Player Matchup

Amaterasu
Amaterasu
Kalec21
Amaterasu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Janus
Janus
LevyTheKid_
Janus
Level 26
God Stats
6W - 10L
1,388 SR
Queue Stats
9W - 22L
1,257 Elo+
Party 1
Izanami
Izanami
PumpkinRhino262
Izanami
Level 25
God Stats
21W - 22L
1,276 SR
Queue Stats
160W - 201L
1,316 Elo+
Solo
Cernunnos
Cernunnos
alvarodelcarpio
Cernunnos
Level 28
God Stats
11W - 9L
1,433 SR
Queue Stats
12W - 12L
1,437 Elo+
Party 1
Nemesis
Nemesis
eziofranco
Nemesis
Level 26
God Stats
9W - 16L
1,311 SR
Queue Stats
11W - 18L
1,349 Elo+
Party 1
Team Averages
Level 22
1,382 SR
1,372 Elo+

VS

Team Averages
Level 18
1,523 SR
1,277 Elo+
Olorun
Olorun
Merchandiceyy
Olorun
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 27L
1,432 Elo+
Solo
Neith
Neith
OGKalab
Neith
Level 17
God Stats
9W - 8L
1,466 SR
Queue Stats
13W - 10L
1,343 Elo+
Solo
Set
Set
RTI_TheDoc
Set
Level 28
God Stats
12W - 6L
1,651 SR
Queue Stats
75W - 59L
1,342 Elo+
Solo
Nemesis
Nemesis
Sai19
Nemesis
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 29L
1,134 Elo+
Solo
Jormungandr
Jormungandr
cafe_moido
Jormungandr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,135 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Kalec21
Amaterasu
10
4 / 3 / 1
6,464
497
3,426
6,215
2,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 3 / 2
6,314
486
2,673
6,341
1,590
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
7 / 1 / 2
7,946
611
8,747
6,745
2,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cernunnos
alvarodelcarpio
Cernunnos
13
4 / 3 / 0
7,651
589
5,429
8,425
2,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
eziofranco
Nemesis
11
2 / 4 / 2
6,896
530
3,195
8,019
4,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 5 / 2
6,918
532
5,564
9,964
3,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Neith
OGKalab
Neith
10
3 / 2 / 0
6,565
505
4,924
5,714
1,610
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
2 / 2 / 4
6,488
499
3,571
5,516
3,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Nemesis
Sai19
Nemesis
7
0 / 4 / 1
5,010
385
1,150
7,163
4,125
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Breastplate

Breastplate

+20
Physical Protection

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Jormungandr
cafe_moido
Jormungandr
7
0 / 5 / 2
5,324
410
1,734
7,940
6,158
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
18
18
Kills
9
14
Deaths
18
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Kalec21
Amaterasu
4
3
1
1.5
W
1
3
2
0.67
L
4
5
2
1
L
Neith
OGKalab
Neith
3
2
0
1.5
W
7
1
2
8
L
2
2
4
2
L
Nemesis
Sai19
Nemesis
0
4
1
0.13
W
Cernunnos
alvarodelcarpio
Cernunnos
4
3
0
1.33
L
Jormungandr
cafe_moido
Jormungandr
0
5
2
0.2
W
Nemesis
eziofranco
Nemesis
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,470
Damage
16,943
35,745
Taken
36,297
13,920
Mitigated
18,724
8,915
Healing
8,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Kalec21
Amaterasu
3,426
2,076
0
1,288
6,215
2,880
509
1,702
4,513
0
12,314
W
2,673
86
147
492
6,341
1,590
19
1,233
5,108
32,988
0
L
5,564
2,732
39
4,205
9,964
3,066
476
1,346
8,402
31,940
0
L
Neith
OGKalab
Neith
4,924
1,589
0
2,350
5,714
1,610
594
303
5,345
0
34,559
W
8,747
6,007
0
2,804
6,745
2,122
983
1,031
5,714
0
45,844
L
3,571
1,716
0
632
5,516
3,765
379
279
5,163
0
26,768
L
Nemesis
Sai19
Nemesis
1,150
553
193
1,059
7,163
4,125
38
343
6,774
0
11,473
W
Cernunnos
alvarodelcarpio
Cernunnos
5,429
3,321
111
2,665
8,425
2,850
2,037
2,131
6,294
0
40,463
L
Jormungandr
cafe_moido
Jormungandr
1,734
1,075
0
137
7,940
6,158
153
0
7,940
12,675
0
W
Nemesis
eziofranco
Nemesis
3,195
1,072
0
1,408
8,019
4,478
644
1,201
6,818
0
38,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,271
Gold Earned
30,305
325
Minions Killed
232
0
Camps Cleared
0
1,271,596
Distance Traveled
1,138,725
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
6,464
497
19
1
0
262,773
1
W
Janus
6,314
486
62
5
0
271,559
0
L
Olorun
6,918
532
60
5
0
189,128
1
L
Neith
6,565
505
73
6
0
225,367
0
W
Izanami
7,946
611
88
7
0
247,496
1
L
Set
6,488
499
54
4
0
262,410
0
L
Nemesis
5,010
385
22
2
0
238,419
0
W
Cernunnos
7,651
589
85
7
0
233,591
0
L
Jormungandr
5,324
410
23
2
0
223,401
0
W
Nemesis
6,896
530
71
5
0
256,177
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role