Player Matchup

Sobek
Sobek
Gold II
Focalore
Sobek
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Silver II
HICKSY93
Chang'e
Silver II
Level 160
God Stats
1W - 1L
1,351 SR
Queue Stats
23W - 12L
1,597 MMR
Solo
Fenrir
Fenrir
Gold V
Orzica
Fenrir
Gold V
Level 158
God Stats
0W - 4L
1,500 SR
Queue Stats
111W - 112L
1,610 MMR
Solo
Xbalanque
Xbalanque
Silver II
YamatAmon
Xbalanque
Silver II
Level 43
God Stats
11W - 15L
1,727 SR
Queue Stats
74W - 74L
1,555 MMR
Solo
Ravana
Ravana
Gold V
krooraadmi
Ravana
Gold V
Level 134
God Stats
3W - 4L
1,681 SR
Queue Stats
11W - 16L
1,591 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 131
1,552 SR
1,571 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 144
1,570 SR
1,565 MMR
Ganesha
Ganesha
Gold I
Malibouh
Ganesha
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cupid
Cupid
Bronze III
MickeyWasTaken
Cupid
Bronze III
Level 129
God Stats
2W - 3L
1,869 SR
Queue Stats
28W - 29L
1,632 MMR
Party 1
Hun Batz
Hun Batz
Gold I
MrSoftee
Hun Batz
Gold I
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
355W - 340L
1,555 MMR
Solo
King Arthur
King Arthur
Gold III
PapaBlaise
King Arthur
Gold III
Level 146
God Stats
3W - 4L
1,417 SR
Queue Stats
54W - 45L
1,589 MMR
Solo
Raijin
Raijin
Platinum IV
ToyBreaker3
Raijin
Platinum IV
Level 156
God Stats
11W - 13L
1,562 SR
Queue Stats
325W - 303L
1,551 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Focalore
Sobek
10
1 / 9 / 5
7,271
428
5,984
18,401
11,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
HICKSY93
Chang'e
16
2 / 4 / 2
9,187
540
7,321
10,871
3,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Orzica
Fenrir
16
3 / 6 / 2
9,420
554
7,696
15,374
9,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Xbalanque
YamatAmon
Xbalanque
16
1 / 4 / 2
9,047
532
5,927
13,746
4,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ravana
krooraadmi
Ravana
14
2 / 6 / 5
8,433
496
4,877
11,368
4,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
NemesisSetAo KuangScyllaDanzaburou

VS

Bans
ApolloCu ChulainnBakasuraGuan YuTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Malibouh
Ganesha
15
0 / 1 / 18
9,649
568
6,794
11,932
9,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
6 / 1 / 7
9,773
575
9,051
9,699
3,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hun Batz
MrSoftee
Hun Batz
18
10 / 3 / 4
11,205
659
12,290
11,364
4,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
PapaBlaise
King Arthur
17
6 / 2 / 5
10,957
645
10,953
17,618
16,400
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Raijin
16
7 / 2 / 7
10,341
608
9,912
7,326
2,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
70
9
Kills
29
29
Deaths
9
16
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Sobek
Focalore
Sobek
1
9
5
0.39
L
Chang'e
HICKSY93
Chang'e
2
4
2
0.75
W
Ganesha
Malibouh
Ganesha
0
1
18
9
W
6
1
7
9.5
W
Hun Batz
MrSoftee
Hun Batz
10
3
4
4
L
Fenrir
Orzica
Fenrir
3
6
2
0.67
W
King Arthur
PapaBlaise
King Arthur
6
2
5
4.25
W
Raijin
7
2
7
5.25
L
Xbalanque
YamatAmon
Xbalanque
1
4
2
0.5
L
Ravana
krooraadmi
Ravana
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,805
Damage
49,000
69,760
Taken
57,939
32,200
Mitigated
36,833
18,801
Healing
24,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Focalore
Sobek
5,984
413
0
3,837
18,401
11,133
0
4,739
13,510
18,783
0
L
Chang'e
HICKSY93
Chang'e
7,321
452
653
3,947
10,871
3,623
0
4,462
6,203
64,860
0
W
Ganesha
Malibouh
Ganesha
6,794
337
0
4,902
11,932
9,209
78
3,263
8,563
25,839
0
W
9,051
5,350
824
6,735
9,699
3,534
457
1,843
7,856
0
65,919
W
Hun Batz
MrSoftee
Hun Batz
12,290
4,116
0
3,287
11,364
4,922
0
1,775
9,517
0
76,872
L
Fenrir
Orzica
Fenrir
7,696
3,384
0
4,615
15,374
9,169
0
851
14,513
0
44,029
W
King Arthur
PapaBlaise
King Arthur
10,953
1,930
0
6,622
17,618
16,400
238
1,985
15,575
0
61,576
W
Raijin
9,912
1,485
0
1,899
7,326
2,768
0
3,999
3,123
73,383
0
L
Xbalanque
YamatAmon
Xbalanque
5,927
2,735
0
4,785
13,746
4,128
0
4,193
9,403
0
65,285
L
Ravana
krooraadmi
Ravana
4,877
1,360
0
964
11,368
4,147
0
1,807
9,425
0
56,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,358
Gold Earned
51,925
452
Minions Killed
543
0
Camps Cleared
0
1,574,371
Distance Traveled
1,722,820
20
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,271
428
11
1
0
307,275
4
L
Chang'e
9,187
540
130
8
0
322,498
7
W
Ganesha
9,649
568
3
0
0
378,358
10
W
Cupid
9,773
575
129
8
0
312,467
4
W
Hun Batz
11,205
659
140
8
0
353,375
2
L
Fenrir
9,420
554
88
5
0
304,415
0
W
King Arthur
10,957
645
117
7
0
331,109
3
W
Raijin
10,341
608
154
9
0
347,511
9
L
Xbalanque
9,047
532
124
7
0
291,686
2
L
Ravana
8,433
496
99
6
0
348,497
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role