Player Matchup

Danzaburou
Danzaburou
Shmack Mcgee
Danzaburou
Level 146
God Stats
18W - 11L
1,467 SR
Queue Stats
220W - 206L
1,556 Elo+
Party 1
Olorun
Olorun
Zigzaglwink
Olorun
Level 121
God Stats
2W - 2L
1,500 SR
Queue Stats
73W - 72L
1,613 Elo+
Party 1
Erlang Shen
Erlang Shen
cLuTcH gReAtZ
Erlang Shen
Level 156
God Stats
2W - 3L
1,525 SR
Queue Stats
161W - 95L
1,770 Elo+
Party 2
Tiamat
Tiamat
h4rd c4rry
Tiamat
Level 26
God Stats
3W - 1L
1,356 SR
Queue Stats
63W - 39L
1,567 Elo+
Party 2
Sol
Sol
hazydayz
Sol
Level 149
God Stats
25W - 15L
1,324 SR
Queue Stats
178W - 146L
1,459 Elo+
Party 2
Team Averages
Level 120
1,434 SR
1,593 Elo+

VS

Team Averages
Level 65
1,594 SR
1,546 Elo+
Kuzenbo
Kuzenbo
Hamixoo
Kuzenbo
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,552 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Prince_Jayleon
Cu Chulainn
Level 64
God Stats
90W - 60L
1,586 SR
Queue Stats
1,097W - 1,009L
1,532 Elo+
Solo
Tsukuyomi
Tsukuyomi
R0MANS I I6
Tsukuyomi
Level 38
God Stats
4W - 6L
1,548 SR
Queue Stats
125W - 128L
1,628 Elo+
Solo
Hou Yi
Hou Yi
SyrusDontMiss
Hou Yi
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
thenozzler
Baron Samedi
Level 81
God Stats
0W - 3L
1,837 SR
Queue Stats
135W - 134L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Shmack Mcgee
Danzaburou
11
5 / 1 / 2
6,463
646
3,612
5,531
1,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Olorun
10
1 / 0 / 4
5,769
577
1,929
5,076
1,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
cLuTcH gReAtZ
Erlang Shen
10
2 / 0 / 7
6,101
610
2,815
5,945
2,040
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
h4rd c4rry
Tiamat
11
1 / 0 / 1
6,031
603
3,435
4,275
6,215
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
3 / 2 / 2
6,029
603
5,492
5,022
1,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Hamixoo
Kuzenbo
8
1 / 1 / 1
5,157
516
1,618
4,365
2,992
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cu Chulainn
Prince_Jayleon
Cu Chulainn
11
0 / 1 / 0
5,859
586
2,151
5,576
3,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tsukuyomi
R0MANS I I6
Tsukuyomi
10
1 / 4 / 1
5,544
554
3,278
7,702
2,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 4 / 1
5,242
524
2,292
7,119
1,805
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Baron Samedi
thenozzler
Baron Samedi
9
0 / 3 / 1
5,200
520
2,668
4,426
1,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
12
Kills
3
3
Deaths
13
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Hamixoo
Kuzenbo
1
1
1
1.5
L
Cu Chulainn
Prince_Jayleon
Cu Chulainn
0
1
0
0
L
Tsukuyomi
R0MANS I I6
Tsukuyomi
1
4
1
0.38
W
Danzaburou
Shmack Mcgee
Danzaburou
5
1
2
6
L
1
4
1
0.38
W
Olorun
1
0
4
3
W
Erlang Shen
cLuTcH gReAtZ
Erlang Shen
2
0
7
5.5
W
Tiamat
h4rd c4rry
Tiamat
1
0
1
1.5
W
3
2
2
2
L
Baron Samedi
thenozzler
Baron Samedi
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,283
Damage
12,007
25,849
Taken
29,188
12,457
Mitigated
12,530
13,076
Healing
8,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Hamixoo
Kuzenbo
1,618
846
0
950
4,365
2,992
0
1,622
2,743
9,643
0
L
Cu Chulainn
Prince_Jayleon
Cu Chulainn
2,151
514
0
1,985
5,576
3,786
0
2,757
2,819
0
31,490
L
Tsukuyomi
R0MANS I I6
Tsukuyomi
3,278
901
0
2,698
7,702
2,433
0
1,389
6,313
0
29,455
W
Danzaburou
Shmack Mcgee
Danzaburou
3,612
1,446
0
2,504
5,531
1,537
0
416
5,093
0
30,872
L
2,292
794
0
2,535
7,119
1,805
0
3,873
3,246
0
22,414
W
Olorun
1,929
682
505
3,853
5,076
1,351
282
2,135
2,726
29,370
0
W
Erlang Shen
cLuTcH gReAtZ
Erlang Shen
2,815
1,097
0
1,707
5,945
2,040
0
729
5,190
0
21,591
W
Tiamat
h4rd c4rry
Tiamat
3,435
557
0
2,096
4,275
6,215
0
0
4,275
29,990
0
W
5,492
1,739
0
2,411
5,022
1,314
0
743
4,279
33,388
0
L
Baron Samedi
thenozzler
Baron Samedi
2,668
416
0
819
4,426
1,514
0
1,215
3,211
24,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,393
Gold Earned
27,002
291
Minions Killed
282
0
Camps Cleared
0
983,928
Distance Traveled
954,644
16
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,157
516
10
1
0
192,494
1
L
Cu Chulainn
5,859
586
89
9
0
204,108
0
L
Tsukuyomi
5,544
554
67
7
0
232,482
0
W
Danzaburou
6,463
646
65
7
0
211,620
3
L
Hou Yi
5,242
524
56
6
0
152,985
0
W
Olorun
5,769
577
60
6
0
182,894
3
W
Erlang Shen
6,101
610
42
4
0
207,874
1
W
Tiamat
6,031
603
63
6
0
197,797
5
W
Sol
6,029
603
61
6
0
183,743
4
L
Baron Samedi
5,200
520
60
6
0
172,575
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role