Player Matchup

Jormungandr
Jormungandr
AstridDieDame
Jormungandr
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 22L
1,461 Elo+
Party 1
Ares
Ares
KELEVRA477
Ares
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Olorun
Olorun
MANTARAYYYA
Olorun
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,333 Elo+
Solo
Hachiman
Hachiman
RagnarökHammer
Hachiman
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 3L
1,693 Elo+
Party 1
Danzaburou
Danzaburou
papebr
Danzaburou
Level 25
God Stats
2W - 2L
1,569 SR
Queue Stats
5W - 7L
1,135 Elo+
Solo
Team Averages
Level 15
1,514 SR
1,424 Elo+

VS

Team Averages
Level 17
1,566 SR
1,440 Elo+
Amaterasu
Amaterasu
Amatser
Amaterasu
Level 7
God Stats
6W - 5L
1,502 SR
Queue Stats
22W - 21L
1,582 Elo+
Solo
Ymir
Ymir
RussoAss
Ymir
Level 18
God Stats
3W - 11L
1,382 SR
Queue Stats
168W - 233L
1,425 Elo+
Party 2
Neith
Neith
amoaabigail
Neith
Level 26
God Stats
4W - 5L
1,651 SR
Queue Stats
152W - 166L
1,484 Elo+
Solo
Ra
Ra
gustavo192005
Ra
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 7L
1,280 Elo+
Solo
Kali
Kali
shisui0001969
Kali
Level 19
God Stats
2W - 6L
1,793 SR
Queue Stats
149W - 211L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AstridDieDame
Jormungandr
12
3 / 6 / 4
9,114
480
7,498
15,757
11,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
1 / 6 / 7
8,269
435
5,525
12,906
9,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Olorun
14
4 / 2 / 3
9,509
500
11,387
13,164
4,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hachiman
14
2 / 6 / 5
9,032
475
10,187
12,518
4,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Danzaburou
papebr
Danzaburou
19
15 / 0 / 3
12,600
663
16,890
13,796
7,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Amatser
Amaterasu
13
3 / 2 / 7
7,819
412
8,283
15,908
10,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ymir
14
4 / 3 / 7
8,888
468
7,552
10,889
8,368
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
10 / 6 / 1
9,023
475
13,201
16,066
6,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 13 / 0
7,631
402
4,106
14,291
5,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 2 / 2
7,368
388
7,925
14,672
5,219
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
37
25
Kills
20
20
Deaths
26
22
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Amatser
Amaterasu
3
2
7
3.25
W
Jormungandr
AstridDieDame
Jormungandr
3
6
4
0.83
W
1
6
7
0.75
W
Olorun
4
2
3
2.75
W
Hachiman
2
6
5
0.75
L
Ymir
4
3
7
2.5
L
10
6
1
1.75
L
1
13
0
0.08
W
Danzaburou
papebr
Danzaburou
15
0
3
16.5
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,487
Damage
41,067
68,141
Taken
71,826
37,600
Mitigated
35,871
24,958
Healing
15,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Amatser
Amaterasu
8,283
3,424
0
3,672
15,908
10,660
434
6,907
9,001
0
25,787
W
Jormungandr
AstridDieDame
Jormungandr
7,498
1,930
0
1,195
15,757
11,852
172
4,256
11,448
28,802
0
W
5,525
1,199
0
1,556
12,906
9,314
322
1,236
11,520
16,374
0
W
Olorun
11,387
5,276
126
6,901
13,164
4,886
4,131
461
12,503
52,444
0
W
Hachiman
10,187
5,409
660
4,220
12,518
4,197
2,301
2,372
10,071
0
44,247
L
Ymir
7,552
2,075
417
990
10,889
8,368
644
5,373
5,516
37,576
0
L
13,201
6,064
0
6,139
16,066
6,212
1,305
5,295
10,771
0
42,980
L
4,106
1,118
0
1,619
14,291
5,412
352
746
13,545
35,236
0
W
Danzaburou
papebr
Danzaburou
16,890
6,791
0
10,300
13,796
7,351
5,079
3,333
10,438
0
88,862
L
7,925
3,586
437
2,405
14,672
5,219
0
6,089
8,583
0
38,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,524
Gold Earned
40,729
351
Minions Killed
282
0
Camps Cleared
0
1,617,830
Distance Traveled
1,612,881
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,819
412
39
2
0
370,296
0
W
Jormungandr
9,114
480
26
1
0
317,919
0
W
Ares
8,269
435
29
2
0
296,823
0
W
Olorun
9,509
500
84
4
0
315,111
4
W
Hachiman
9,032
475
74
4
0
338,919
2
L
Ymir
8,888
468
69
4
0
312,870
5
L
Neith
9,023
475
59
3
0
288,952
0
L
Ra
7,631
402
63
3
0
244,617
1
W
Danzaburou
12,600
663
138
7
0
349,058
1
L
Kali
7,368
388
52
3
0
396,146
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role