Player Matchup

Chiron
Chiron
Silver II
Bigheadcatfish
Chiron
Silver II
Level 75
God Stats
2W - 4L
1,543 SR
Queue Stats
32W - 41L
1,079 MMR
Solo
Janus
Janus
Silver II
Eduardo_9912
Janus
Silver II
Level 124
God Stats
2W - 5L
1,267 SR
Queue Stats
24W - 29L
1,111 MMR
Solo
Danzaburou
Danzaburou
Bronze IV
MahalloGrunge
Danzaburou
Bronze IV
Level 56
God Stats
1W - 2L
1,180 SR
Queue Stats
3W - 13L
1,042 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 85
1,330 SR
1,077 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 79
1,507 SR
1,035 MMR
Olorun
Olorun
Silver II
Twitch_sant843
Olorun
Silver II
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 64L
996 MMR
Party 1
Ymir
Ymir
Silver II
nachi482
Ymir
Silver II
Level 66
God Stats
42W - 33L
1,601 SR
Queue Stats
52W - 52L
996 MMR
Party 1
Neith
Neith
Bronze III
tomewsb
Neith
Bronze III
Level 85
God Stats
5W - 9L
1,420 SR
Queue Stats
30W - 43L
1,114 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 0
12,203
610
13,915
19,634
8,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
0 / 4 / 4
11,542
577
18,171
11,540
4,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
MahalloGrunge
Danzaburou
10
0 / 9 / 2
10,000
500
4,620
12,207
4,657
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
KumbhakarnaZeusBaba YagaAphroditeBacchus

VS

Bans
CupidBaron SamediHadesChang'eCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 5
13,217
661
14,881
9,743
4,048
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
16
4 / 1 / 9
13,561
678
13,247
25,110
33,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
tomewsb
Neith
16
3 / 2 / 10
12,323
616
11,118
13,130
5,339
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
4
Kills
14
14
Deaths
4
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
4
1
0
4
L
0
4
4
0.5
L
Danzaburou
MahalloGrunge
Danzaburou
0
9
2
0.11
W
7
1
5
9.5
W
Ymir
4
1
9
8.5
W
Neith
tomewsb
Neith
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,706
Damage
39,246
43,381
Taken
47,983
17,105
Mitigated
42,550
12,963
Healing
18,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,915
5,265
1,583
8,884
19,634
8,150
374
13,506
6,128
0
66,707
L
18,171
1,663
0
1,124
11,540
4,298
80
7,676
3,864
70,620
0
L
Danzaburou
MahalloGrunge
Danzaburou
4,620
1,812
571
801
12,207
4,657
627
7,018
5,189
0
17,097
W
14,881
7,916
382
4,541
9,743
4,048
1,211
2,540
7,078
72,388
0
W
Ymir
13,247
2,071
0
6,808
25,110
33,163
64
8,544
15,946
41,492
0
W
Neith
tomewsb
Neith
11,118
2,325
1,062
5,434
13,130
5,339
2,694
6,049
6,756
0
69,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,745
Gold Earned
39,101
214
Minions Killed
227
0
Camps Cleared
0
848,166
Distance Traveled
998,027
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
12,203
610
82
4
0
337,981
4
L
Janus
11,542
577
111
6
0
329,628
4
L
Danzaburou
10,000
500
21
1
0
180,557
4
W
Olorun
13,217
661
94
5
0
318,225
5
W
Ymir
13,561
678
45
2
0
347,354
5
W
Neith
12,323
616
88
4
0
332,448
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role