Player Matchup

Ullr
Ullr
DarykTTV
Ullr
Level 26
God Stats
39W - 28L
1,604 SR
Queue Stats
66W - 50L
1,629 Elo+
Party 2
Ares
Ares
DeezSkittlez
Ares
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,888 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
PhillPanic
Ah Muzen Cab
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 31L
1,680 Elo+
Solo
King Arthur
King Arthur
Skorgello
King Arthur
Level 29
God Stats
28W - 12L
1,689 SR
Queue Stats
64W - 48L
1,625 Elo+
Party 2
Guan Yu
Guan Yu
smurftDiamond
Guan Yu
Level 17
God Stats
9W - 12L
1,531 SR
Queue Stats
117W - 91L
1,640 Elo+
Solo
Team Averages
Level 21
1,565 SR
1,692 Elo+

VS

Team Averages
Level 24
1,598 SR
1,600 Elo+
Chronos
Chronos
CookieMonstr04
Chronos
Level 21
God Stats
16W - 15L
1,534 SR
Queue Stats
17W - 17L
1,521 Elo+
Party 1
Erlang Shen
Erlang Shen
CrowMagnumPhD
Erlang Shen
Level 28
God Stats
5W - 1L
1,865 SR
Queue Stats
33W - 20L
1,874 Elo+
Solo
Loki
Loki
DoughBoy42402
Loki
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,603 Elo+
Party 1
Neith
Neith
Drakenken
Neith
Level 28
God Stats
2W - 3L
1,580 SR
Queue Stats
9W - 8L
1,548 Elo+
Solo
Nemesis
Nemesis
Xhenoc
Nemesis
Level 17
God Stats
13W - 15L
1,510 SR
Queue Stats
24W - 30L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
14
10 / 3 / 10
9,487
632
14,057
7,628
2,935
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

11
1 / 5 / 8
6,986
466
3,502
10,006
5,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
PhillPanic
Ah Muzen Cab
11
0 / 0 / 1
6,824
455
1,405
4,836
1,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

King Arthur
Skorgello
King Arthur
14
3 / 2 / 3
8,270
551
7,917
9,438
5,337
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Guan Yu
16
12 / 1 / 7
9,733
649
11,134
11,168
7,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 8 / 6
6,764
451
4,480
12,690
2,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Erlang Shen
CrowMagnumPhD
Erlang Shen
15
6 / 3 / 2
8,773
585
10,042
15,095
8,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 6 / 1
6,514
434
2,726
7,692
2,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Neith
Drakenken
Neith
12
0 / 2 / 3
7,048
470
4,922
6,425
2,059
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Xhenoc
Nemesis
9
3 / 7 / 4
6,386
426
4,025
9,902
2,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
27
26
Kills
11
11
Deaths
26
29
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
8
6
0.5
L
Erlang Shen
CrowMagnumPhD
Erlang Shen
6
3
2
2.33
W
Ullr
10
3
10
5
W
1
5
8
1
L
1
6
1
0.25
L
Neith
Drakenken
Neith
0
2
3
0.75
W
Ah Muzen Cab
PhillPanic
Ah Muzen Cab
0
0
1
0.5
W
King Arthur
Skorgello
King Arthur
3
2
3
2.25
L
Nemesis
Xhenoc
Nemesis
3
7
4
0.71
W
Guan Yu
12
1
7
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,015
Damage
26,195
43,076
Taken
51,804
22,548
Mitigated
17,689
11,770
Healing
9,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,480
927
0
1,934
12,690
2,422
638
860
11,686
23,966
0
L
Erlang Shen
CrowMagnumPhD
Erlang Shen
10,042
5,631
0
6,006
15,095
8,481
338
330
14,765
0
63,378
W
Ullr
14,057
5,088
0
278
7,628
2,935
1,255
1,456
6,172
0
43,366
W
3,502
486
288
1,556
10,006
5,749
486
1,645
8,361
10,156
0
L
2,726
638
0
0
7,692
2,156
358
934
6,758
0
20,227
L
Neith
Drakenken
Neith
4,922
1,757
0
936
6,425
2,059
356
296
6,129
0
37,627
W
Ah Muzen Cab
PhillPanic
Ah Muzen Cab
1,405
317
0
3,821
4,836
1,282
119
0
4,836
0
36,583
W
King Arthur
Skorgello
King Arthur
7,917
1,234
0
1,472
9,438
5,337
512
781
8,657
0
42,098
L
Nemesis
Xhenoc
Nemesis
4,025
1,195
0
710
9,902
2,571
260
1,082
8,820
0
16,325
W
Guan Yu
11,134
1,657
348
4,007
11,168
7,245
0
598
10,570
0
60,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,300
Gold Earned
35,485
356
Minions Killed
300
0
Camps Cleared
0
1,372,024
Distance Traveled
1,278,213
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
6,764
451
47
3
0
237,427
0
L
Erlang Shen
8,773
585
119
8
0
276,492
4
W
Ullr
9,487
632
76
5
0
285,041
1
W
Ares
6,986
466
23
2
0
270,931
0
L
Loki
6,514
434
32
2
0
260,577
1
L
Neith
7,048
470
73
5
0
262,153
1
W
Ah Muzen Cab
6,824
455
71
5
0
173,054
0
W
King Arthur
8,270
551
97
6
0
291,656
1
L
Nemesis
6,386
426
29
2
0
241,564
1
W
Guan Yu
9,733
649
89
6
0
351,342
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role