Player Matchup

Merlin
Merlin
FrankieSama
Merlin
Level 69
God Stats
15W - 18L
1,306 SR
Queue Stats
573W - 583L
1,500 Elo+
Party 1
Tiamat
Tiamat
Grizzness
Tiamat
Level 68
God Stats
30W - 37L
1,430 SR
Queue Stats
275W - 291L
1,393 Elo+
Solo
Nemesis
Nemesis
Remerik
Nemesis
Level 104
God Stats
6W - 5L
1,864 SR
Queue Stats
65W - 64L
1,513 Elo+
Solo
Odin
Odin
ShakespeareIV
Odin
Level 148
God Stats
20W - 9L
1,699 SR
Queue Stats
443W - 396L
1,631 Elo+
Party 1
Ullr
Ullr
xKamaji
Ullr
Level 128
God Stats
6W - 10L
1,366 SR
Queue Stats
603W - 536L
1,608 Elo+
Party 1
Team Averages
Level 103
1,533 SR
1,529 Elo+

VS

Team Averages
Level 95
1,623 SR
1,548 Elo+
Chaac
Chaac
R5F1
Chaac
Level 103
God Stats
1W - 2L
1,814 SR
Queue Stats
116W - 105L
1,574 Elo+
Party 2
Scylla
Scylla
TheZombie99
Scylla
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
bennysakel
Athena
Level 109
God Stats
7W - 4L
1,473 SR
Queue Stats
148W - 146L
1,527 Elo+
Party 3
Ratatoskr
Ratatoskr
gerardooooo3
Ratatoskr
Level 73
God Stats
1W - 1L
1,716 SR
Queue Stats
21W - 19L
1,557 Elo+
Party 2
Danzaburou
Danzaburou
portajon
Danzaburou
Level 64
God Stats
14W - 9L
1,612 SR
Queue Stats
157W - 143L
1,580 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
5 / 0 / 4
9,806
577
9,118
2,012
813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
Grizzness
Tiamat
14
1 / 4 / 6
8,597
506
7,065
9,442
6,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Remerik
Nemesis
17
6 / 1 / 7
10,204
600
11,955
12,320
6,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
0 / 3 / 5
9,046
532
8,860
11,989
8,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ullr
xKamaji
Ullr
16
6 / 1 / 5
10,365
610
10,881
10,826
3,897
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
R5F1
Chaac
14
1 / 3 / 2
8,407
495
7,869
18,233
13,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Scylla
7
0 / 1 / 0
5,565
327
292
2,158
552
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Athena
bennysakel
Athena
12
1 / 5 / 8
7,954
468
4,947
16,451
12,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ratatoskr
gerardooooo3
Ratatoskr
14
1 / 5 / 4
7,933
467
5,760
14,093
6,304
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Danzaburou
portajon
Danzaburou
14
6 / 4 / 2
8,719
513
8,217
10,886
3,546
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
25
18
Kills
9
9
Deaths
18
27
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Merlin
5
0
4
7
W
Tiamat
Grizzness
Tiamat
1
4
6
1
L
Chaac
R5F1
Chaac
1
3
2
0.67
W
Nemesis
Remerik
Nemesis
6
1
7
9.5
W
0
3
5
0.83
L
Scylla
0
1
0
0
L
Athena
bennysakel
Athena
1
5
8
1
L
Ratatoskr
gerardooooo3
Ratatoskr
1
5
4
0.6
L
Danzaburou
portajon
Danzaburou
6
4
2
1.75
W
Ullr
xKamaji
Ullr
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,879
Damage
27,085
46,589
Taken
61,821
26,399
Mitigated
36,455
11,865
Healing
18,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
9,118
531
0
339
2,012
813
777
637
1,375
48,270
0
W
Tiamat
Grizzness
Tiamat
7,065
1,193
0
3,670
9,442
6,032
1,928
1,330
8,112
43,059
0
L
Chaac
R5F1
Chaac
7,869
1,841
0
7,739
18,233
13,685
0
2,493
15,560
0
59,575
W
Nemesis
Remerik
Nemesis
11,955
7,486
0
1,340
12,320
6,817
424
792
11,528
0
85,103
W
8,860
3,618
0
4,087
11,989
8,840
174
994
10,995
0
54,224
L
Scylla
292
41
0
452
2,158
552
0
673
1,337
11,763
0
L
Athena
bennysakel
Athena
4,947
2,239
0
3,628
16,451
12,368
216
5,456
10,448
25,740
0
L
Ratatoskr
gerardooooo3
Ratatoskr
5,760
1,902
0
4,135
14,093
6,304
0
3,492
10,263
0
56,394
L
Danzaburou
portajon
Danzaburou
8,217
3,974
0
2,593
10,886
3,546
0
2,544
8,030
0
45,437
W
Ullr
xKamaji
Ullr
10,881
6,445
0
2,429
10,826
3,897
287
1,486
9,340
0
69,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,018
Gold Earned
38,578
540
Minions Killed
422
0
Camps Cleared
0
1,608,635
Distance Traveled
1,443,792
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,806
577
98
6
0
321,074
1
W
Tiamat
8,597
506
85
5
0
298,432
2
L
Chaac
8,407
495
123
7
0
351,868
2
W
Nemesis
10,204
600
134
8
0
389,404
4
W
Odin
9,046
532
107
6
0
306,087
1
L
Scylla
5,565
327
23
1
0
80,034
1
L
Athena
7,954
468
61
4
0
368,835
4
L
Ratatoskr
7,933
467
108
6
0
345,019
4
L
Danzaburou
8,719
513
107
6
0
298,036
2
W
Ullr
10,365
610
116
7
0
293,638
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role