
29W - 25L
1,879 SR
Queue Stats
730W - 677L
1,689 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 1
6,030
355
3,596
7,145
2,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Seth_Mamba
Danzaburou
11
1 / 5 / 1
6,974
410
6,181
13,802
4,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 5 / 0
8,122
478
10,741
13,465
7,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Baron Samedi
bruno74445
Baron Samedi
12
1 / 5 / 1
6,786
399
4,848
12,250
4,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tsukuyomi
itsbrittainy
Tsukuyomi
9
1 / 3 / 0
6,386
376
4,443
7,954
2,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
16
2 / 0 / 3
9,319
548
8,481
14,366
8,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

19
8 / 0 / 5
11,914
701
12,184
8,269
4,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
2 / 0 / 10
9,105
536
2,584
6,458
4,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chernobog
hysteria8
Chernobog
14
5 / 2 / 3
8,499
500
8,151
12,727
4,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
16
6 / 3 / 5
9,766
574
9,751
10,661
4,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
49
4
Kills
23
24
Deaths
5
3
Assists
26
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
Sol
2
0
3
3.5
W
8
0
5
10.5
L
Danzaburou
Seth_Mamba
Danzaburou
1
5
1
0.3
W
2
0
10
7
L
0
5
0
0
L
Baron Samedi
bruno74445
Baron Samedi
1
5
1
0.3
W
Chernobog
hysteria8
Chernobog
5
2
3
3.25
L
Tsukuyomi
itsbrittainy
Tsukuyomi
1
3
0
0.33
W
Mercury
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,809
Damage
41,151
54,616
Taken
52,481
21,064
Mitigated
25,202
17,996
Healing
27,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,596
294
983
654
7,145
2,015
66
1,268
5,829
21,477
0
W
Sol
8,481
3,419
0
11,719
14,366
8,403
1,486
8,653
5,110
64,592
0
W
12,184
663
856
4,522
8,269
4,193
381
1,757
6,512
106,110
0
L
Danzaburou
Seth_Mamba
Danzaburou
6,181
1,520
0
5,016
13,802
4,203
0
4,353
9,329
0
35,700
W
2,584
282
238
2,529
6,458
4,061
733
2,118
4,340
28,138
0
L
10,741
192
533
5,246
13,465
7,628
0
7,582
5,883
55,726
0
L
Baron Samedi
bruno74445
Baron Samedi
4,848
203
512
2,360
12,250
4,561
0
6,580
5,432
34,992
0
W
Chernobog
hysteria8
Chernobog
8,151
2,820
0
4,134
12,727
4,425
3,152
2,338
10,389
0
50,275
L
Tsukuyomi
itsbrittainy
Tsukuyomi
4,443
658
0
2,692
7,954
2,657
0
2,900
4,894
0
27,890
W
Mercury
9,751
5,038
0
3,780
10,661
4,120
295
3,651
6,945
0
62,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,298
Gold Earned
48,603
336
Minions Killed
549
0
Camps Cleared
0
1,365,816
Distance Traveled
1,689,297
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,030
355
42
2
0
259,969
1
W
Sol
9,319
548
102
6
0
276,920
3
W
Ra
11,914
701
195
11
0
366,942
5
L
Danzaburou
6,974
410
59
3
0
250,819
3
W
Ymir
9,105
536
55
3
0
329,417
0
L
Hel
8,122
478
114
7
0
315,827
6
L
Baron Samedi
6,786
399
52
3
0
303,193
7
W
Chernobog
8,499
500
83
5
0
329,735
3
L
Tsukuyomi
6,386
376
69
4
0
236,008
2
W
Mercury
9,766
574
114
7
0
386,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role