Player Matchup

Yemoja
Yemoja
Hazarkx
Yemoja
Level 121
God Stats
2W - 1L
1,525 SR
Queue Stats
22W - 22L
1,632 Elo+
Party 2
Thoth
Thoth
Syntix8
Thoth
Level 144
God Stats
37W - 39L
1,594 SR
Queue Stats
154W - 164L
1,594 Elo+
Solo
Horus
Horus
eF Ryuken
Horus
Level 107
God Stats
6W - 12L
1,597 SR
Queue Stats
20W - 23L
1,600 Elo+
Party 2
Team Averages
Level 124
1,572 SR
1,608 Elo+

VS

Team Averages
Level 126
1,583 SR
1,700 Elo+
Tiamat
Tiamat
A Versace
Tiamat
Level 122
God Stats
14W - 22L
1,545 SR
Queue Stats
25W - 39L
1,587 Elo+
Solo
Cu Chulainn
Cu Chulainn
TrashPigeons
Cu Chulainn
Level 150
God Stats
6W - 5L
1,587 SR
Queue Stats
371W - 279L
1,599 Elo+
Party 1
Mercury
Mercury
USA PENNY
Mercury
Level 107
God Stats
1W - 0L
1,617 SR
Queue Stats
11W - 9L
1,914 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Hazarkx
Yemoja
18
3 / 1 / 6
14,570
583
12,634
22,719
26,412
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Thoth
Syntix8
Thoth
18
1 / 4 / 8
14,456
578
16,077
17,687
6,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Horus
eF Ryuken
Horus
18
6 / 5 / 2
14,943
598
11,324
24,202
23,961
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
A Versace
Tiamat
20
1 / 0 / 5
14,835
593
21,909
13,538
9,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cu Chulainn
TrashPigeons
Cu Chulainn
17
2 / 6 / 6
14,633
585
15,044
29,526
30,905
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mercury
USA PENNY
Mercury
18
7 / 4 / 3
15,821
633
17,906
18,860
7,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
24
10
Kills
10
10
Deaths
10
16
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Tiamat
A Versace
Tiamat
1
0
5
3.5
L
Yemoja
Hazarkx
Yemoja
3
1
6
6
L
Thoth
Syntix8
Thoth
1
4
8
1.25
W
Cu Chulainn
TrashPigeons
Cu Chulainn
2
6
6
0.83
W
Mercury
USA PENNY
Mercury
7
4
3
2.13
L
Horus
eF Ryuken
Horus
6
5
2
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,035
Damage
54,859
64,608
Taken
61,924
56,656
Mitigated
47,315
18,698
Healing
17,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
A Versace
Tiamat
21,909
1,500
0
6,009
13,538
9,104
984
8,239
4,935
101,700
0
L
Yemoja
Hazarkx
Yemoja
12,634
1,422
5,337
5,162
22,719
26,412
205
7,882
14,837
40,559
0
L
Thoth
Syntix8
Thoth
16,077
422
0
2,727
17,687
6,283
15
7,649
10,038
104,351
0
W
Cu Chulainn
TrashPigeons
Cu Chulainn
15,044
2,816
0
6,742
29,526
30,905
318
11,526
17,320
13,028
67,776
W
Mercury
USA PENNY
Mercury
17,906
7,219
0
4,867
18,860
7,306
1,477
8,685
9,897
0
107,764
L
Horus
eF Ryuken
Horus
11,324
4,852
1,912
3,560
24,202
23,961
0
8,400
15,802
0
52,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,969
Gold Earned
45,289
283
Minions Killed
314
0
Camps Cleared
0
1,260,158
Distance Traveled
1,424,188
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
14,835
593
135
5
0
463,363
3
L
Yemoja
14,570
583
65
3
0
411,273
8
L
Thoth
14,456
578
139
6
0
435,088
3
W
Cu Chulainn
14,633
585
69
3
0
464,802
4
W
Mercury
15,821
633
110
4
0
496,023
5
L
Horus
14,943
598
79
3
0
413,797
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role