Player Matchup

Horus
Horus
CaramelTheHorse
Horus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
DRAKOSFATHER
Thor
Level 28
God Stats
1W - 3L
1,216 SR
Queue Stats
115W - 161L
1,352 Elo+
Party 1
Thoth
Thoth
DRAKOSGODFATHER
Thoth
Level 17
God Stats
33W - 58L
1,237 SR
Queue Stats
45W - 83L
1,170 Elo+
Party 1
Cernunnos
Cernunnos
JoshintoC
Cernunnos
Level 23
God Stats
13W - 12L
1,328 SR
Queue Stats
240W - 253L
1,386 Elo+
Solo
Bellona
Bellona
itzDeejay
Bellona
Level 27
God Stats
2W - 3L
1,430 SR
Queue Stats
10W - 16L
1,351 Elo+
Solo
Team Averages
Level 25
1,342 SR
1,352 Elo+

VS

Team Averages
Level 12
1,460 SR
1,424 Elo+
Yemoja
Yemoja
DivKim
Yemoja
Level 18
God Stats
6W - 6L
1,136 SR
Queue Stats
41W - 52L
1,199 Elo+
Solo
Fenrir
Fenrir
Nivek2009
Fenrir
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Sadowdemon404
Artemis
Level 21
God Stats
0W - 3L
1,663 SR
Queue Stats
93W - 81L
1,422 Elo+
Solo
Nemesis
Nemesis
laikaBOSS2005
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Amaterasu
Amaterasu
nakumy18
Amaterasu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 3
5,653
471
1,839
3,681
1,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

10
2 / 1 / 0
5,963
497
3,145
6,102
1,747
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
3 / 1 / 1
6,668
556
2,130
2,944
722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
JoshintoC
Cernunnos
10
1 / 2 / 2
6,312
526
6,998
6,279
1,820
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
itzDeejay
Bellona
12
4 / 2 / 0
6,923
577
5,189
7,730
7,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DivKim
Yemoja
10
2 / 1 / 2
6,579
548
2,392
6,263
2,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
Nivek2009
Fenrir
7
1 / 2 / 0
5,131
428
3,146
7,895
2,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
11
1 / 0 / 3
6,312
526
6,110
6,900
1,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
8
0 / 5 / 0
5,197
433
616
7,708
1,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
nakumy18
Amaterasu
10
2 / 3 / 1
6,144
512
1,005
6,643
4,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
11
Kills
6
7
Deaths
11
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
1
3
2.5
W
2
1
0
2
W
3
1
1
3.5
L
Yemoja
DivKim
Yemoja
2
1
2
3
W
Cernunnos
JoshintoC
Cernunnos
1
2
2
1
L
Fenrir
Nivek2009
Fenrir
1
2
0
0.5
L
Artemis
1
0
3
2.5
W
Bellona
itzDeejay
Bellona
4
2
0
2
L
Nemesis
0
5
0
0
L
Amaterasu
nakumy18
Amaterasu
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,301
Damage
13,269
26,736
Taken
35,409
13,631
Mitigated
12,894
6,173
Healing
13,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,839
1,008
1,169
1,173
3,681
1,476
208
750
2,881
0
4,231
W
3,145
948
0
0
6,102
1,747
858
582
5,520
0
22,196
W
2,130
73
0
250
2,944
722
1,828
0
2,944
28,735
0
L
Yemoja
DivKim
Yemoja
2,392
508
1,298
2,690
6,263
2,584
436
0
6,263
21,529
0
W
Cernunnos
JoshintoC
Cernunnos
6,998
1,800
0
2,155
6,279
1,820
614
1,060
5,219
0
33,333
L
Fenrir
Nivek2009
Fenrir
3,146
758
0
2,142
7,895
2,287
0
1,002
6,893
0
17,330
L
Artemis
6,110
2,734
0
5,174
6,900
1,890
899
0
6,900
0
40,414
W
Bellona
itzDeejay
Bellona
5,189
2,665
0
1,426
7,730
7,866
594
0
7,642
120
32,590
L
Nemesis
616
131
0
1,135
7,708
1,887
348
1,128
6,580
0
17,256
L
Amaterasu
nakumy18
Amaterasu
1,005
224
0
872
6,643
4,246
211
47
6,596
0
16,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,519
Gold Earned
29,363
249
Minions Killed
221
0
Camps Cleared
0
1,086,606
Distance Traveled
1,021,574
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,653
471
9
1
0
231,968
0
W
Thor
5,963
497
40
3
0
193,504
1
W
Thoth
6,668
556
58
5
0
219,732
0
L
Yemoja
6,579
548
41
3
0
180,230
0
W
Cernunnos
6,312
526
72
6
0
211,351
3
L
Fenrir
5,131
428
34
3
0
230,128
0
L
Artemis
6,312
526
72
6
0
182,140
0
W
Bellona
6,923
577
70
6
0
230,051
2
L
Nemesis
5,197
433
33
3
0
235,274
1
L
Amaterasu
6,144
512
41
3
0
193,802
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role