Player Matchup

Nemesis
Nemesis
CallaJW
Nemesis
Level 60
God Stats
4W - 6L
1,814 SR
Queue Stats
223W - 196L
1,530 Elo+
Party 2
The Morrigan
The Morrigan
Jashascorpse
The Morrigan
Level 87
God Stats
13W - 10L
1,764 SR
Queue Stats
205W - 213L
1,514 Elo+
Party 2
Sun Wukong
Sun Wukong
MajorTom04
Sun Wukong
Level 25
God Stats
19W - 9L
1,478 SR
Queue Stats
226W - 263L
1,481 Elo+
Party 1
Anhur
Anhur
barnsey1703
Anhur
Level 48
God Stats
10W - 6L
1,767 SR
Queue Stats
160W - 161L
1,485 Elo+
Party 2
Yemoja
Yemoja
xTheWeirdOnex
Yemoja
Level 64
God Stats
60W - 55L
1,571 SR
Queue Stats
457W - 519L
1,475 Elo+
Party 1
Team Averages
Level 57
1,679 SR
1,497 Elo+

VS

Team Averages
Level 43
1,441 SR
1,482 Elo+
Ne Zha
Ne Zha
Biigggie
Ne Zha
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 100L
1,471 Elo+
Party 3
Chernobog
Chernobog
Ciastek202
Chernobog
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 46L
1,500 Elo+
Solo
Olorun
Olorun
Rituall
Olorun
Level 36
God Stats
1W - 0L
1,230 SR
Queue Stats
93W - 102L
1,547 Elo+
Party 3
Amaterasu
Amaterasu
RudyyB
Amaterasu
Level 27
God Stats
2W - 1L
1,715 SR
Queue Stats
64W - 68L
1,455 Elo+
Party 4
Jormungandr
Jormungandr
jericeek
Jormungandr
Level 42
God Stats
3W - 2L
1,258 SR
Queue Stats
73W - 83L
1,436 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CallaJW
Nemesis
20
5 / 6 / 9
16,181
506
19,333
29,533
16,509
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Morrigan
Jashascorpse
The Morrigan
20
11 / 7 / 7
16,360
511
28,002
19,474
9,222
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
MajorTom04
Sun Wukong
19
3 / 5 / 5
14,381
449
16,276
34,254
39,630
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

20
2 / 5 / 6
14,037
439
12,718
22,251
8,987
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
0 / 4 / 8
12,779
399
5,061
20,557
23,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Biigggie
Ne Zha
20
8 / 4 / 8
15,031
470
15,330
30,509
13,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chernobog
Ciastek202
Chernobog
18
2 / 8 / 10
12,629
395
9,543
15,856
6,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Olorun
Rituall
Olorun
20
14 / 6 / 4
16,609
519
33,311
29,418
14,097
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Amaterasu
RudyyB
Amaterasu
20
2 / 1 / 18
13,614
425
16,190
23,685
17,407
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
jericeek
Jormungandr
19
1 / 2 / 16
12,546
392
13,422
27,244
38,267
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
83
21
Kills
27
27
Deaths
21
35
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Biigggie
Ne Zha
8
4
8
3
L
Nemesis
CallaJW
Nemesis
5
6
9
1.58
W
Chernobog
Ciastek202
Chernobog
2
8
10
0.88
L
The Morrigan
Jashascorpse
The Morrigan
11
7
7
2.07
L
Sun Wukong
MajorTom04
Sun Wukong
3
5
5
1.1
W
Olorun
Rituall
Olorun
14
6
4
2.67
W
Amaterasu
RudyyB
Amaterasu
2
1
18
11
L
2
5
6
1
W
Jormungandr
jericeek
Jormungandr
1
2
16
4.5
L
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,390
Damage
87,796
126,069
Taken
126,712
98,296
Mitigated
89,752
42,999
Healing
44,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Biigggie
Ne Zha
15,330
7,819
0
13,385
30,509
13,868
1,038
4,579
25,599
0
104,690
L
Nemesis
CallaJW
Nemesis
19,333
10,574
0
4,670
29,533
16,509
0
8,635
20,898
0
147,990
W
Chernobog
Ciastek202
Chernobog
9,543
5,275
0
1,731
15,856
6,113
1,159
6,150
9,327
0
70,109
L
The Morrigan
Jashascorpse
The Morrigan
28,002
5,097
0
3,241
19,474
9,222
2,342
8,270
11,024
107,784
4,760
L
Sun Wukong
MajorTom04
Sun Wukong
16,276
4,200
0
10,393
34,254
39,630
1,361
14,527
19,727
0
79,733
W
Olorun
Rituall
Olorun
33,311
19,310
1,470
17,574
29,418
14,097
3,256
6,593
22,226
145,958
0
W
Amaterasu
RudyyB
Amaterasu
16,190
5,274
0
7,898
23,685
17,407
2,831
4,404
18,830
262
64,369
L
12,718
6,158
0
4,593
22,251
8,987
2,429
9,675
12,576
0
112,589
W
Jormungandr
jericeek
Jormungandr
13,422
2,600
1,300
1,244
27,244
38,267
681
6,076
20,659
70,157
0
L
5,061
1,442
11,771
8,331
20,557
23,948
764
8,294
12,263
33,202
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,738
Gold Earned
70,429
650
Minions Killed
576
0
Camps Cleared
0
2,841,382
Distance Traveled
3,068,782
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
15,031
470
132
4
0
717,115
0
L
Nemesis
16,181
506
183
6
0
621,695
0
W
Chernobog
12,629
395
114
4
0
546,169
3
L
The Morrigan
16,360
511
161
5
0
516,362
1
L
Sun Wukong
14,381
449
144
5
0
569,908
7
W
Olorun
16,609
519
159
5
0
554,681
0
W
Amaterasu
13,614
425
90
3
0
698,914
1
L
Anhur
14,037
439
122
4
0
529,209
0
W
Jormungandr
12,546
392
81
3
0
551,903
1
L
Yemoja
12,779
399
40
1
0
604,208
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role