Player Matchup

Ymir
Ymir
Gachliebe
Ymir
Level 8
God Stats
6W - 3L
1,576 SR
Queue Stats
14W - 15L
1,707 Elo+
Party 1
Loki
Loki
PRRRRRRRRRRRRRRR
Loki
Level 15
God Stats
3W - 0L
1,288 SR
Queue Stats
6W - 6L
1,707 Elo+
Party 1
Hades
Hades
SuNsEtBaLLiN
Hades
Level 22
God Stats
3W - 1L
1,500 SR
Queue Stats
18W - 18L
1,557 Elo+
Solo
Sol
Sol
sappehd
Sol
Level 17
God Stats
4W - 0L
1,919 SR
Queue Stats
23W - 15L
1,538 Elo+
Solo
Artemis
Artemis
weatherboi
Artemis
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 17
1,557 SR
1,602 Elo+

VS

Team Averages
Level 14
1,500 SR
1,614 Elo+
Anubis
Anubis
BeelzeBlux
Anubis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,807 Elo+
Solo
Artemis
Artemis
ImTooHyphy
Artemis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,553 Elo+
Solo
Cthulhu
Cthulhu
Sm1ley0323
Cthulhu
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Guan Yu
Guan Yu
ZéMarinheiro
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,500 Elo+
Solo
Ne Zha
Ne Zha
cammew
Ne Zha
Level 29
God Stats
5W - 6L
1,500 SR
Queue Stats
180W - 153L
1,713 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
4 / 2 / 6
7,457
574
1,892
5,254
3,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
7 / 2 / 2
7,518
578
4,277
8,164
2,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
7 / 2 / 5
8,506
654
9,705
8,657
3,592
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sol
14
7 / 0 / 2
8,395
646
8,848
9,829
2,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Artemis
weatherboi
Artemis
11
0 / 1 / 4
6,500
500
4,400
3,890
1,226
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BeelzeBlux
Anubis
11
3 / 6 / 0
6,606
508
7,156
8,460
3,848
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
ImTooHyphy
Artemis
8
0 / 5 / 1
5,108
393
2,091
6,948
1,861
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Sm1ley0323
Cthulhu
8
1 / 3 / 0
5,661
435
2,055
7,748
4,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Guan Yu
8
1 / 8 / 0
4,855
373
2,741
10,378
5,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
cammew
Ne Zha
12
1 / 3 / 1
6,600
508
4,871
9,946
3,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
25
Kills
6
7
Deaths
25
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Anubis
BeelzeBlux
Anubis
3
6
0
0.5
W
Ymir
4
2
6
3.5
L
Artemis
ImTooHyphy
Artemis
0
5
1
0.1
W
7
2
2
4
L
Cthulhu
Sm1ley0323
Cthulhu
1
3
0
0.33
W
7
2
5
4.75
L
Guan Yu
1
8
0
0.13
L
Ne Zha
cammew
Ne Zha
1
3
1
0.5
W
Sol
7
0
2
8
W
Artemis
weatherboi
Artemis
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,122
Damage
18,914
35,794
Taken
43,480
13,130
Mitigated
18,767
16,187
Healing
10,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
BeelzeBlux
Anubis
7,156
799
0
2,957
8,460
3,848
121
6,484
1,976
30,303
0
W
Ymir
1,892
107
0
1,060
5,254
3,340
268
1,346
3,833
20,912
0
L
Artemis
ImTooHyphy
Artemis
2,091
753
0
2,022
6,948
1,861
0
749
6,199
0
21,508
W
4,277
1,046
0
2,103
8,164
2,250
0
1,398
6,743
0
39,664
L
Cthulhu
Sm1ley0323
Cthulhu
2,055
196
100
535
7,748
4,094
0
1,971
5,777
14,175
0
W
9,705
1,902
351
5,372
8,657
3,592
1,544
1,881
6,601
44,053
0
L
Guan Yu
2,741
676
100
990
10,378
5,489
0
7,193
3,185
0
12,654
L
Ne Zha
cammew
Ne Zha
4,871
1,736
0
4,279
9,946
3,475
0
4,048
5,898
0
44,848
W
Sol
8,848
3,441
0
5,888
9,829
2,722
2,388
3,564
6,240
52,089
0
W
Artemis
weatherboi
Artemis
4,400
1,080
0
1,413
3,890
1,226
0
1,022
2,868
0
23,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,376
Gold Earned
28,830
359
Minions Killed
230
0
Camps Cleared
0
1,162,742
Distance Traveled
1,145,851
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,606
508
52
4
0
201,556
1
W
Ymir
7,457
574
31
2
0
250,468
0
L
Artemis
5,108
393
51
4
0
196,189
2
W
Loki
7,518
578
69
5
0
271,553
0
L
Cthulhu
5,661
435
17
1
0
239,539
2
W
Hades
8,506
654
103
8
0
205,543
3
L
Guan Yu
4,855
373
18
1
0
245,512
1
L
Ne Zha
6,600
508
92
7
0
263,055
0
W
Sol
8,395
646
109
8
0
239,534
2
W
Artemis
6,500
500
47
4
0
195,644
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role