Player Matchup

Thor
Thor
Haoleboy2304
Thor
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Nemesis
Nemesis
NSD101
Nemesis
Level 16
God Stats
11W - 17L
1,438 SR
Queue Stats
36W - 48L
1,392 Elo+
Solo
Guan Yu
Guan Yu
qad1
Guan Yu
Level 3
God Stats
0W - 2L
1,333 SR
Queue Stats
0W - 3L
1,166 Elo+
Solo
Chronos
Chronos
yalniz_kurt_33
Chronos
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chernobog
Chernobog
САСКЕ6879054264
Chernobog
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 8L
1,258 Elo+
Solo
Team Averages
Level 7
1,454 SR
1,363 Elo+

VS

Team Averages
Level 21
1,355 SR
1,323 Elo+
Cerberus
Cerberus
ABSTRACT_CADDY
Cerberus
Level 9
God Stats
4W - 4L
1,390 SR
Queue Stats
10W - 17L
1,200 Elo+
Party 1
Loki
Loki
MauMelvinHdez
Loki
Level 25
God Stats
3W - 0L
1,407 SR
Queue Stats
36W - 40L
1,458 Elo+
Party 2
Cthulhu
Cthulhu
Xmont Maluma627
Cthulhu
Level 29
God Stats
7W - 7L
1,249 SR
Queue Stats
255W - 313L
1,349 Elo+
Party 2
Scylla
Scylla
Xmont Villela55
Scylla
Level 28
God Stats
24W - 35L
1,423 SR
Queue Stats
415W - 462L
1,405 Elo+
Party 2
Hachiman
Hachiman
kieranpd2005
Hachiman
Level 12
God Stats
5W - 9L
1,306 SR
Queue Stats
9W - 16L
1,204 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 3 / 0
3,024
504
629
2,638
481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Nemesis
NSD101
Nemesis
5
0 / 3 / 0
3,522
587
1,076
4,095
910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Guan Yu
qad1
Guan Yu
1
0 / 1 / 0
2,770
462
446
585
124
4
0 / 3 / 0
3,251
542
570
3,679
793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

1
0 / 0 / 0
1,270
212
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
6
2 / 0 / 1
3,950
658
1,037
2,449
1,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
4 / 1 / 0
4,475
746
1,585
2,843
519
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
1 / 0 / 1
4,300
717
905
2,050
916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
2 / 0 / 3
4,480
747
1,324
1,392
350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
kieranpd2005
Hachiman
6
1 / 0 / 2
3,851
642
419
1,604
329
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
17
0
Kills
10
10
Deaths
1
0
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cerberus
2
0
1
2.5
L
0
3
0
0
W
4
1
0
4
L
Nemesis
NSD101
Nemesis
0
3
0
0
W
1
0
1
1.5
W
2
0
3
3.5
W
Hachiman
kieranpd2005
Hachiman
1
0
2
2
L
Guan Yu
qad1
Guan Yu
0
1
0
0
L
0
3
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,721
Damage
5,270
10,997
Taken
10,338
2,308
Mitigated
3,162
1,084
Healing
1,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
1,037
84
0
546
2,449
1,048
778
0
2,449
10,121
0
L
629
357
0
0
2,638
481
0
1,198
1,287
0
3,300
W
1,585
1,087
135
222
2,843
519
217
0
2,843
0
13,127
L
Nemesis
NSD101
Nemesis
1,076
789
0
463
4,095
910
0
724
3,345
0
14,272
W
905
81
0
166
2,050
916
798
167
1,883
12,289
0
W
1,324
38
0
135
1,392
350
879
403
989
12,775
0
W
Hachiman
kieranpd2005
Hachiman
419
164
0
74
1,604
329
730
0
1,604
0
8,652
L
Guan Yu
qad1
Guan Yu
446
316
0
0
585
124
0
0
585
0
446
L
570
441
0
621
3,679
793
0
1,125
2,514
4,099
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,837
Gold Earned
21,056
42
Minions Killed
131
0
Camps Cleared
0
335,251
Distance Traveled
596,790
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
3,950
658
45
8
0
127,737
1
L
Thor
3,024
504
3
1
0
87,207
1
W
Loki
4,475
746
25
4
0
142,704
0
L
Nemesis
3,522
587
35
6
0
110,964
0
W
Cthulhu
4,300
717
19
3
0
103,321
0
W
Scylla
4,480
747
23
4
0
123,466
0
W
Hachiman
3,851
642
19
3
0
99,562
0
L
Guan Yu
2,770
462
0
0
0
17,907
0
L
Chronos
3,251
542
4
1
0
119,173
0
L
Chernobog
1,270
212
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role