Player Matchup

Neith
Neith
AlaskanBullWerm
Neith
Level 27
God Stats
28W - 18L
1,786 SR
Queue Stats
101W - 107L
1,640 Elo+
Solo
Scylla
Scylla
PhDRichardFinger
Scylla
Level 18
God Stats
5W - 2L
1,699 SR
Queue Stats
160W - 139L
1,592 Elo+
Solo
Ao Kuang
Ao Kuang
Tudy770
Ao Kuang
Level 16
God Stats
3W - 1L
1,814 SR
Queue Stats
24W - 17L
1,489 Elo+
Solo
Sun Wukong
Sun Wukong
blarb2
Sun Wukong
Level 24
God Stats
21W - 17L
1,631 SR
Queue Stats
190W - 176L
1,511 Elo+
Solo
Bacchus
Bacchus
fidgetspinner101
Bacchus
Level 23
God Stats
7W - 17L
1,464 SR
Queue Stats
249W - 260L
1,449 Elo+
Solo
Team Averages
Level 22
1,679 SR
1,536 Elo+

VS

Team Averages
Level 15
1,532 SR
1,591 Elo+
Hun Batz
Hun Batz
HardyArrgh
Hun Batz
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,801 Elo+
Party 1
Heimdallr
Heimdallr
LadyBonar
Heimdallr
Level 15
God Stats
3W - 5L
1,536 SR
Queue Stats
75W - 85L
1,302 Elo+
Solo
Chang'e
Chang'e
Oscar8bit
Chang'e
Level 27
God Stats
3W - 2L
1,500 SR
Queue Stats
149W - 140L
1,544 Elo+
Solo
Zhong Kui
Zhong Kui
SaintMolli222
Zhong Kui
Level 26
God Stats
12W - 16L
1,623 SR
Queue Stats
159W - 201L
1,525 Elo+
Solo
Ares
Ares
xXBisonBoyXx
Ares
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 2L
1,783 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 7
8,306
437
12,118
12,146
4,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
9 / 2 / 3
11,738
618
8,823
8,247
3,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ao Kuang
Tudy770
Ao Kuang
15
6 / 3 / 7
9,930
523
12,075
18,013
6,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sun Wukong
blarb2
Sun Wukong
16
2 / 3 / 1
9,688
510
5,318
13,557
9,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
2 / 2 / 7
8,572
451
5,203
15,704
9,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
HardyArrgh
Hun Batz
13
4 / 4 / 4
8,758
461
11,571
12,559
5,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
LadyBonar
Heimdallr
14
4 / 4 / 4
8,905
469
8,561
13,515
5,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chang'e
Oscar8bit
Chang'e
16
3 / 5 / 0
9,785
515
2,793
12,226
4,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
SaintMolli222
Zhong Kui
16
2 / 5 / 4
9,851
518
11,407
15,893
11,661
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
1 / 4 / 6
9,113
480
10,374
14,801
13,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
32
21
Kills
14
14
Deaths
22
25
Assists
18
Player
Kills
Deaths
Assists
KDA
W
2
4
7
1.38
L
Hun Batz
HardyArrgh
Hun Batz
4
4
4
1.5
L
Heimdallr
LadyBonar
Heimdallr
4
4
4
1.5
L
Chang'e
Oscar8bit
Chang'e
3
5
0
0.6
W
9
2
3
5.25
L
Zhong Kui
SaintMolli222
Zhong Kui
2
5
4
0.8
W
Ao Kuang
Tudy770
Ao Kuang
6
3
7
3.17
W
Sun Wukong
blarb2
Sun Wukong
2
3
1
0.83
W
2
2
7
2.75
L
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,537
Damage
44,706
67,667
Taken
68,994
33,155
Mitigated
40,670
27,108
Healing
19,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,118
6,383
0
4,569
12,146
4,287
968
4,196
7,950
0
62,004
L
Hun Batz
HardyArrgh
Hun Batz
11,571
3,799
0
210
12,559
5,053
620
4,082
8,427
0
51,654
L
Heimdallr
LadyBonar
Heimdallr
8,561
4,146
0
5,817
13,515
5,778
1,588
5,259
8,256
0
49,020
L
Chang'e
Oscar8bit
Chang'e
2,793
89
548
3,498
12,226
4,315
744
6,565
5,411
47,323
0
W
8,823
1,082
0
351
8,247
3,060
0
2,920
5,201
76,808
0
L
Zhong Kui
SaintMolli222
Zhong Kui
11,407
1,552
0
6,531
15,893
11,661
718
5,150
10,165
62,973
0
W
Ao Kuang
Tudy770
Ao Kuang
12,075
3,815
0
8,713
18,013
6,442
0
5,895
12,076
54,107
0
W
Sun Wukong
blarb2
Sun Wukong
5,318
890
0
6,151
13,557
9,783
1,204
6,016
7,541
0
57,877
W
5,203
509
0
7,324
15,704
9,583
164
5,379
10,325
15,167
0
L
10,374
441
0
3,002
14,801
13,863
156
4,617
10,159
36,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,234
Gold Earned
46,412
450
Minions Killed
429
0
Camps Cleared
0
1,918,843
Distance Traveled
1,671,267
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,306
437
99
5
0
290,871
0
L
Hun Batz
8,758
461
82
4
0
333,176
1
L
Heimdallr
8,905
469
104
5
0
302,054
1
L
Chang'e
9,785
515
97
5
0
348,103
0
W
Scylla
11,738
618
136
7
0
370,115
4
L
Zhong Kui
9,851
518
113
6
0
310,075
3
W
Ao Kuang
9,930
523
80
4
0
437,113
1
W
Sun Wukong
9,688
510
117
6
0
352,988
1
W
Bacchus
8,572
451
18
1
0
467,756
3
L
Ares
9,113
480
33
2
0
377,859
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role