Player Matchup

Fenrir
Fenrir
Gold I
GopherGuy765
Fenrir
Gold I
Level 41
God Stats
0W - 1L
1,383 SR
Queue Stats
17W - 8L
1,891 MMR
Solo
Anhur
Anhur
Diamond V
PapaWheelie
Anhur
Diamond V
Level 160
God Stats
65W - 93L
1,561 SR
Queue Stats
1,384W - 1,387L
2,040 MMR
Solo
Ymir
Ymir
Platinum V
diepmonster
Ymir
Platinum V
Level 157
God Stats
21W - 19L
1,327 SR
Queue Stats
164W - 156L
1,816 MMR
Solo
Aphrodite
Aphrodite
Diamond III
johnmt
Aphrodite
Diamond III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold III
thanato753
Artio
Gold III
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 133
1,454 SR
1,750 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 109
1,615 SR
1,824 MMR
Awilix
Awilix
Platinum II
ahhki
Awilix
Platinum II
Level 60
God Stats
5W - 0L
1,756 SR
Queue Stats
353W - 336L
1,858 MMR
Solo
Heimdallr
Heimdallr
Diamond V
charlosi
Heimdallr
Diamond V
Level 129
God Stats
8W - 7L
1,570 SR
Queue Stats
173W - 142L
2,119 MMR
Solo
Ganesha
Ganesha
Platinum II
dsDonny
Ganesha
Platinum II
Level 71
God Stats
7W - 6L
1,746 SR
Queue Stats
159W - 153L
1,847 MMR
Solo
Chang'e
Chang'e
Diamond IV
oBoronic
Chang'e
Diamond IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Bronze III
wManifester
Guan Yu
Bronze III
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 10L
1,794 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
9 / 6 / 3
9,842
547
14,606
18,152
7,861
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
1 / 2 / 7
9,496
528
10,749
13,160
5,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
4 / 5 / 8
8,415
468
7,782
18,570
12,571
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Aphrodite
johnmt
Aphrodite
15
2 / 6 / 6
9,310
517
8,403
12,164
5,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Artio
15
2 / 3 / 4
9,144
508
13,636
20,635
19,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
DanzaburouSetPersephoneApolloErlang Shen

VS

Bans
ScyllaCu ChulainnCerberusSobekSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
ahhki
Awilix
16
4 / 4 / 7
9,702
539
12,454
13,839
5,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
charlosi
Heimdallr
15
1 / 5 / 5
9,002
500
10,484
14,459
6,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ganesha
dsDonny
Ganesha
12
0 / 4 / 13
8,501
472
6,414
16,040
12,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chang'e
oBoronic
Chang'e
17
11 / 2 / 8
11,004
611
23,782
15,923
6,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Guan Yu
wManifester
Guan Yu
18
6 / 3 / 4
10,673
593
12,593
21,387
20,736
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
59
18
Kills
22
22
Deaths
18
28
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Fenrir
9
6
3
1.75
L
1
2
7
2.25
W
Awilix
ahhki
Awilix
4
4
7
1.88
W
Heimdallr
charlosi
Heimdallr
1
5
5
0.7
L
4
5
8
1.6
W
Ganesha
dsDonny
Ganesha
0
4
13
1.63
L
Aphrodite
johnmt
Aphrodite
2
6
6
0.83
W
Chang'e
oBoronic
Chang'e
11
2
8
7.5
L
Artio
2
3
4
1.33
W
Guan Yu
wManifester
Guan Yu
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,176
Damage
65,727
82,681
Taken
81,648
51,016
Mitigated
51,454
27,457
Healing
38,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
14,606
7,557
0
1,906
18,152
7,861
0
8,101
10,051
0
58,563
L
10,749
4,571
0
3,942
13,160
5,626
0
2,885
10,275
0
67,961
W
Awilix
ahhki
Awilix
12,454
4,366
0
3,366
13,839
5,103
824
4,525
9,189
0
66,600
W
Heimdallr
charlosi
Heimdallr
10,484
6,902
0
4,329
14,459
6,258
368
2,422
12,037
0
64,906
L
7,782
2,009
291
1,131
18,570
12,571
0
9,187
9,383
23,591
0
W
Ganesha
dsDonny
Ganesha
6,414
582
0
1,723
16,040
12,730
0
7,234
8,631
17,673
0
L
Aphrodite
johnmt
Aphrodite
8,403
1,034
4,570
4,858
12,164
5,613
0
5,519
6,645
60,347
0
W
Chang'e
oBoronic
Chang'e
23,782
2,662
5,702
7,448
15,923
6,627
2,288
6,786
9,112
89,729
0
L
Artio
13,636
1,195
808
9,951
20,635
19,345
0
4,504
16,131
60,065
0
W
Guan Yu
wManifester
Guan Yu
12,593
3,397
3,914
11,728
21,387
20,736
902
7,779
12,858
0
66,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,207
Gold Earned
48,882
451
Minions Killed
536
0
Camps Cleared
0
1,633,277
Distance Traveled
1,715,930
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,842
547
81
5
0
328,326
0
L
Anhur
9,496
528
119
7
0
300,699
6
W
Awilix
9,702
539
121
7
0
383,860
2
W
Heimdallr
9,002
500
111
6
0
292,888
3
L
Ymir
8,415
468
27
2
0
333,710
8
W
Ganesha
8,501
472
13
1
0
341,778
5
L
Aphrodite
9,310
517
122
7
0
336,543
6
W
Chang'e
11,004
611
146
8
0
341,972
3
L
Artio
9,144
508
102
6
0
333,999
0
W
Guan Yu
10,673
593
145
8
0
355,432
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role