Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Dolbec l25l
Scylla
Level 126
God Stats
0W - 1L
1,710 SR
Queue Stats
18W - 10L
1,749 Elo+
Party 1
Loki
Loki
ThatKidCroce
Loki
Level 145
God Stats
28W - 30L
1,334 SR
Queue Stats
1,077W - 934L
1,622 Elo+
Solo
Athena
Athena
VenomoussViper
Athena
Level 129
God Stats
15W - 17L
1,631 SR
Queue Stats
553W - 517L
1,561 Elo+
Solo
Hou Yi
Hou Yi
maestro gu gu
Hou Yi
Level 155
God Stats
0W - 2L
1,934 SR
Queue Stats
69W - 68L
1,768 Elo+
Solo
Team Averages
Level 135
1,622 SR
1,640 Elo+

VS

Team Averages
Level 124
1,571 SR
1,594 Elo+
Mulan
Mulan
Aphro_Tiddy
Mulan
Level 102
God Stats
4W - 3L
1,608 SR
Queue Stats
390W - 382L
1,627 Elo+
Solo
Cernunnos
Cernunnos
Jarl Rokkr
Cernunnos
Level 158
God Stats
17W - 10L
1,609 SR
Queue Stats
165W - 162L
1,580 Elo+
Solo
Sol
Sol
MLGTheMessiah
Sol
Level 118
God Stats
5W - 4L
1,140 SR
Queue Stats
424W - 336L
1,585 Elo+
Solo
Cthulhu
Cthulhu
ZephyrDoughnut
Cthulhu
Level 117
God Stats
3W - 1L
1,816 SR
Queue Stats
49W - 47L
1,569 Elo+
Solo
Fenrir
Fenrir
eljos1999
Fenrir
Level 125
God Stats
5W - 4L
1,683 SR
Queue Stats
363W - 365L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
0 / 2 / 1
5,556
556
3,458
5,640
4,421
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
10
1 / 1 / 0
5,595
560
3,125
4,136
1,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

9
2 / 3 / 0
5,731
573
2,811
7,165
1,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 6 / 3
4,527
453
2,765
9,405
3,299
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

9
2 / 1 / 0
5,527
553
4,074
6,110
1,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 0
6,784
678
5,566
6,528
3,203
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Cernunnos
Jarl Rokkr
Cernunnos
11
1 / 1 / 5
6,153
615
5,151
7,099
2,033
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
1 / 1 / 2
6,626
663
4,200
6,048
1,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

9
3 / 1 / 4
5,909
591
4,208
5,858
2,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
eljos1999
Fenrir
11
6 / 1 / 2
6,520
652
2,634
5,921
1,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
5
Kills
13
13
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
2
1
0.25
W
2
1
0
2
L
Scylla
1
1
0
1
W
Cernunnos
Jarl Rokkr
Cernunnos
1
1
5
3.5
W
1
1
2
2
L
2
3
0
0.67
L
0
6
3
0.25
W
3
1
4
5
W
Fenrir
eljos1999
Fenrir
6
1
2
7
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,233
Damage
21,759
32,456
Taken
31,454
12,242
Mitigated
11,571
10,042
Healing
14,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
3,458
766
0
2,970
5,640
4,421
0
268
5,372
27,412
0
W
5,566
960
0
2,437
6,528
3,203
0
3,157
3,371
0
47,976
L
Scylla
3,125
256
0
1,196
4,136
1,279
0
2,534
1,602
25,188
0
W
Cernunnos
Jarl Rokkr
Cernunnos
5,151
2,193
0
4,861
7,099
2,033
0
702
6,397
0
47,563
W
4,200
1,203
0
3,827
6,048
1,787
0
2,827
2,959
48,041
0
L
2,811
857
0
2,743
7,165
1,873
0
1,525
5,640
0
25,165
L
2,765
1,119
234
723
9,405
3,299
0
2,317
7,088
13,986
0
W
4,208
614
0
1,442
5,858
2,549
0
840
5,014
14,107
0
W
Fenrir
eljos1999
Fenrir
2,634
962
0
2,429
5,921
1,999
0
1,516
4,365
0
27,355
L
4,074
2,268
0
2,176
6,110
1,370
0
1,764
4,346
0
27,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,936
Gold Earned
31,992
279
Minions Killed
358
0
Camps Cleared
0
922,139
Distance Traveled
1,026,733
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,556
556
71
7
0
192,237
1
W
Mulan
6,784
678
103
10
0
197,017
1
L
Scylla
5,595
560
56
6
0
160,844
2
W
Cernunnos
6,153
615
84
8
0
184,699
1
W
Sol
6,626
663
110
11
0
213,144
1
L
Loki
5,731
573
60
6
0
198,980
1
L
Athena
4,527
453
20
2
0
191,802
1
W
Cthulhu
5,909
591
8
1
0
207,837
6
W
Fenrir
6,520
652
53
5
0
224,036
1
L
Hou Yi
5,527
553
72
7
0
178,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role