Player Matchup

Tiamat
Tiamat
FluX Lunatic
Tiamat
Level 62
God Stats
3W - 4L
1,556 SR
Queue Stats
8W - 18L
1,554 Elo+
Solo
Pele
Pele
LifeOf_Jay
Pele
Level 84
God Stats
40W - 34L
1,596 SR
Queue Stats
56W - 57L
1,535 Elo+
Solo
Heimdallr
Heimdallr
xSnipeSx101
Heimdallr
Level 124
God Stats
2W - 1L
1,546 SR
Queue Stats
97W - 102L
1,558 Elo+
Solo
Team Averages
Level 90
1,566 SR
1,549 Elo+

VS

Team Averages
Level 86
1,422 SR
1,459 Elo+
Cabrakan
Cabrakan
CorruptZero-
Cabrakan
Level 104
God Stats
1W - 3L
1,263 SR
Queue Stats
32W - 42L
1,385 Elo+
Solo
Sol
Sol
GR8BARRIERQUEEPH
Sol
Level 125
God Stats
2W - 1L
1,479 SR
Queue Stats
208W - 221L
1,501 Elo+
Solo
Medusa
Medusa
Sirscooty
Medusa
Level 28
God Stats
11W - 9L
1,523 SR
Queue Stats
22W - 27L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
0 / 3 / 4
8,004
616
8,479
6,938
2,891
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
4 / 5 / 0
9,081
699
6,200
9,777
3,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heimdallr
xSnipeSx101
Heimdallr
10
0 / 3 / 2
7,670
590
4,206
7,413
2,418
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
CorruptZero-
Cabrakan
13
3 / 1 / 7
9,906
762
4,793
7,745
6,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
6 / 1 / 4
9,538
734
11,098
9,967
3,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
Sirscooty
Medusa
12
2 / 2 / 3
8,594
661
3,342
6,282
3,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
4
Kills
11
11
Deaths
4
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
CorruptZero-
Cabrakan
3
1
7
6.5
L
Tiamat
0
3
4
0.67
W
6
1
4
8
L
4
5
0
0.8
W
Medusa
Sirscooty
Medusa
2
2
3
1.75
L
Heimdallr
xSnipeSx101
Heimdallr
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,885
Damage
19,233
24,128
Taken
23,994
9,112
Mitigated
13,003
3,511
Healing
8,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
CorruptZero-
Cabrakan
4,793
702
0
1,504
7,745
6,681
352
3,037
4,708
25,569
0
L
Tiamat
8,479
450
0
1,722
6,938
2,891
0
5,072
1,866
27,266
0
W
11,098
2,487
0
6,423
9,967
3,289
843
3,836
6,131
37,901
0
L
6,200
894
0
1,789
9,777
3,803
77
5,872
3,905
0
33,460
W
Medusa
Sirscooty
Medusa
3,342
785
0
618
6,282
3,033
585
1,657
4,625
0
35,826
L
Heimdallr
xSnipeSx101
Heimdallr
4,206
2,189
0
0
7,413
2,418
0
5,011
2,402
0
29,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,755
Gold Earned
28,038
149
Minions Killed
179
0
Camps Cleared
0
664,756
Distance Traveled
706,107
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
9,906
762
41
3
0
268,251
5
L
Tiamat
8,004
616
35
3
0
208,597
3
W
Sol
9,538
734
79
6
0
226,483
3
L
Pele
9,081
699
63
5
0
241,190
3
W
Medusa
8,594
661
59
5
0
211,373
1
L
Heimdallr
7,670
590
51
4
0
214,969
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role