Player Matchup

Tiamat
Tiamat
BLACKdv17
Tiamat
Level 29
God Stats
13W - 7L
1,615 SR
Queue Stats
34W - 29L
1,459 Elo+
Solo
Yemoja
Yemoja
Coastien
Yemoja
Level 6
God Stats
4W - 1L
1,556 SR
Queue Stats
23W - 14L
1,553 Elo+
Party 2
Merlin
Merlin
Rodririver82
Merlin
Level 16
God Stats
73W - 73L
1,613 SR
Queue Stats
270W - 301L
1,536 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TeoX0210
Ah Muzen Cab
Level 26
God Stats
1W - 0L
1,240 SR
Queue Stats
51W - 44L
1,444 Elo+
Solo
Fenrir
Fenrir
oTalDoRamoN
Fenrir
Level 128
God Stats
3W - 1L
1,763 SR
Queue Stats
59W - 55L
1,618 Elo+
Party 2
Team Averages
Level 41
1,557 SR
1,522 Elo+

VS

Team Averages
Level 21
1,553 SR
1,490 Elo+
Skadi
Skadi
Nico0666
Skadi
Level 28
God Stats
3W - 5L
1,563 SR
Queue Stats
43W - 60L
1,313 Elo+
Solo
Janus
Janus
byclandr0
Janus
Level 35
God Stats
7W - 11L
1,841 SR
Queue Stats
352W - 304L
1,520 Elo+
Party 1
Nemesis
Nemesis
dakte
Nemesis
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Aphrodite
Aphrodite
nortixx_manobam
Aphrodite
Level 18
God Stats
5W - 8L
1,363 SR
Queue Stats
16W - 19L
1,523 Elo+
Solo
Bakasura
Bakasura
panchuquer
Bakasura
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
157W - 123L
1,595 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BLACKdv17
Tiamat
16
3 / 3 / 3
9,795
516
9,942
8,936
12,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Yemoja
Coastien
Yemoja
13
2 / 3 / 7
8,487
447
3,853
12,817
7,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
16
6 / 5 / 4
10,479
552
10,099
10,597
3,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
TeoX0210
Ah Muzen Cab
13
1 / 3 / 6
8,370
441
6,180
13,626
4,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
17
9 / 4 / 10
11,000
579
14,460
18,933
9,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Nico0666
Skadi
12
2 / 6 / 2
7,736
407
7,171
13,945
3,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Janus
byclandr0
Janus
14
4 / 3 / 7
8,694
458
12,281
9,312
2,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
dakte
Nemesis
15
3 / 3 / 5
8,623
454
5,407
11,560
4,790
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Aphrodite
nortixx_manobam
Aphrodite
11
0 / 4 / 5
7,381
388
3,593
9,765
5,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bakasura
panchuquer
Bakasura
17
9 / 5 / 4
10,214
538
14,867
18,138
7,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
41
21
Kills
18
18
Deaths
21
30
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Tiamat
BLACKdv17
Tiamat
3
3
3
1.5
W
Yemoja
Coastien
Yemoja
2
3
7
1.83
L
Skadi
Nico0666
Skadi
2
6
2
0.5
W
Merlin
6
5
4
1.6
W
Ah Muzen Cab
TeoX0210
Ah Muzen Cab
1
3
6
1.33
L
Janus
byclandr0
Janus
4
3
7
2.5
L
Nemesis
dakte
Nemesis
3
3
5
1.83
L
Aphrodite
nortixx_manobam
Aphrodite
0
4
5
0.63
W
Fenrir
9
4
10
3.5
L
Bakasura
panchuquer
Bakasura
9
5
4
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,534
Damage
43,319
64,909
Taken
62,720
37,611
Mitigated
24,153
19,731
Healing
20,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
BLACKdv17
Tiamat
9,942
876
0
2,269
8,936
12,372
728
1,800
5,731
61,866
0
W
Yemoja
Coastien
Yemoja
3,853
1,236
1,820
2,282
12,817
7,119
770
2,784
9,487
17,335
0
L
Skadi
Nico0666
Skadi
7,171
3,214
285
3,565
13,945
3,853
1,004
3,348
10,517
0
41,538
W
Merlin
10,099
1,263
0
668
10,597
3,876
576
3,075
7,124
62,712
0
W
Ah Muzen Cab
TeoX0210
Ah Muzen Cab
6,180
1,138
0
6,110
13,626
4,603
1,092
3,689
9,606
0
54,868
L
Janus
byclandr0
Janus
12,281
630
0
603
9,312
2,725
144
4,136
4,844
51,395
0
L
Nemesis
dakte
Nemesis
5,407
2,224
0
2,337
11,560
4,790
0
4,445
6,747
0
32,169
L
Aphrodite
nortixx_manobam
Aphrodite
3,593
111
2,322
4,161
9,765
5,589
0
4,222
5,322
17,527
0
W
Fenrir
14,460
4,441
0
6,582
18,933
9,641
0
3,590
14,052
0
64,193
L
Bakasura
panchuquer
Bakasura
14,867
9,612
0
6,950
18,138
7,196
150
6,396
11,396
0
56,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,131
Gold Earned
42,648
429
Minions Killed
412
0
Camps Cleared
0
1,658,189
Distance Traveled
1,688,564
20
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,795
516
108
6
0
321,265
3
W
Yemoja
8,487
447
24
1
0
305,191
9
L
Skadi
7,736
407
91
5
0
284,047
0
W
Merlin
10,479
552
102
5
0
309,269
2
W
Ah Muzen Cab
8,370
441
107
6
0
354,060
4
L
Janus
8,694
458
88
5
0
365,738
7
L
Nemesis
8,623
454
77
4
0
321,843
4
L
Aphrodite
7,381
388
28
1
0
356,676
9
W
Fenrir
11,000
579
88
5
0
368,404
2
L
Bakasura
10,214
538
128
7
0
360,260
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role