Player Matchup

Nu Wa
Nu Wa
Bagrub
Nu Wa
Level 29
God Stats
12W - 9L
1,662 SR
Queue Stats
197W - 187L
1,569 Elo+
Party 1
Bakasura
Bakasura
KirmiZ
Bakasura
Level 42
God Stats
3W - 0L
1,500 SR
Queue Stats
164W - 151L
1,593 Elo+
Party 1
Guan Yu
Guan Yu
Sammoneeer
Guan Yu
Level 14
God Stats
2W - 0L
1,694 SR
Queue Stats
24W - 16L
1,640 Elo+
Party 1
Danzaburou
Danzaburou
Srekkle
Danzaburou
Level 15
God Stats
4W - 1L
1,706 SR
Queue Stats
15W - 17L
1,471 Elo+
Party 1
Hel
Hel
skaugi
Hel
Level 45
God Stats
6W - 6L
1,521 SR
Queue Stats
193W - 181L
1,564 Elo+
Party 1
Team Averages
Level 29
1,617 SR
1,568 Elo+

VS

Team Averages
Level 28
1,590 SR
1,619 Elo+
Thanatos
Thanatos
BułeczkaZKromkom
Thanatos
Level 29
God Stats
1W - 3L
1,325 SR
Queue Stats
20W - 17L
1,681 Elo+
Party 2
Discordia
Discordia
Cireeliel
Discordia
Level 29
God Stats
3W - 2L
1,872 SR
Queue Stats
19W - 16L
1,681 Elo+
Party 2
Anubis
Anubis
Dioxissw
Anubis
Level 28
God Stats
1W - 2L
1,846 SR
Queue Stats
140W - 174L
1,548 Elo+
Solo
Horus
Horus
Gregoros12PL
Horus
Level 28
God Stats
3W - 4L
1,276 SR
Queue Stats
12W - 11L
1,617 Elo+
Party 2
Ullr
Ullr
Mnshar
Ullr
Level 28
God Stats
2W - 1L
1,632 SR
Queue Stats
28W - 20L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Bagrub
Nu Wa
13
1 / 0 / 6
8,359
492
11,915
7,951
2,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
KirmiZ
Bakasura
14
4 / 0 / 1
8,677
510
4,243
11,885
4,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Guan Yu
Sammoneeer
Guan Yu
13
1 / 2 / 5
8,006
471
5,736
12,543
10,161
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
Srekkle
Danzaburou
13
6 / 2 / 5
9,564
563
7,515
10,865
3,656
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hel
skaugi
Hel
13
4 / 1 / 5
8,165
480
4,396
7,714
2,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 0
7,399
435
5,927
14,033
4,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
Cireeliel
Discordia
12
0 / 0 / 0
7,454
438
8,176
6,246
1,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Anubis
Dioxissw
Anubis
6
1 / 4 / 0
5,461
321
1,649
4,555
1,860
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
2 / 3 / 1
7,946
467
9,112
14,212
10,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Ullr
Mnshar
Ullr
9
0 / 4 / 2
6,265
369
4,252
8,339
2,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
16
Kills
5
5
Deaths
16
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Bagrub
Nu Wa
1
0
6
4
L
2
5
0
0.4
L
Discordia
Cireeliel
Discordia
0
0
0
0
L
Anubis
Dioxissw
Anubis
1
4
0
0.25
L
2
3
1
0.83
W
Bakasura
KirmiZ
Bakasura
4
0
1
4.5
L
Ullr
Mnshar
Ullr
0
4
2
0.25
W
Guan Yu
Sammoneeer
Guan Yu
1
2
5
1.75
W
Danzaburou
Srekkle
Danzaburou
6
2
5
4.25
W
Hel
skaugi
Hel
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,805
Damage
29,116
50,958
Taken
47,385
23,050
Mitigated
20,650
30,373
Healing
16,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Bagrub
Nu Wa
11,915
3,088
206
2,827
7,951
2,924
971
4,820
3,131
51,557
0
L
5,927
2,005
0
9,404
14,033
4,286
0
4,397
8,618
0
42,816
L
Discordia
Cireeliel
Discordia
8,176
119
0
1,362
6,246
1,992
34
2,640
3,384
54,202
0
L
Anubis
Dioxissw
Anubis
1,649
45
0
712
4,555
1,860
0
1,416
3,055
11,162
0
L
9,112
5,304
669
3,599
14,212
10,138
375
5,198
8,804
0
45,517
W
Bakasura
KirmiZ
Bakasura
4,243
3,061
0
6,086
11,885
4,117
0
274
11,561
0
39,740
L
Ullr
Mnshar
Ullr
4,252
1,321
0
1,154
8,339
2,374
150
3,043
5,099
0
20,447
W
Guan Yu
Sammoneeer
Guan Yu
5,736
1,101
1,002
3,779
12,543
10,161
1,062
986
11,157
7,011
24,240
W
Danzaburou
Srekkle
Danzaburou
7,515
4,357
0
3,638
10,865
3,656
1,966
2,160
8,655
0
43,467
W
Hel
skaugi
Hel
4,396
500
8,270
4,565
7,714
2,192
273
1,585
6,104
24,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,771
Gold Earned
34,525
354
Minions Killed
325
0
Camps Cleared
0
1,525,835
Distance Traveled
1,307,151
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,359
492
105
6
0
277,087
6
L
Thanatos
7,399
435
75
4
0
306,791
4
L
Discordia
7,454
438
99
6
0
313,771
7
L
Anubis
5,461
321
21
1
0
95,448
2
L
Horus
7,946
467
88
5
0
308,217
3
W
Bakasura
8,677
510
81
5
0
337,247
1
L
Ullr
6,265
369
42
2
0
282,924
1
W
Guan Yu
8,006
471
57
3
0
302,167
0
W
Danzaburou
9,564
563
82
5
0
280,604
2
W
Hel
8,165
480
29
2
0
328,730
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role