Player Matchup

Sylvanus
Sylvanus
Platinum IV
 
Sylvanus
Platinum IV
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Gold III
Aarox13
Discordia
Gold III
Level 140
God Stats
10W - 14L
1,461 SR
Queue Stats
259W - 251L
1,630 MMR
Solo
Fenrir
Fenrir
Bronze III
Hekami
Fenrir
Bronze III
Level 65
God Stats
5W - 1L
1,787 SR
Queue Stats
32W - 10L
1,648 MMR
Party 2
Aphrodite
Aphrodite
Bronze III
LauraWinklhofer
Aphrodite
Bronze III
Level 99
God Stats
1W - 2L
1,598 SR
Queue Stats
3W - 3L
1,583 MMR
Party 2
Danzaburou
Danzaburou
Gold II
temp-916159
Danzaburou
Gold II
Level 129
God Stats
1W - 0L
1,214 SR
Queue Stats
36W - 27L
1,735 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 108
1,512 SR
1,619 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 139
1,744 SR
1,644 MMR
Baba Yaga
Baba Yaga
Gold III
CallMeDaddyx393
Baba Yaga
Gold III
Level 156
God Stats
1W - 2L
1,702 SR
Queue Stats
46W - 36L
1,638 MMR
Solo
Cthulhu
Cthulhu
Platinum V
Speeder361
Cthulhu
Platinum V
Level 126
God Stats
5W - 4L
1,669 SR
Queue Stats
71W - 77L
1,600 MMR
Solo
Khepri
Khepri
Gold IV
TheSantos_19
Khepri
Gold IV
Level 125
God Stats
5W - 3L
2,050 SR
Queue Stats
127W - 104L
1,634 MMR
Solo
Jing Wei
Jing Wei
Platinum IV
d_miwou776
Jing Wei
Platinum IV
Level 138
God Stats
2W - 2L
1,690 SR
Queue Stats
70W - 57L
1,910 MMR
Party 1
Arachne
Arachne
Gold V
devil750
Arachne
Gold V
Level 148
God Stats
20W - 13L
1,608 SR
Queue Stats
145W - 141L
1,436 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
19
2 / 3 / 13
12,324
560
11,886
21,309
20,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
Aarox13
Discordia
16
0 / 4 / 5
10,343
470
12,098
13,166
4,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Hekami
Fenrir
20
22 / 2 / 3
15,119
687
35,643
22,560
13,134
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Aphrodite
LauraWinklhofer
Aphrodite
15
0 / 4 / 6
10,159
462
2,610
16,043
13,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
temp-916159
Danzaburou
20
2 / 0 / 6
13,877
631
12,830
16,036
8,873
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
SetJanusScyllaApolloCu Chulainn

VS

Bans
NemesisKing ArthurChernobogNu WaMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
CallMeDaddyx393
Baba Yaga
16
8 / 5 / 1
10,578
481
19,140
16,348
7,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cthulhu
Speeder361
Cthulhu
16
1 / 7 / 4
10,165
462
8,698
20,555
9,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Khepri
15
1 / 3 / 6
9,564
435
7,053
18,263
21,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
d_miwou776
Jing Wei
18
0 / 3 / 1
11,594
527
8,347
13,960
5,680
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
devil750
Arachne
17
2 / 8 / 7
10,409
473
10,400
24,904
9,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
31
26
Kills
12
13
Deaths
26
33
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
3
13
2.83
W
Discordia
Aarox13
Discordia
0
4
5
0.63
L
Baba Yaga
CallMeDaddyx393
Baba Yaga
8
5
1
1.7
W
Fenrir
Hekami
Fenrir
22
2
3
11.75
W
Aphrodite
LauraWinklhofer
Aphrodite
0
4
6
0.75
L
Cthulhu
Speeder361
Cthulhu
1
7
4
0.43
L
Khepri
1
3
6
1.33
L
Jing Wei
d_miwou776
Jing Wei
0
3
1
0.17
L
Arachne
devil750
Arachne
2
8
7
0.69
W
Danzaburou
temp-916159
Danzaburou
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,067
Damage
53,638
89,114
Taken
94,030
60,823
Mitigated
53,541
49,925
Healing
22,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
11,886
2,725
2,331
13,582
21,309
20,922
906
6,544
14,123
76,054
0
W
Discordia
Aarox13
Discordia
12,098
814
158
2,599
13,166
4,392
648
8,430
4,297
80,615
0
L
Baba Yaga
CallMeDaddyx393
Baba Yaga
19,140
1,385
0
3,235
16,348
7,113
0
6,674
9,150
72,713
0
W
Fenrir
Hekami
Fenrir
35,643
24,294
0
10,145
22,560
13,134
863
6,310
15,088
0
166,484
W
Aphrodite
LauraWinklhofer
Aphrodite
2,610
158
4,485
6,782
16,043
13,502
280
10,711
4,960
19,293
0
L
Cthulhu
Speeder361
Cthulhu
8,698
382
438
5,497
20,555
9,882
0
6,262
14,255
56,167
0
L
Khepri
7,053
557
0
1,044
18,263
21,196
0
4,883
13,131
29,328
0
L
Jing Wei
d_miwou776
Jing Wei
8,347
6,642
0
5,366
13,960
5,680
0
1,492
12,450
0
93,743
L
Arachne
devil750
Arachne
10,400
7,078
0
6,555
24,904
9,670
0
6,336
18,450
0
83,900
W
Danzaburou
temp-916159
Danzaburou
12,830
5,046
0
9,843
16,036
8,873
4,963
2,123
13,851
0
110,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,822
Gold Earned
52,310
693
Minions Killed
641
0
Camps Cleared
0
2,038,437
Distance Traveled
2,021,848
22
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
12,324
560
138
6
0
361,692
3
W
Discordia
10,343
470
151
7
0
410,795
6
L
Baba Yaga
10,578
481
141
6
0
402,315
8
W
Fenrir
15,119
687
174
8
0
476,240
4
W
Aphrodite
10,159
462
50
2
0
394,248
7
L
Cthulhu
10,165
462
148
7
0
407,821
3
L
Khepri
9,564
435
27
1
0
435,402
6
L
Jing Wei
11,594
527
193
9
0
364,339
12
L
Arachne
10,409
473
132
6
0
411,971
2
W
Danzaburou
13,877
631
180
8
0
395,462
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role