Player Matchup

Nu Wa
Nu Wa
Black1Sakura
Nu Wa
Level 26
God Stats
50W - 45L
1,527 SR
Queue Stats
279W - 330L
1,412 Elo+
Solo
Kali
Kali
JOKERimhhh
Kali
Level 27
God Stats
3W - 2L
1,624 SR
Queue Stats
74W - 73L
1,470 Elo+
Solo
Cthulhu
Cthulhu
KAWAIIWOLF690
Cthulhu
Level 4
God Stats
0W - 1L
1,705 SR
Queue Stats
0W - 2L
1,280 Elo+
Solo
Merlin
Merlin
broscuta10
Merlin
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 34L
1,347 Elo+
Solo
Horus
Horus
lerandomrandy
Horus
Level 27
God Stats
7W - 5L
1,705 SR
Queue Stats
316W - 306L
1,605 Elo+
Solo
Team Averages
Level 22
1,612 SR
1,423 Elo+

VS

Team Averages
Level 19
1,529 SR
1,516 Elo+
Cthulhu
Cthulhu
Astoria17
Cthulhu
Level 24
God Stats
13W - 7L
1,645 SR
Queue Stats
27W - 25L
1,447 Elo+
Solo
Neith
Neith
Diegordito
Neith
Level 26
God Stats
3W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Freya
Freya
PP13zx
Freya
Level 11
God Stats
2W - 1L
1,500 SR
Queue Stats
60W - 37L
1,566 Elo+
Solo
Cerberus
Cerberus
Wehnrir
Cerberus
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Da Ji
Da Ji
nannyann
Da Ji
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 3
5,562
1,112
2,037
2,525
843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 2 / 3
6,272
1,254
5,761
7,037
2,761
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
11
1 / 4 / 4
5,949
1,190
3,696
8,492
4,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
broscuta10
Merlin
10
0 / 4 / 4
5,329
1,066
3,076
4,588
1,291
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
2 / 2 / 2
5,931
1,186
4,329
8,290
5,873
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Team 1 Tickets

335

VS

Team 2 Tickets

398

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Astoria17
Cthulhu
12
6 / 1 / 5
7,076
1,415
6,946
5,692
3,658
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
10
1 / 1 / 6
5,657
1,131
2,081
2,700
735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Freya
PP13zx
Freya
11
3 / 2 / 6
6,551
1,310
7,236
4,132
1,483
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
Wehnrir
Cerberus
12
1 / 0 / 8
6,629
1,326
7,589
4,040
3,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Da Ji
nannyann
Da Ji
10
1 / 2 / 3
5,400
1,080
3,742
5,576
1,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
40
6
Kills
12
12
Deaths
6
16
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Astoria17
Cthulhu
6
1
5
8.5
L
1
0
3
2.5
W
Neith
1
1
6
4
L
2
2
3
1.75
L
Cthulhu
1
4
4
0.75
W
Freya
PP13zx
Freya
3
2
6
3
W
Cerberus
Wehnrir
Cerberus
1
0
8
5
L
Merlin
broscuta10
Merlin
0
4
4
0.5
L
2
2
2
1.5
W
Da Ji
nannyann
Da Ji
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,899
Damage
27,594
30,932
Taken
22,140
15,432
Mitigated
10,903
3,447
Healing
3,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Astoria17
Cthulhu
6,946
430
338
279
5,692
3,658
0
2,937
2,690
19,670
0
L
2,037
339
0
0
2,525
843
0
1,985
515
4,399
0
W
Neith
2,081
472
0
455
2,700
735
0
476
2,199
0
5,433
L
5,761
2,869
0
1,117
7,037
2,761
0
4,187
2,850
0
10,934
L
Cthulhu
3,696
512
254
215
8,492
4,664
0
5,791
2,551
13,196
0
W
Freya
PP13zx
Freya
7,236
2,405
0
971
4,132
1,483
0
1,493
2,589
13,946
0
W
Cerberus
Wehnrir
Cerberus
7,589
754
0
1,226
4,040
3,180
0
1,578
2,412
15,029
0
L
Merlin
broscuta10
Merlin
3,076
144
0
0
4,588
1,291
0
3,128
1,460
9,209
0
L
4,329
2,082
649
1,212
8,290
5,873
0
6,413
1,785
0
8,524
W
Da Ji
nannyann
Da Ji
3,742
457
0
190
5,576
1,847
0
2,035
3,441
0
7,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,043
Gold Earned
31,313
57
Minions Killed
89
3
Camps Cleared
4
422,017
Distance Traveled
489,379
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,076
1,415
22
4
0
103,953
0
L
Nu Wa
5,562
1,112
9
2
2
64,773
0
W
Neith
5,657
1,131
18
4
1
100,062
0
L
Kali
6,272
1,254
13
3
0
100,471
0
L
Cthulhu
5,949
1,190
14
3
1
83,488
0
W
Freya
6,551
1,310
11
2
1
87,844
0
W
Cerberus
6,629
1,326
29
6
0
99,024
0
L
Merlin
5,329
1,066
20
4
0
79,277
1
L
Horus
5,931
1,186
1
0
0
94,008
0
W
Da Ji
5,400
1,080
9
2
2
98,496
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role