Player Matchup

Nemesis
Nemesis
CocoJamboPL
Nemesis
Level 82
God Stats
6W - 9L
1,400 SR
Queue Stats
52W - 43L
1,469 Elo+
Solo
Danzaburou
Danzaburou
Dany12063
Danzaburou
Level 69
God Stats
44W - 54L
1,543 SR
Queue Stats
237W - 260L
1,573 Elo+
Solo
Chaac
Chaac
Dem0nix
Chaac
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Zaji71
Hel
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
pickles1996
Yemoja
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 102L
1,523 Elo+
Solo
Team Averages
Level 89
1,488 SR
1,513 Elo+

VS

Team Averages
Level 108
1,502 SR
1,507 Elo+
Baba Yaga
Baba Yaga
ApoStroff
Baba Yaga
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Ash1ok
Sylvanus
Level 63
God Stats
57W - 47L
1,516 SR
Queue Stats
357W - 379L
1,375 Elo+
Solo
Cupid
Cupid
DarksMister
Cupid
Level 117
God Stats
7W - 3L
1,554 SR
Queue Stats
227W - 177L
1,608 Elo+
Party 1
Odin
Odin
MitchBuchannan
Odin
Level 68
God Stats
4W - 1L
1,749 SR
Queue Stats
39W - 43L
1,517 Elo+
Solo
Ravana
Ravana
yarnoke100
Ravana
Level 144
God Stats
4W - 6L
1,189 SR
Queue Stats
116W - 118L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CocoJamboPL
Nemesis
16
3 / 3 / 4
9,904
431
12,353
15,884
9,683
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Dany12063
Danzaburou
18
1 / 4 / 2
11,004
478
11,178
20,643
7,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Dem0nix
Chaac
18
3 / 1 / 1
10,918
475
13,408
20,530
19,862
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hel
Zaji71
Hel
16
2 / 5 / 0
10,087
439
10,542
16,340
5,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
14
1 / 3 / 1
9,236
402
7,122
21,034
15,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
ApoStroff
Baba Yaga
19
5 / 2 / 8
12,743
554
24,848
14,001
7,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Ash1ok
Sylvanus
16
1 / 3 / 11
10,853
472
9,735
23,752
22,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
6 / 2 / 4
13,448
585
15,031
14,483
6,621
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
0 / 3 / 1
11,386
495
6,479
18,549
14,355
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ravana
yarnoke100
Ravana
19
4 / 0 / 6
12,183
530
11,765
16,121
9,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
46
10
Kills
16
16
Deaths
10
8
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
ApoStroff
Baba Yaga
5
2
8
4.5
W
Sylvanus
Ash1ok
Sylvanus
1
3
11
2.17
L
Nemesis
CocoJamboPL
Nemesis
3
3
4
1.67
L
Danzaburou
Dany12063
Danzaburou
1
4
2
0.5
W
6
2
4
4
L
Chaac
Dem0nix
Chaac
3
1
1
3.5
W
0
3
1
0.17
L
Hel
Zaji71
Hel
2
5
0
0.4
L
Yemoja
1
3
1
0.5
W
Ravana
yarnoke100
Ravana
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,603
Damage
67,858
94,431
Taken
86,906
58,766
Mitigated
61,044
42,659
Healing
40,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
ApoStroff
Baba Yaga
24,848
517
0
4,145
14,001
7,836
2,611
3,424
10,393
101,900
0
W
Sylvanus
Ash1ok
Sylvanus
9,735
2,137
8,064
12,925
23,752
22,541
880
7,024
16,508
30,399
0
L
Nemesis
CocoJamboPL
Nemesis
12,353
6,263
0
2,272
15,884
9,683
0
5,005
10,696
0
66,594
L
Danzaburou
Dany12063
Danzaburou
11,178
2,827
279
9,904
20,643
7,552
1,266
4,762
15,783
0
89,398
W
15,031
9,603
1,085
5,413
14,483
6,621
3,175
1,808
12,667
0
131,396
L
Chaac
Dem0nix
Chaac
13,408
3,581
0
13,413
20,530
19,862
157
3,514
16,936
0
75,489
W
6,479
1,825
0
3,539
18,549
14,355
45
1,133
17,390
0
68,341
L
Hel
Zaji71
Hel
10,542
544
3,942
4,518
16,340
5,958
0
10,579
5,407
73,262
0
L
Yemoja
7,122
2,460
3,417
4,914
21,034
15,711
0
9,830
11,026
34,037
0
W
Ravana
yarnoke100
Ravana
11,765
3,525
0
5,825
16,121
9,691
1,564
3,751
12,284
0
91,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,149
Gold Earned
60,613
561
Minions Killed
692
0
Camps Cleared
0
2,038,454
Distance Traveled
2,189,588
23
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
12,743
554
168
7
0
450,686
9
W
Sylvanus
10,853
472
31
1
0
409,020
11
L
Nemesis
9,904
431
97
4
0
473,058
4
L
Danzaburou
11,004
478
147
6
0
373,884
6
W
Cupid
13,448
585
200
9
0
403,849
8
L
Chaac
10,918
475
117
5
0
403,522
1
W
Odin
11,386
495
148
6
0
412,327
3
L
Hel
10,087
439
147
6
0
408,697
6
L
Yemoja
9,236
402
53
2
0
379,293
6
W
Ravana
12,183
530
145
6
0
513,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role