Player Matchup

Tiamat
Tiamat
Be3y0nD
Tiamat
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
88W - 80L
1,559 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
BrouBrouLaFmf
Ah Muzen Cab
Level 68
God Stats
1W - 2L
1,688 SR
Queue Stats
49W - 42L
1,846 Elo+
Party 1
Olorun
Olorun
Holoism
Olorun
Level 27
God Stats
1W - 1L
1,773 SR
Queue Stats
66W - 56L
1,576 Elo+
Party 2
King Arthur
King Arthur
UEatLikeAVegan
King Arthur
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,788 Elo+
Party 1
Fenrir
Fenrir
WarPiggi
Fenrir
Level 53
God Stats
1W - 4L
1,806 SR
Queue Stats
121W - 105L
1,555 Elo+
Party 2
Team Averages
Level 40
1,653 SR
1,665 Elo+

VS

Team Averages
Level 93
1,628 SR
1,810 Elo+
Ra
Ra
EngelKing
Ra
Level 135
God Stats
7W - 4L
1,361 SR
Queue Stats
194W - 51L
1,903 Elo+
Party 3
Fenrir
Fenrir
Pressensaft
Fenrir
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
193W - 51L
1,903 Elo+
Party 3
Tiamat
Tiamat
SmiteFlash
Tiamat
Level 135
God Stats
26W - 4L
2,041 SR
Queue Stats
196W - 52L
1,903 Elo+
Party 3
Hercules
Hercules
engelke
Hercules
Level 38
God Stats
53W - 6L
1,944 SR
Queue Stats
177W - 42L
1,945 Elo+
Party 3
Apollo
Apollo
zodiac9595
Apollo
Level 31
God Stats
5W - 8L
1,295 SR
Queue Stats
84W - 91L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Be3y0nD
Tiamat
14
0 / 4 / 0
7,708
428
2,509
8,108
3,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
BrouBrouLaFmf
Ah Muzen Cab
15
0 / 5 / 0
8,645
480
9,998
19,536
17,550
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Olorun
Holoism
Olorun
14
0 / 7 / 2
8,003
445
5,564
15,223
6,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

King Arthur
UEatLikeAVegan
King Arthur
14
3 / 10 / 2
8,572
476
7,138
17,331
9,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Fenrir
WarPiggi
Fenrir
11
2 / 5 / 1
7,596
422
5,053
12,698
10,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 0 / 2
12,142
675
7,698
8,157
4,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
19
8 / 1 / 7
11,221
623
11,644
12,133
8,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
SmiteFlash
Tiamat
19
4 / 0 / 5
11,728
652
13,957
13,070
19,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hercules
engelke
Hercules
17
6 / 0 / 12
11,438
635
13,601
14,932
13,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
zodiac9595
Apollo
16
6 / 4 / 6
10,482
582
6,172
11,881
4,661
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
63
5
Kills
31
31
Deaths
5
5
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Be3y0nD
Tiamat
0
4
0
0
L
Ah Muzen Cab
BrouBrouLaFmf
Ah Muzen Cab
0
5
0
0
W
7
0
2
8
L
Olorun
Holoism
Olorun
0
7
2
0.14
W
Fenrir
8
1
7
11.5
W
Tiamat
SmiteFlash
Tiamat
4
0
5
6.5
L
King Arthur
UEatLikeAVegan
King Arthur
3
10
2
0.4
L
Fenrir
WarPiggi
Fenrir
2
5
1
0.5
W
Hercules
engelke
Hercules
6
0
12
12
W
Apollo
zodiac9595
Apollo
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,262
Damage
53,072
72,896
Taken
60,173
47,184
Mitigated
49,389
17,911
Healing
23,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Be3y0nD
Tiamat
2,509
19
0
1,568
8,108
3,570
45
3,425
4,527
38,309
0
L
Ah Muzen Cab
BrouBrouLaFmf
Ah Muzen Cab
9,998
2,873
0
7,948
19,536
17,550
0
11,132
7,622
4,017
65,381
W
7,698
2,180
1,023
2,592
8,157
4,283
781
990
7,093
107,455
0
L
Olorun
Holoism
Olorun
5,564
2,223
321
5,114
15,223
6,170
0
1,170
14,031
59,368
0
W
Fenrir
11,644
3,405
0
2,613
12,133
8,240
0
707
11,400
0
77,119
W
Tiamat
SmiteFlash
Tiamat
13,957
2,878
192
8,074
13,070
19,075
2,339
1,319
11,746
76,128
0
L
King Arthur
UEatLikeAVegan
King Arthur
7,138
1,827
0
907
17,331
9,549
492
3,530
13,594
0
55,450
L
Fenrir
WarPiggi
Fenrir
5,053
1,434
0
2,053
12,698
10,345
0
1,201
11,467
2,063
20,018
W
Hercules
engelke
Hercules
13,601
5,886
0
5,569
14,932
13,130
1,502
4,116
10,738
0
37,971
W
Apollo
zodiac9595
Apollo
6,172
3,800
0
3,406
11,881
4,661
4,845
3,036
8,811
0
52,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,524
Gold Earned
57,011
455
Minions Killed
693
0
Camps Cleared
0
1,509,409
Distance Traveled
1,899,465
12
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,708
428
92
5
0
280,934
2
L
Ah Muzen Cab
8,645
480
163
9
0
295,202
4
W
Ra
12,142
675
206
11
0
403,745
7
L
Olorun
8,003
445
93
5
0
299,101
3
W
Fenrir
11,221
623
126
7
0
403,708
5
W
Tiamat
11,728
652
205
11
0
338,893
5
L
King Arthur
8,572
476
84
5
0
275,694
1
L
Fenrir
7,596
422
23
1
0
358,478
2
W
Hercules
11,438
635
45
3
0
404,745
6
W
Apollo
10,482
582
111
6
0
348,374
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role