Player Matchup

Cthulhu
Cthulhu
ChainingWall616
Cthulhu
Level 128
God Stats
3W - 2L
1,786 SR
Queue Stats
52W - 32L
1,571 Elo+
Party 2
Fenrir
Fenrir
Dhrogoooo
Fenrir
Level 152
God Stats
0W - 2L
1,500 SR
Queue Stats
69W - 45L
1,826 Elo+
Party 2
Cernunnos
Cernunnos
Mufinoo
Cernunnos
Level 149
God Stats
0W - 4L
1,500 SR
Queue Stats
161W - 154L
1,525 Elo+
Solo
Mercury
Mercury
StArKiLeRa
Mercury
Level 99
God Stats
3W - 3L
1,436 SR
Queue Stats
118W - 94L
1,604 Elo+
Solo
Tiamat
Tiamat
scarybigjord
Tiamat
Level 156
God Stats
6W - 10L
1,257 SR
Queue Stats
247W - 261L
1,575 Elo+
Solo
Team Averages
Level 137
1,496 SR
1,620 Elo+

VS

Team Averages
Level 131
1,796 SR
1,627 Elo+
Scylla
Scylla
ITALIJAN
Scylla
Level 143
God Stats
1W - 1L
1,713 SR
Queue Stats
18W - 14L
1,685 Elo+
Party 1
Sobek
Sobek
Saruniks
Sobek
Level 94
God Stats
2W - 0L
1,500 SR
Queue Stats
322W - 311L
1,525 Elo+
Solo
Cernunnos
Cernunnos
T0ughNut
Cernunnos
Level 148
God Stats
8W - 0L
2,054 SR
Queue Stats
69W - 82L
1,642 Elo+
Party 1
Osiris
Osiris
TaurusMD
Osiris
Level 116
God Stats
4W - 1L
1,765 SR
Queue Stats
77W - 92L
1,601 Elo+
Solo
Hel
Hel
ttvPappaFresh
Hel
Level 156
God Stats
3W - 0L
1,947 SR
Queue Stats
59W - 46L
1,682 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 1
7,386
410
7,219
12,278
7,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
Dhrogoooo
Fenrir
14
5 / 3 / 2
8,818
490
11,214
14,018
9,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
Mufinoo
Cernunnos
14
0 / 4 / 2
8,228
457
10,458
14,096
4,811
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
StArKiLeRa
Mercury
15
4 / 3 / 2
8,956
498
7,044
13,167
4,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tiamat
14
2 / 5 / 5
8,428
468
12,894
9,211
6,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ITALIJAN
Scylla
16
5 / 2 / 5
10,247
569
7,732
9,482
3,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sobek
Saruniks
Sobek
13
1 / 3 / 12
8,814
490
6,055
17,756
13,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
T0ughNut
Cernunnos
17
4 / 1 / 4
10,395
578
11,222
13,564
5,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Osiris
TaurusMD
Osiris
15
2 / 6 / 5
9,295
516
11,602
17,583
12,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
5 / 1 / 7
10,219
568
6,488
10,271
7,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
50
13
Kills
17
17
Deaths
13
12
Assists
33
Player
Kills
Deaths
Assists
KDA
L
2
2
1
1.25
L
Fenrir
Dhrogoooo
Fenrir
5
3
2
2
W
Scylla
ITALIJAN
Scylla
5
2
5
3.75
L
Cernunnos
Mufinoo
Cernunnos
0
4
2
0.25
W
Sobek
Saruniks
Sobek
1
3
12
2.33
L
Mercury
StArKiLeRa
Mercury
4
3
2
1.67
W
Cernunnos
T0ughNut
Cernunnos
4
1
4
6
W
Osiris
TaurusMD
Osiris
2
6
5
0.75
L
Tiamat
2
5
5
0.9
W
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,829
Damage
43,099
62,770
Taken
68,656
33,280
Mitigated
42,491
22,135
Healing
33,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,219
376
0
3,199
12,278
7,071
0
4,986
7,136
26,558
0
L
Fenrir
Dhrogoooo
Fenrir
11,214
3,393
0
6,276
14,018
9,883
0
3,759
10,165
410
41,964
W
Scylla
ITALIJAN
Scylla
7,732
1,306
0
1,343
9,482
3,583
1,172
3,014
6,250
56,142
0
L
Cernunnos
Mufinoo
Cernunnos
10,458
5,388
0
5,618
14,096
4,811
216
2,607
11,461
0
66,338
W
Sobek
Saruniks
Sobek
6,055
477
0
4,462
17,756
13,181
288
7,592
9,705
18,174
0
L
Mercury
StArKiLeRa
Mercury
7,044
3,566
0
5,356
13,167
4,742
0
3,842
9,247
0
54,191
W
Cernunnos
T0ughNut
Cernunnos
11,222
6,245
0
9,217
13,564
5,831
510
2,296
11,206
0
76,492
W
Osiris
TaurusMD
Osiris
11,602
2,975
0
4,746
17,583
12,355
530
3,997
13,087
0
57,336
L
Tiamat
12,894
705
0
1,686
9,211
6,773
0
4,661
4,486
50,844
0
W
6,488
331
7,149
6,816
10,271
7,541
40
2,699
7,385
69,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,816
Gold Earned
48,970
428
Minions Killed
497
0
Camps Cleared
0
1,745,476
Distance Traveled
1,731,296
20
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,386
410
27
2
0
393,177
5
L
Fenrir
8,818
490
83
5
0
311,422
1
W
Scylla
10,247
569
126
7
0
335,173
6
L
Cernunnos
8,228
457
115
6
0
278,376
3
W
Sobek
8,814
490
17
1
0
371,164
4
L
Mercury
8,956
498
103
6
0
413,254
8
W
Cernunnos
10,395
578
134
7
0
326,036
5
W
Osiris
9,295
516
96
5
0
310,908
5
L
Tiamat
8,428
468
100
6
0
349,247
3
W
Hel
10,219
568
124
7
0
388,015
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role