Player Matchup

Tyr
Tyr
Ardakskas
Tyr
Level 12
God Stats
0W - 1L
1,413 SR
Queue Stats
1W - 1L
1,614 Elo+
Party 1
Kukulkan
Kukulkan
BatuhanRED
Kukulkan
Level 12
God Stats
1W - 1L
1,561 SR
Queue Stats
1W - 4L
1,614 Elo+
Party 1
Ullr
Ullr
Kalizio
Ullr
Level 20
God Stats
1W - 3L
1,765 SR
Queue Stats
58W - 48L
1,570 Elo+
Solo
Cerberus
Cerberus
LeGeNDaRioYoe
Cerberus
Level 27
God Stats
6W - 8L
1,500 SR
Queue Stats
185W - 207L
1,582 Elo+
Solo
Bakasura
Bakasura
alllahbab
Bakasura
Level 4
God Stats
0W - 1L
1,672 SR
Queue Stats
1W - 3L
1,614 Elo+
Party 1
Team Averages
Level 15
1,582 SR
1,599 Elo+

VS

Team Averages
Level 19
1,542 SR
1,509 Elo+
Thor
Thor
Alterlif3
Thor
Level 17
God Stats
3W - 2L
1,450 SR
Queue Stats
3W - 4L
1,451 Elo+
Solo
Heimdallr
Heimdallr
Cr1x1
Heimdallr
Level 8
God Stats
4W - 3L
1,754 SR
Queue Stats
20W - 17L
1,550 Elo+
Solo
Hel
Hel
cLCocA
Hel
Level 16
God Stats
100W - 105L
1,510 SR
Queue Stats
517W - 496L
1,403 Elo+
Solo
Scylla
Scylla
godadgogo
Scylla
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 36L
1,635 Elo+
Party 2
Erlang Shen
Erlang Shen
pingyuhsu11
Erlang Shen
Level 27
God Stats
4W - 2L
1,495 SR
Queue Stats
26W - 18L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 10 / 2
10,722
447
11,847
23,983
23,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
BatuhanRED
Kukulkan
18
8 / 11 / 1
12,217
509
9,577
17,232
6,008
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ullr
Kalizio
Ullr
18
5 / 10 / 8
11,923
497
16,177
22,903
9,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
LeGeNDaRioYoe
Cerberus
15
4 / 7 / 7
10,507
438
13,223
28,449
21,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Bakasura
alllahbab
Bakasura
17
2 / 11 / 5
11,185
466
8,385
23,409
7,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
18
7 / 2 / 4
13,269
553
10,604
14,082
6,554
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
Cr1x1
Heimdallr
18
5 / 9 / 8
12,511
521
23,039
28,773
14,083
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hel
cLCocA
Hel
19
5 / 2 / 11
13,869
578
10,847
17,950
17,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
godadgogo
Scylla
20
12 / 5 / 8
15,275
636
24,214
14,745
5,971
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
pingyuhsu11
Erlang Shen
20
19 / 4 / 6
15,613
651
24,272
20,518
13,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
85
21
Kills
48
49
Deaths
22
23
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Thor
7
2
4
4.5
L
2
10
2
0.3
L
Kukulkan
BatuhanRED
Kukulkan
8
11
1
0.77
W
Heimdallr
Cr1x1
Heimdallr
5
9
8
1
L
Ullr
Kalizio
Ullr
5
10
8
0.9
L
Cerberus
LeGeNDaRioYoe
Cerberus
4
7
7
1.07
L
Bakasura
alllahbab
Bakasura
2
11
5
0.41
W
Hel
cLCocA
Hel
5
2
11
5.25
W
Scylla
godadgogo
Scylla
12
5
8
3.2
W
Erlang Shen
pingyuhsu11
Erlang Shen
19
4
6
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,209
Damage
92,976
115,976
Taken
96,068
68,123
Mitigated
57,656
26,478
Healing
32,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
10,604
3,204
0
750
14,082
6,554
1,998
1,570
12,042
364
53,915
L
11,847
2,587
0
3,477
23,983
23,169
0
3,055
20,880
0
55,553
L
Kukulkan
BatuhanRED
Kukulkan
9,577
2,243
0
1,237
17,232
6,008
320
8,106
8,858
48,426
0
W
Heimdallr
Cr1x1
Heimdallr
23,039
14,585
0
9,379
28,773
14,083
7,134
8,748
20,000
0
94,556
L
Ullr
Kalizio
Ullr
16,177
7,328
0
5,257
22,903
9,315
987
7,360
15,471
0
84,702
L
Cerberus
LeGeNDaRioYoe
Cerberus
13,223
975
0
9,971
28,449
21,932
256
9,987
18,334
36,809
0
L
Bakasura
alllahbab
Bakasura
8,385
5,584
0
6,536
23,409
7,699
0
6,224
17,008
0
50,722
W
Hel
cLCocA
Hel
10,847
2,376
8,590
8,856
17,950
17,282
1,797
5,015
12,236
63,972
0
W
Scylla
godadgogo
Scylla
24,214
2,275
0
2,534
14,745
5,971
2,523
3,556
10,647
89,966
0
W
Erlang Shen
pingyuhsu11
Erlang Shen
24,272
15,604
0
2,794
20,518
13,766
0
4,374
15,777
0
118,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,554
Gold Earned
70,537
479
Minions Killed
595
0
Camps Cleared
0
2,005,604
Distance Traveled
2,079,060
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
13,269
553
102
4
0
398,073
0
L
Tyr
10,722
447
87
4
0
448,520
3
L
Kukulkan
12,217
509
92
4
0
345,657
0
W
Heimdallr
12,511
521
127
5
0
336,696
0
L
Ullr
11,923
497
127
5
0
375,997
2
L
Cerberus
10,507
438
65
3
0
411,715
6
L
Bakasura
11,185
466
108
5
0
423,715
0
W
Hel
13,869
578
96
4
0
432,203
5
W
Scylla
15,275
636
140
6
0
406,920
0
W
Erlang Shen
15,613
651
130
5
0
505,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role