Player Matchup

Ares
Ares
MAD_Mat20
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,696 Elo+
Solo
Jormungandr
Jormungandr
MrTonyLove504
Jormungandr
Level 7
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 7L
1,500 Elo+
Solo
Ah Puch
Ah Puch
TypedVeil730143
Ah Puch
Level 7
God Stats
0W - 3L
1,500 SR
Queue Stats
9W - 11L
1,474 Elo+
Solo
Neith
Neith
killer1020
Neith
Level 8
God Stats
3W - 3L
1,519 SR
Queue Stats
8W - 8L
1,513 Elo+
Solo
Olorun
Olorun
o Aquxrius o
Olorun
Level 16
God Stats
8W - 12L
1,568 SR
Queue Stats
19W - 27L
1,545 Elo+
Solo
Team Averages
Level 8
1,517 SR
1,546 Elo+

VS

Team Averages
Level 21
1,449 SR
1,570 Elo+
Zeus
Zeus
HateSlightlyLate
Zeus
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
21W - 22L
1,755 Elo+
Party 1
Bakasura
Bakasura
Hornaman_
Bakasura
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 104L
1,390 Elo+
Party 2
Cthulhu
Cthulhu
Ohashi-sama
Cthulhu
Level 18
God Stats
4W - 1L
1,500 SR
Queue Stats
46W - 38L
1,779 Elo+
Party 1
Amaterasu
Amaterasu
TrapPlay
Amaterasu
Level 14
God Stats
4W - 5L
1,294 SR
Queue Stats
10W - 9L
1,500 Elo+
Party 2
Pele
Pele
lLocs
Pele
Level 27
God Stats
14W - 14L
1,451 SR
Queue Stats
99W - 93L
1,425 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
14
0 / 1 / 0
9,404
723
108
1,117
418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jormungandr
MrTonyLove504
Jormungandr
16
0 / 8 / 0
10,242
788
3,353
21,521
17,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
2 / 13 / 3
11,855
912
17,093
26,503
9,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Neith
17
1 / 8 / 2
10,795
830
9,992
23,725
9,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
17
3 / 5 / 2
11,735
903
12,216
23,924
10,346
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Team 1 Tickets

0

VS

Team 2 Tickets

273

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 2 / 16
13,635
1,049
36,039
8,819
3,455
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
Hornaman_
Bakasura
18
3 / 1 / 10
12,063
928
6,318
7,272
3,335
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
Ohashi-sama
Cthulhu
20
4 / 2 / 17
13,424
1,033
19,054
13,471
6,266
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
TrapPlay
Amaterasu
19
6 / 1 / 17
12,527
964
6,616
12,048
5,751
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Pele
lLocs
Pele
20
13 / 0 / 10
13,922
1,071
22,871
11,427
6,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
105
6
Kills
35
35
Deaths
6
7
Assists
70
Player
Kills
Deaths
Assists
KDA
W
9
2
16
8.5
W
Bakasura
Hornaman_
Bakasura
3
1
10
8
L
Ares
0
1
0
0
L
Jormungandr
MrTonyLove504
Jormungandr
0
8
0
0
W
Cthulhu
Ohashi-sama
Cthulhu
4
2
17
6.25
W
Amaterasu
TrapPlay
Amaterasu
6
1
17
14.5
L
2
13
3
0.27
L
Neith
1
8
2
0.25
W
Pele
lLocs
Pele
13
0
10
18
L
Olorun
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,762
Damage
90,898
96,790
Taken
53,037
48,111
Mitigated
25,253
12,684
Healing
16,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
36,039
3,854
0
2,875
8,819
3,455
0
7,341
1,428
67,943
0
W
Bakasura
Hornaman_
Bakasura
6,318
4,576
0
1,879
7,272
3,335
0
3,228
3,994
0
18,691
L
Ares
108
36
0
48
1,117
418
0
373
694
958
0
L
Jormungandr
MrTonyLove504
Jormungandr
3,353
703
0
125
21,521
17,568
0
11,793
9,239
22,926
0
W
Cthulhu
Ohashi-sama
Cthulhu
19,054
1,783
1,330
3,883
13,471
6,266
0
7,910
5,466
42,499
0
W
Amaterasu
TrapPlay
Amaterasu
6,616
2,799
1,134
3,684
12,048
5,751
0
7,695
4,172
0
9,776
L
17,093
349
0
550
26,503
9,794
0
12,156
14,072
42,451
0
L
Neith
9,992
4,270
0
2,232
23,725
9,985
0
14,093
9,632
0
27,676
W
Pele
lLocs
Pele
22,871
5,477
0
2,184
11,427
6,446
0
6,351
5,076
0
39,403
L
Olorun
12,216
6,451
2,274
7,455
23,924
10,346
0
16,678
7,176
32,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,031
Gold Earned
65,571
170
Minions Killed
258
1
Camps Cleared
13
879,359
Distance Traveled
1,149,489
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
13,635
1,049
102
8
0
179,575
2
W
Bakasura
12,063
928
30
2
10
203,480
0
L
Ares
9,404
723
0
0
0
29,578
1
L
Jormungandr
10,242
788
44
3
0
211,002
1
W
Cthulhu
13,424
1,033
73
6
1
228,857
1
W
Amaterasu
12,527
964
11
1
0
256,719
1
L
Ah Puch
11,855
912
56
4
0
226,936
2
L
Neith
10,795
830
41
3
0
206,112
1
W
Pele
13,922
1,071
42
3
2
280,858
0
L
Olorun
11,735
903
29
2
1
205,731
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role