Player Matchup

Erlang Shen
Erlang Shen
Gold I
Cfee III
Erlang Shen
Gold I
Level 127
God Stats
5W - 6L
1,629 SR
Queue Stats
66W - 69L
1,597 MMR
Solo
Rama
Rama
Platinum V
Checkmatex27
Rama
Platinum V
Level 160
God Stats
2W - 2L
1,715 SR
Queue Stats
399W - 409L
1,584 MMR
Solo
Khepri
Khepri
Gold I
Holly Tweet
Khepri
Gold I
Level 159
God Stats
2W - 6L
1,548 SR
Queue Stats
185W - 169L
1,578 MMR
Solo
Discordia
Discordia
Gold III
II Luis DKC II
Discordia
Gold III
Level 87
God Stats
0W - 3L
1,345 SR
Queue Stats
81W - 58L
1,588 MMR
Party 1
Pele
Pele
Gold II
UltimateFuzzion
Pele
Gold II
Level 107
God Stats
7W - 2L
1,926 SR
Queue Stats
257W - 231L
1,583 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 128
1,633 SR
1,586 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 108
1,557 SR
1,586 MMR
Merlin
Merlin
Gold III
CocaDe3Lts
Merlin
Gold III
Level 128
God Stats
3W - 5L
1,561 SR
Queue Stats
523W - 528L
1,565 MMR
Solo
Ymir
Ymir
Gold IV
Eternal Worth
Ymir
Gold IV
Level 73
God Stats
13W - 15L
1,548 SR
Queue Stats
53W - 65L
1,573 MMR
Solo
Danzaburou
Danzaburou
Gold II
SpiritualBoardz
Danzaburou
Gold II
Level 102
God Stats
6W - 4L
1,498 SR
Queue Stats
79W - 76L
1,603 MMR
Solo
Sylvanus
Sylvanus
Bronze III
Vardronys
Sylvanus
Bronze III
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sun Wukong
Sun Wukong
Gold II
sadlyiamginger
Sun Wukong
Gold II
Level 152
God Stats
8W - 5L
1,679 SR
Queue Stats
45W - 37L
1,687 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Cfee III
Erlang Shen
12
0 / 4 / 2
7,354
460
5,683
13,830
7,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
1 / 4 / 1
7,523
470
10,806
13,284
4,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Khepri
10
0 / 3 / 3
6,859
429
3,960
11,757
7,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman

Talisman

+75
Health
+15
Magical Protection

Discordia
II Luis DKC II
Discordia
14
4 / 3 / 0
8,584
537
7,861
7,694
2,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
3 / 4 / 0
8,441
528
6,892
12,951
4,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bans
SetTsukuyomiCthulhuPersephoneNu Wa

VS

Bans
JanusSusanoCerberusCamazotzBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CocaDe3Lts
Merlin
15
5 / 3 / 6
8,814
551
7,538
6,186
2,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 2 / 6
7,981
499
3,242
14,136
10,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
SpiritualBoardz
Danzaburou
14
2 / 2 / 4
8,615
538
9,511
13,468
5,336
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
Vardronys
Sylvanus
13
2 / 1 / 8
7,935
496
6,512
15,428
13,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Sun Wukong
sadlyiamginger
Sun Wukong
17
7 / 0 / 3
10,405
650
15,790
15,743
12,100
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
45
8
Kills
18
18
Deaths
8
6
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Cfee III
Erlang Shen
0
4
2
0.25
L
1
4
1
0.38
W
Merlin
CocaDe3Lts
Merlin
5
3
6
2.67
W
2
2
6
2.5
L
Khepri
0
3
3
0.5
L
Discordia
II Luis DKC II
Discordia
4
3
0
1.33
W
Danzaburou
SpiritualBoardz
Danzaburou
2
2
4
2
L
3
4
0
0.75
W
Sylvanus
Vardronys
Sylvanus
2
1
8
6
W
Sun Wukong
sadlyiamginger
Sun Wukong
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,202
Damage
42,593
59,516
Taken
64,961
25,628
Mitigated
43,340
20,701
Healing
28,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Cfee III
Erlang Shen
5,683
2,307
0
4,868
13,830
7,063
0
1,824
12,006
0
43,335
L
10,806
7,559
0
6,750
13,284
4,119
826
4,501
8,783
0
57,903
W
Merlin
CocaDe3Lts
Merlin
7,538
916
0
750
6,186
2,136
887
2,026
3,772
55,819
0
W
3,242
571
597
3,538
14,136
10,340
18
2,014
12,014
40,463
0
L
Khepri
3,960
304
0
2,000
11,757
7,403
0
5,160
6,597
14,868
0
L
Discordia
II Luis DKC II
Discordia
7,861
289
0
1,861
7,694
2,450
0
3,367
4,327
59,007
0
W
Danzaburou
SpiritualBoardz
Danzaburou
9,511
4,076
0
6,609
13,468
5,336
2,526
2,883
10,497
0
57,909
L
6,892
1,116
0
5,222
12,951
4,593
0
2,440
10,511
0
67,865
W
Sylvanus
Vardronys
Sylvanus
6,512
2,403
2,486
6,092
15,428
13,428
678
3,341
11,905
20,714
0
W
Sun Wukong
sadlyiamginger
Sun Wukong
15,790
4,140
0
8,237
15,743
12,100
152
755
14,952
0
68,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,761
Gold Earned
43,750
466
Minions Killed
433
0
Camps Cleared
0
1,454,898
Distance Traveled
1,425,642
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
7,354
460
86
5
0
306,541
2
L
Rama
7,523
470
109
7
0
236,224
0
W
Merlin
8,814
551
99
6
0
273,314
9
W
Ymir
7,981
499
80
5
0
271,077
0
L
Khepri
6,859
429
24
2
0
321,257
9
L
Discordia
8,584
537
120
8
0
285,413
3
W
Danzaburou
8,615
538
97
6
0
248,825
2
L
Pele
8,441
528
127
8
0
305,463
4
W
Sylvanus
7,935
496
25
2
0
301,024
2
W
Sun Wukong
10,405
650
132
8
0
331,402
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role