Player Matchup

Arachne
Arachne
ChaoticBumpkin
Arachne
Level 102
God Stats
16W - 14L
1,568 SR
Queue Stats
678W - 635L
1,510 Elo+
Party 1
Nemesis
Nemesis
Olivverde
Nemesis
Level 69
God Stats
3W - 4L
1,542 SR
Queue Stats
64W - 51L
1,550 Elo+
Solo
Cerberus
Cerberus
Tapia98
Cerberus
Level 120
God Stats
1W - 2L
1,356 SR
Queue Stats
318W - 298L
1,514 Elo+
Solo
Freya
Freya
jclips527
Freya
Level 102
God Stats
33W - 28L
1,610 SR
Queue Stats
491W - 459L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
juanpatoro0112
Heimdallr
Level 139
God Stats
1W - 2L
1,494 SR
Queue Stats
146W - 136L
1,545 Elo+
Solo
Team Averages
Level 106
1,514 SR
1,524 Elo+

VS

Team Averages
Level 105
1,576 SR
1,542 Elo+
Artemis
Artemis
Ada_wong_pari15
Artemis
Level 125
God Stats
7W - 2L
1,917 SR
Queue Stats
136W - 122L
1,604 Elo+
Solo
Loki
Loki
GoldFreckles
Loki
Level 84
God Stats
8W - 8L
1,251 SR
Queue Stats
267W - 279L
1,534 Elo+
Solo
Tiamat
Tiamat
MrMaul10
Tiamat
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
149W - 152L
1,544 Elo+
Solo
Pele
Pele
Myzer676
Pele
Level 127
God Stats
8W - 7L
1,717 SR
Queue Stats
217W - 200L
1,533 Elo+
Solo
Ares
Ares
UnflappedDust15
Ares
Level 90
God Stats
5W - 8L
1,495 SR
Queue Stats
205W - 200L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 12 / 1
7,852
436
3,824
14,941
4,659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
Olivverde
Nemesis
14
3 / 4 / 4
8,510
473
7,140
13,791
5,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
Tapia98
Cerberus
11
4 / 6 / 5
8,024
446
9,479
15,699
12,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Freya
jclips527
Freya
15
2 / 5 / 4
8,626
479
8,153
16,157
7,006
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Heimdallr
juanpatoro0112
Heimdallr
15
8 / 4 / 0
9,517
529
11,666
15,631
5,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 7 / 6
9,501
528
12,042
16,238
5,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
12 / 1 / 5
10,918
607
12,046
9,638
8,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tiamat
MrMaul10
Tiamat
17
5 / 3 / 2
10,775
599
9,682
9,014
6,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pele
15
2 / 4 / 7
9,468
526
10,414
12,668
5,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
8 / 3 / 5
10,528
585
10,886
12,947
8,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
56
18
Kills
31
31
Deaths
18
14
Assists
25
Player
Kills
Deaths
Assists
KDA
W
4
7
6
1
L
1
12
1
0.13
W
12
1
5
14.5
W
Tiamat
MrMaul10
Tiamat
5
3
2
2
W
Pele
2
4
7
1.38
L
Nemesis
Olivverde
Nemesis
3
4
4
1.25
L
Cerberus
Tapia98
Cerberus
4
6
5
1.08
W
8
3
5
3.5
L
Freya
jclips527
Freya
2
5
4
0.8
L
Heimdallr
juanpatoro0112
Heimdallr
8
4
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,262
Damage
55,070
76,219
Taken
60,505
35,794
Mitigated
34,857
20,413
Healing
16,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,042
5,120
0
6,146
16,238
5,155
919
3,135
13,102
0
48,513
L
3,824
3,147
0
2,153
14,941
4,659
111
47
14,419
0
24,190
W
12,046
2,857
0
2,708
9,638
8,853
1,418
2,028
7,610
0
62,677
W
Tiamat
MrMaul10
Tiamat
9,682
1,508
0
2,834
9,014
6,723
525
4,234
4,780
72,217
0
W
Pele
10,414
3,221
0
836
12,668
5,553
0
4,129
8,539
0
75,751
L
Nemesis
Olivverde
Nemesis
7,140
3,182
0
3,223
13,791
5,683
0
3,110
10,497
0
46,999
L
Cerberus
Tapia98
Cerberus
9,479
742
0
3,174
15,699
12,575
0
5,507
10,148
36,265
0
W
10,886
639
0
3,549
12,947
8,573
385
4,106
8,841
44,301
0
L
Freya
jclips527
Freya
8,153
2,453
0
5,087
16,157
7,006
335
6,952
8,749
52,737
0
L
Heimdallr
juanpatoro0112
Heimdallr
11,666
6,684
0
6,776
15,631
5,871
21
4,472
11,113
0
57,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,529
Gold Earned
51,190
376
Minions Killed
526
0
Camps Cleared
0
1,610,698
Distance Traveled
1,743,676
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,501
528
75
4
0
320,282
0
L
Arachne
7,852
436
45
3
0
323,066
4
W
Loki
10,918
607
117
7
0
340,730
1
W
Tiamat
10,775
599
148
8
0
354,697
0
W
Pele
9,468
526
130
7
0
370,634
5
L
Nemesis
8,510
473
89
5
0
386,494
2
L
Cerberus
8,024
446
51
3
0
325,654
4
W
Ares
10,528
585
56
3
0
357,333
5
L
Freya
8,626
479
87
5
0
295,885
7
L
Heimdallr
9,517
529
104
6
0
279,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role