Player Matchup

Sol
Sol
G-Xerrow
Sol
Level 27
God Stats
1W - 2L
1,167 SR
Queue Stats
676W - 748L
1,347 Elo+
Solo
Guan Yu
Guan Yu
GuardianSoul-On
Guan Yu
Level 5
God Stats
3W - 1L
1,498 SR
Queue Stats
5W - 4L
1,330 Elo+
Solo
Ao Kuang
Ao Kuang
HaroldR
Ao Kuang
Level 18
God Stats
6W - 2L
1,715 SR
Queue Stats
18W - 17L
1,626 Elo+
Solo
Anhur
Anhur
TrickZ McCree
Anhur
Level 26
God Stats
1W - 1L
1,262 SR
Queue Stats
4W - 3L
1,297 Elo+
Solo
Kuzenbo
Kuzenbo
caballo_robotico
Kuzenbo
Level 22
God Stats
19W - 32L
1,313 SR
Queue Stats
74W - 108L
1,284 Elo+
Solo
Team Averages
Level 20
1,391 SR
1,377 Elo+

VS

Team Averages
Level 20
1,565 SR
1,350 Elo+
Cthulhu
Cthulhu
Risen_WARRIOR23
Cthulhu
Level 25
God Stats
10W - 8L
1,580 SR
Queue Stats
93W - 90L
1,418 Elo+
Solo
Bellona
Bellona
Xx_-Javier-_-R6
Bellona
Level 17
God Stats
5W - 5L
1,580 SR
Queue Stats
17W - 25L
1,387 Elo+
Solo
Scylla
Scylla
ZeR04570
Scylla
Level 28
God Stats
7W - 11L
1,665 SR
Queue Stats
294W - 290L
1,445 Elo+
Solo
Artemis
Artemis
captain_bone123
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,169 Elo+
Solo
Bakasura
Bakasura
jmarco123
Bakasura
Level 26
God Stats
6W - 5L
1,500 SR
Queue Stats
389W - 434L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 2
7,001
500
4,507
7,978
2,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
0 / 4 / 2
5,933
424
2,299
6,994
2,235
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ao Kuang
HaroldR
Ao Kuang
13
5 / 1 / 1
7,894
564
3,363
9,845
3,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
9 / 2 / 7
8,315
594
9,495
9,205
3,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
6 / 2 / 5
7,720
551
5,001
11,811
7,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 10 / 1
6,668
476
6,462
12,634
5,318
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

12
6 / 5 / 1
7,444
532
7,517
10,920
7,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
ZeR04570
Scylla
12
2 / 3 / 2
7,360
526
6,204
6,885
2,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

5
1 / 3 / 1
4,899
350
748
2,330
307
Bakasura
jmarco123
Bakasura
10
1 / 2 / 0
6,241
446
4,473
9,605
3,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
23
Kills
11
12
Deaths
23
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
3
2
1.33
W
0
4
2
0.25
W
Ao Kuang
HaroldR
Ao Kuang
5
1
1
5.5
L
1
10
1
0.15
W
9
2
7
6.25
L
6
5
1
1.3
L
Scylla
ZeR04570
Scylla
2
3
2
1
W
6
2
5
4.25
L
1
3
1
0.5
L
Bakasura
jmarco123
Bakasura
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,665
Damage
25,404
45,833
Taken
42,374
18,064
Mitigated
18,398
21,146
Healing
8,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,507
1,105
0
3,265
7,978
2,094
819
4,829
2,689
27,713
0
W
2,299
644
120
1,371
6,994
2,235
963
0
6,168
0
15,611
W
Ao Kuang
HaroldR
Ao Kuang
3,363
1,185
0
5,928
9,845
3,070
0
510
8,904
35,222
0
L
6,462
1,053
0
457
12,634
5,318
140
4,895
7,739
27,754
0
W
9,495
4,532
0
4,727
9,205
3,128
1,100
1,483
7,652
0
38,078
L
7,517
2,010
0
2,374
10,920
7,392
1,146
3,252
7,668
0
33,356
L
Scylla
ZeR04570
Scylla
6,204
496
0
1,646
6,885
2,173
378
2,600
4,285
38,906
0
W
5,001
2,328
270
5,465
11,811
7,537
305
5,374
6,305
21,720
0
L
748
418
0
0
2,330
307
0
491
1,839
0
2,218
L
Bakasura
jmarco123
Bakasura
4,473
2,798
0
4,257
9,605
3,208
18
1,633
7,972
0
28,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,863
Gold Earned
32,612
244
Minions Killed
263
0
Camps Cleared
0
1,166,794
Distance Traveled
1,081,835
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,001
500
50
4
0
230,638
0
W
Guan Yu
5,933
424
27
2
0
234,889
0
W
Ao Kuang
7,894
564
73
5
0
251,297
1
L
Cthulhu
6,668
476
43
3
0
223,517
0
W
Anhur
8,315
594
63
5
0
219,254
0
L
Bellona
7,444
532
65
5
0
237,927
0
L
Scylla
7,360
526
81
6
0
202,453
2
W
Kuzenbo
7,720
551
31
2
0
230,716
3
L
Artemis
4,899
350
3
0
0
91,844
0
L
Bakasura
6,241
446
71
5
0
326,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role