Player Matchup

Nemesis
Nemesis
FadedByGreen
Nemesis
Level 116
God Stats
20W - 27L
1,468 SR
Queue Stats
125W - 119L
1,480 Elo+
Party 1
Janus
Janus
SociallyIsolated
Janus
Level 86
God Stats
2W - 4L
1,500 SR
Queue Stats
81W - 83L
1,486 Elo+
Party 1
Cthulhu
Cthulhu
microndas666kk
Cthulhu
Level 6
God Stats
1W - 1L
1,421 SR
Queue Stats
1W - 7L
1,324 Elo+
Solo
Team Averages
Level 69
1,463 SR
1,430 Elo+

VS

Team Averages
Level 56
1,558 SR
1,430 Elo+
Odin
Odin
All-Dat-Gravy
Odin
Level 29
God Stats
8W - 10L
1,226 SR
Queue Stats
301W - 344L
1,521 Elo+
Party 2
Scylla
Scylla
GoblinSlayer05
Scylla
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,038 Elo+
Solo
Cupid
Cupid
Walle_World_
Cupid
Level 124
God Stats
9W - 5L
1,948 SR
Queue Stats
346W - 358L
1,731 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
FadedByGreen
Nemesis
14
5 / 1 / 5
10,252
732
6,157
8,448
6,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

16
7 / 2 / 5
11,159
797
15,598
6,082
1,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 3 / 6
8,590
614
3,036
7,988
3,956

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 3
9,467
676
8,424
10,798
10,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 6 / 2
7,667
548
73
7,364
2,414
13
3 / 4 / 3
9,234
660
8,318
12,529
4,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
12
Kills
6
6
Deaths
12
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
2
3
2.25
W
Nemesis
FadedByGreen
Nemesis
5
1
5
7.5
L
0
6
2
0.17
W
7
2
5
4.75
L
3
4
3
1.13
W
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,791
Damage
16,815
22,518
Taken
30,691
12,075
Mitigated
16,897
6,119
Healing
6,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,424
566
0
2,502
10,798
10,184
0
6,091
4,274
0
33,937
W
Nemesis
FadedByGreen
Nemesis
6,157
2,646
0
1,597
8,448
6,256
647
51
8,221
0
42,401
L
73
73
0
0
7,364
2,414
0
5,619
1,477
2,350
0
W
15,598
508
0
2,714
6,082
1,863
0
87
5,772
71,199
0
L
8,318
4,439
268
3,684
12,529
4,299
0
5,876
6,254
0
36,693
W
3,036
240
0
1,808
7,988
3,956
174
0
7,848
8,887
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,001
Gold Earned
26,368
187
Minions Killed
132
0
Camps Cleared
0
741,211
Distance Traveled
699,056
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,467
676
54
4
0
285,124
1
W
Nemesis
10,252
732
64
5
0
269,942
1
L
Scylla
7,667
548
10
1
0
178,674
0
W
Janus
11,159
797
112
8
0
269,911
3
L
Cupid
9,234
660
68
5
0
235,258
0
W
Cthulhu
8,590
614
11
1
0
201,358
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role