Player Matchup

Chang'e
Chang'e
Platinum II
FluffHerStuff1
Chang'e
Platinum II
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 76L
1,666 MMR
Party 3
Tyr
Tyr
Gold II
Ibizashot
Tyr
Gold II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Fenrir
Fenrir
Platinum V
Injavius
Fenrir
Platinum V
Level 131
God Stats
10W - 5L
1,748 SR
Queue Stats
52W - 46L
1,699 MMR
Solo
Ymir
Ymir
Gold IV
Red39
Ymir
Gold IV
Level 153
God Stats
0W - 1L
1,282 SR
Queue Stats
95W - 65L
1,643 MMR
Solo
Danzaburou
Danzaburou
Gold IV
Urian07
Danzaburou
Gold IV
Level 132
God Stats
0W - 1L
1,465 SR
Queue Stats
54W - 47L
1,679 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 130
1,499 SR
1,637 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 115
1,615 SR
1,660 MMR
Anhur
Anhur
Gold II
Eeyoo
Anhur
Gold II
Level 57
God Stats
17W - 15L
1,486 SR
Queue Stats
132W - 110L
1,676 MMR
Solo
Ra
Ra
Platinum V
KingzV2
Ra
Platinum V
Level 123
God Stats
2W - 0L
1,845 SR
Queue Stats
48W - 43L
1,655 MMR
Party 2
Cerberus
Cerberus
Gold III
Kochschinken
Cerberus
Gold III
Level 158
God Stats
22W - 18L
1,620 SR
Queue Stats
41W - 30L
1,738 MMR
Party 1
Tsukuyomi
Tsukuyomi
Silver II
VincentXJ
Tsukuyomi
Silver II
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 23L
1,531 MMR
Party 1
Sylvanus
Sylvanus
Gold I
zDucks
Sylvanus
Gold I
Level 148
God Stats
12W - 9L
1,626 SR
Queue Stats
46W - 40L
1,701 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 4 / 11
14,911
533
21,712
21,556
10,524
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
5 / 5 / 4
14,430
515
13,607
30,849
31,324
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fenrir
Injavius
Fenrir
20
8 / 6 / 9
14,659
524
18,664
25,575
13,431
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ymir
Red39
Ymir
20
1 / 3 / 14
13,563
484
12,761
33,327
38,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
Urian07
Danzaburou
20
2 / 6 / 3
13,778
492
13,534
22,264
8,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
AphroditeSetScyllaJanusApollo

VS

Bans
PersephoneSobekAo KuangGaneshaNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Eeyoo
Anhur
20
11 / 2 / 6
19,084
682
27,598
23,482
11,855
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
1 / 5 / 12
15,401
550
16,873
14,233
7,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cerberus
Kochschinken
Cerberus
20
3 / 6 / 15
15,343
548
17,654
31,702
38,222
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tsukuyomi
VincentXJ
Tsukuyomi
20
8 / 5 / 6
15,942
569
20,745
21,323
14,886
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sylvanus
zDucks
Sylvanus
20
1 / 4 / 12
14,894
532
15,463
25,558
35,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
75
22
Kills
24
24
Deaths
22
41
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Anhur
Eeyoo
Anhur
11
2
6
7
L
6
4
11
2.88
L
5
5
4
1.4
L
Fenrir
Injavius
Fenrir
8
6
9
2.08
W
1
5
12
1.4
W
Cerberus
Kochschinken
Cerberus
3
6
15
1.75
L
Ymir
Red39
Ymir
1
3
14
2.67
L
Danzaburou
Urian07
Danzaburou
2
6
3
0.58
W
Tsukuyomi
VincentXJ
Tsukuyomi
8
5
6
2.2
W
Sylvanus
zDucks
Sylvanus
1
4
12
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,278
Damage
98,333
133,571
Taken
116,298
101,843
Mitigated
108,556
43,578
Healing
59,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Eeyoo
Anhur
27,598
20,935
0
15,423
23,482
11,855
8,141
5,666
17,800
0
169,549
L
21,712
1,935
5,761
8,864
21,556
10,524
4
9,421
11,736
109,233
0
L
13,607
2,679
0
8,035
30,849
31,324
0
10,900
19,849
0
108,366
L
Fenrir
Injavius
Fenrir
18,664
10,084
0
6,138
25,575
13,431
0
10,598
14,729
0
115,752
W
16,873
1,611
3,754
5,087
14,233
7,874
1,909
5,855
8,192
123,380
0
W
Cerberus
Kochschinken
Cerberus
17,654
769
0
9,714
31,702
38,222
846
11,549
19,801
55,385
0
L
Ymir
Red39
Ymir
12,761
1,814
0
5,372
33,327
38,107
0
10,900
21,888
84,544
0
L
Danzaburou
Urian07
Danzaburou
13,534
7,056
0
9,408
22,264
8,457
0
6,620
15,528
0
112,890
W
Tsukuyomi
VincentXJ
Tsukuyomi
20,745
4,822
0
8,762
21,323
14,886
4,084
9,025
11,995
0
116,165
W
Sylvanus
zDucks
Sylvanus
15,463
4,282
4,415
12,527
25,558
35,719
2,630
4,828
20,605
65,730
13,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,341
Gold Earned
80,664
856
Minions Killed
826
0
Camps Cleared
0
2,670,595
Distance Traveled
2,634,516
41
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
19,084
682
229
8
0
513,283
8
L
Chang'e
14,911
533
220
8
0
531,690
3
L
Tyr
14,430
515
196
7
0
555,848
5
L
Fenrir
14,659
524
157
6
0
584,793
6
W
Ra
15,401
550
209
7
0
529,328
2
W
Cerberus
15,343
548
73
3
0
529,988
8
L
Ymir
13,563
484
94
3
0
531,712
14
L
Danzaburou
13,778
492
189
7
0
466,552
13
W
Tsukuyomi
15,942
569
154
6
0
619,552
7
W
Sylvanus
14,894
532
161
6
0
442,365
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role