Player Matchup

Izanami
Izanami
Bagrub
Izanami
Level 29
God Stats
10W - 6L
1,797 SR
Queue Stats
197W - 187L
1,549 Elo+
Party 2
Sobek
Sobek
KirmiZ
Sobek
Level 42
God Stats
4W - 1L
1,738 SR
Queue Stats
164W - 151L
1,574 Elo+
Party 2
Guan Yu
Guan Yu
Sammoneeer
Guan Yu
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 16L
1,613 Elo+
Party 2
Scylla
Scylla
Srekkle
Scylla
Level 14
God Stats
3W - 2L
1,576 SR
Queue Stats
15W - 17L
1,405 Elo+
Party 2
Camazotz
Camazotz
skaugi
Camazotz
Level 45
God Stats
6W - 4L
1,615 SR
Queue Stats
193W - 181L
1,544 Elo+
Party 2
Team Averages
Level 29
1,645 SR
1,537 Elo+

VS

Team Averages
Level 23
1,438 SR
1,489 Elo+
Sun Wukong
Sun Wukong
Aubomidong
Sun Wukong
Level 27
God Stats
38W - 23L
1,731 SR
Queue Stats
308W - 316L
1,565 Elo+
Party 1
Anhur
Anhur
BarakaMonkey
Anhur
Level 27
God Stats
2W - 6L
1,168 SR
Queue Stats
63W - 60L
1,524 Elo+
Party 1
Janus
Janus
EBRTERRORIST
Janus
Level 27
God Stats
134W - 132L
1,609 SR
Queue Stats
192W - 196L
1,561 Elo+
Party 1
Cthulhu
Cthulhu
HIRURG100
Cthulhu
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
277W - 290L
1,534 Elo+
Party 1
Kali
Kali
Lyafely
Kali
Level 6
God Stats
0W - 2L
1,181 SR
Queue Stats
0W - 4L
1,260 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bagrub
Izanami
13
3 / 2 / 3
8,470
565
7,242
9,310
2,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sobek
KirmiZ
Sobek
11
2 / 1 / 6
7,337
489
3,031
7,528
5,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Guan Yu
Sammoneeer
Guan Yu
14
0 / 3 / 3
7,886
526
2,772
9,449
8,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Scylla
Srekkle
Scylla
12
2 / 1 / 2
7,641
509
6,635
5,774
2,106
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Camazotz
skaugi
Camazotz
15
7 / 1 / 4
8,862
591
10,898
11,884
3,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Aubomidong
Sun Wukong
13
3 / 2 / 0
8,022
535
7,620
10,357
4,218
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
4 / 3 / 1
8,519
568
7,597
11,976
3,668
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 3 / 2
7,091
473
7,542
8,851
2,181
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
HIRURG100
Cthulhu
10
0 / 4 / 1
5,956
397
3,404
9,000
5,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kali
Lyafely
Kali
9
0 / 4 / 2
6,099
407
2,114
8,948
2,012
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
14
Kills
8
8
Deaths
16
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Aubomidong
Sun Wukong
3
2
0
1.5
W
Izanami
Bagrub
Izanami
3
2
3
2.25
L
4
3
1
1.5
L
1
3
2
0.67
L
Cthulhu
HIRURG100
Cthulhu
0
4
1
0.13
W
Sobek
KirmiZ
Sobek
2
1
6
5
L
Kali
Lyafely
Kali
0
4
2
0.25
W
Guan Yu
Sammoneeer
Guan Yu
0
3
3
0.5
W
Scylla
Srekkle
Scylla
2
1
2
3
W
Camazotz
skaugi
Camazotz
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,578
Damage
28,277
43,945
Taken
49,132
22,629
Mitigated
17,972
19,947
Healing
13,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Aubomidong
Sun Wukong
7,620
1,154
0
3,913
10,357
4,218
0
1,189
8,932
0
46,210
W
Izanami
Bagrub
Izanami
7,242
5,075
0
4,535
9,310
2,403
1,471
1,156
8,004
0
54,834
L
7,597
4,210
0
4,666
11,976
3,668
379
1,442
10,522
0
52,357
L
7,542
643
86
1,336
8,851
2,181
314
2,976
5,588
44,887
0
L
Cthulhu
HIRURG100
Cthulhu
3,404
95
233
1,148
9,000
5,893
0
2,871
6,023
21,485
0
W
Sobek
KirmiZ
Sobek
3,031
194
0
2,827
7,528
5,374
186
2,348
5,080
12,667
0
L
Kali
Lyafely
Kali
2,114
851
0
1,667
8,948
2,012
0
773
8,101
0
23,826
W
Guan Yu
Sammoneeer
Guan Yu
2,772
622
0
4,139
9,449
8,750
1,302
826
8,573
0
39,702
W
Scylla
Srekkle
Scylla
6,635
639
0
646
5,774
2,106
161
3,050
2,699
37,617
0
W
Camazotz
skaugi
Camazotz
10,898
3,577
0
7,800
11,884
3,996
0
3,141
8,643
0
54,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,196
Gold Earned
35,687
409
Minions Killed
387
0
Camps Cleared
0
1,410,660
Distance Traveled
1,409,943
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,022
535
108
7
0
288,002
2
W
Izanami
8,470
565
121
8
0
233,148
5
L
Anhur
8,519
568
125
8
0
272,451
0
L
Janus
7,091
473
83
6
0
293,016
0
L
Cthulhu
5,956
397
34
2
0
294,182
0
W
Sobek
7,337
489
10
1
0
294,709
3
L
Kali
6,099
407
37
2
0
262,292
2
W
Guan Yu
7,886
526
89
6
0
290,660
2
W
Scylla
7,641
509
98
7
0
260,334
1
W
Camazotz
8,862
591
91
6
0
331,809
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role