Player Matchup

Chiron
Chiron
Axxonet
Chiron
Level 135
God Stats
14W - 7L
1,666 SR
Queue Stats
418W - 392L
1,639 Elo+
Solo
Tiamat
Tiamat
ChrisBITW
Tiamat
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
334W - 332L
1,599 Elo+
Party 1
Nemesis
Nemesis
Icex0
Nemesis
Level 127
God Stats
3W - 3L
1,574 SR
Queue Stats
352W - 343L
1,606 Elo+
Party 1
Ne Zha
Ne Zha
TheGuillermator
Ne Zha
Level 133
God Stats
0W - 1L
1,723 SR
Queue Stats
77W - 74L
1,583 Elo+
Solo
Xing Tian
Xing Tian
almjek
Xing Tian
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 137
1,593 SR
1,585 Elo+

VS

Team Averages
Level 136
1,576 SR
1,661 Elo+
Neith
Neith
EstoiDoramion
Neith
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 33L
1,758 Elo+
Party 2
Fenrir
Fenrir
Gonza86
Fenrir
Level 159
God Stats
10W - 4L
1,648 SR
Queue Stats
254W - 175L
1,653 Elo+
Party 2
Sun Wukong
Sun Wukong
OneAutumnLeàf
Sun Wukong
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
berja004
Cthulhu
Level 62
God Stats
5W - 1L
1,811 SR
Queue Stats
24W - 9L
1,751 Elo+
Party 2
Janus
Janus
ivanfradejas
Janus
Level 157
God Stats
5W - 5L
1,422 SR
Queue Stats
135W - 95L
1,645 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Axxonet
Chiron
6
0 / 1 / 0
3,606
721
2,058
3,732
820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Boots

Boots

+6%
Movement Speed

Tiamat
ChrisBITW
Tiamat
6
0 / 0 / 0
3,317
663
1,481
3,046
1,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Icex0
Nemesis
5
0 / 1 / 0
3,174
635
2,029
3,261
887
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

3
0 / 2 / 0
2,941
588
340
2,233
440
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Xing Tian
almjek
Xing Tian
5
0 / 1 / 0
3,481
696
1,705
4,482
1,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 0 / 0
3,901
780
2,053
2,249
460
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fenrir
Gonza86
Fenrir
6
0 / 0 / 1
3,573
715
1,183
3,316
827
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sun Wukong
OneAutumnLeàf
Sun Wukong
8
2 / 0 / 0
4,549
910
2,590
3,481
1,282
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
berja004
Cthulhu
4
0 / 0 / 1
3,315
663
1,057
2,200
683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
1 / 0 / 0
3,631
726
1,378
2,380
568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
7
0
Kills
5
5
Deaths
0
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chiron
Axxonet
Chiron
0
1
0
0
L
Tiamat
ChrisBITW
Tiamat
0
0
0
0
W
2
0
0
2
W
Fenrir
Gonza86
Fenrir
0
0
1
0.5
L
Nemesis
Icex0
Nemesis
0
1
0
0
W
Sun Wukong
OneAutumnLeàf
Sun Wukong
2
0
0
2
L
0
2
0
0
L
Xing Tian
almjek
Xing Tian
0
1
0
0
W
Cthulhu
berja004
Cthulhu
0
0
1
0.5
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,613
Damage
8,261
16,754
Taken
13,626
4,987
Mitigated
3,820
7,252
Healing
4,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
Axxonet
Chiron
2,058
870
111
2,512
3,732
820
0
765
2,967
0
18,337
L
Tiamat
ChrisBITW
Tiamat
1,481
0
0
1,872
3,046
1,149
18
885
2,045
11,403
0
W
2,053
815
0
687
2,249
460
0
415
1,834
0
17,353
W
Fenrir
Gonza86
Fenrir
1,183
707
0
897
3,316
827
90
357
2,791
0
14,552
L
Nemesis
Icex0
Nemesis
2,029
1,036
0
815
3,261
887
0
307
2,884
0
11,661
W
Sun Wukong
OneAutumnLeàf
Sun Wukong
2,590
484
0
1,693
3,481
1,282
0
999
2,482
0
21,836
L
340
66
0
456
2,233
440
0
0
2,233
0
6,685
L
Xing Tian
almjek
Xing Tian
1,705
36
0
1,486
4,482
1,691
0
292
4,190
11,635
0
W
Cthulhu
berja004
Cthulhu
1,057
161
0
761
2,200
683
0
291
1,909
5,684
0
W
1,378
16
0
350
2,380
568
0
826
1,424
16,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,519
Gold Earned
18,969
136
Minions Killed
166
0
Camps Cleared
0
468,798
Distance Traveled
561,941
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
3,606
721
45
9
0
96,098
2
L
Tiamat
3,317
663
32
6
0
99,465
0
W
Neith
3,901
780
38
8
0
90,521
1
W
Fenrir
3,573
715
36
7
0
130,885
3
L
Nemesis
3,174
635
28
6
0
117,823
2
W
Sun Wukong
4,549
910
47
9
0
114,325
1
L
Ne Zha
2,941
588
13
3
0
46,765
0
L
Xing Tian
3,481
696
18
4
0
108,647
0
W
Cthulhu
3,315
663
14
3
0
111,794
0
W
Janus
3,631
726
31
6
0
114,416
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role