Player Matchup

Cerberus
Cerberus
BabyGirl_Monkey
Cerberus
Level 5
God Stats
0W - 3L
1,101 SR
Queue Stats
1W - 4L
1,388 Elo+
Solo
Tiamat
Tiamat
CyberAngel70
Tiamat
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 4L
1,608 Elo+
Solo
Neith
Neith
ItsMoose26
Neith
Level 18
God Stats
2W - 4L
1,316 SR
Queue Stats
51W - 50L
1,531 Elo+
Party 2
Anubis
Anubis
Yoruiichi-sensei
Anubis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 34L
1,501 Elo+
Party 2
Ares
Ares
kiikeBass97
Ares
Level 30
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 43L
1,532 Elo+
Solo
Team Averages
Level 16
1,383 SR
1,512 Elo+

VS

Team Averages
Level 22
1,690 SR
1,480 Elo+
Chernobog
Chernobog
Andrew-_-1331
Chernobog
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
350W - 392L
1,359 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Asian_Dopeee
Tsukuyomi
Level 14
God Stats
10W - 6L
1,743 SR
Queue Stats
26W - 12L
1,738 Elo+
Solo
Jormungandr
Jormungandr
Ferymcat
Jormungandr
Level 27
God Stats
20W - 26L
1,963 SR
Queue Stats
447W - 476L
1,411 Elo+
Party 1
Ratatoskr
Ratatoskr
Im_Drizzy_
Ratatoskr
Level 18
God Stats
27W - 13L
1,744 SR
Queue Stats
55W - 41L
1,491 Elo+
Solo
Anubis
Anubis
RoRchach136
Anubis
Level 25
God Stats
2W - 2L
1,500 SR
Queue Stats
181W - 217L
1,402 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
1 / 9 / 4
8,247
375
4,644
20,157
11,547
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
12
1 / 10 / 1
7,882
358
5,196
12,648
4,374
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
14
2 / 8 / 6
9,336
424
10,467
17,897
5,926
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
13 / 6 / 1
11,526
524
23,755
18,156
8,179
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
2 / 12 / 3
9,170
417
6,452
22,865
16,451
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Andrew-_-1331
Chernobog
15
11 / 7 / 12
11,037
502
15,888
18,663
4,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tsukuyomi
Asian_Dopeee
Tsukuyomi
20
18 / 1 / 10
13,554
616
24,529
17,680
13,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jormungandr
Ferymcat
Jormungandr
16
5 / 3 / 22
11,795
536
10,322
17,277
20,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ratatoskr
Im_Drizzy_
Ratatoskr
16
6 / 3 / 7
10,794
491
7,403
16,334
8,242
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
16
4 / 5 / 21
10,692
486
14,434
15,689
6,564
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
116
19
Kills
44
45
Deaths
19
15
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Chernobog
Andrew-_-1331
Chernobog
11
7
12
2.43
W
Tsukuyomi
Asian_Dopeee
Tsukuyomi
18
1
10
23
L
Cerberus
1
9
4
0.33
L
Tiamat
1
10
1
0.15
W
Jormungandr
Ferymcat
Jormungandr
5
3
22
5.33
W
Ratatoskr
Im_Drizzy_
Ratatoskr
6
3
7
3.17
L
Neith
2
8
6
0.63
W
Anubis
4
5
21
2.9
L
13
6
1
2.25
L
2
12
3
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,514
Damage
72,576
91,723
Taken
85,643
46,477
Mitigated
53,443
15,673
Healing
28,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
Andrew-_-1331
Chernobog
15,888
10,125
0
6,600
18,663
4,621
1,759
12,937
5,726
0
52,012
W
Tsukuyomi
Asian_Dopeee
Tsukuyomi
24,529
7,362
0
6,327
17,680
13,727
1,781
4,969
12,711
0
106,930
L
Cerberus
4,644
201
0
1,253
20,157
11,547
1,199
4,554
15,603
34,154
0
L
Tiamat
5,196
670
0
1,521
12,648
4,374
302
4,262
8,386
27,537
0
W
Jormungandr
Ferymcat
Jormungandr
10,322
1,482
1,044
2,229
17,277
20,289
733
6,176
11,101
36,111
0
W
Ratatoskr
Im_Drizzy_
Ratatoskr
7,403
1,217
0
6,765
16,334
8,242
1,294
4,943
11,391
0
68,831
L
Neith
10,467
4,971
0
3,917
17,897
5,926
1,101
4,504
13,393
0
48,199
W
Anubis
14,434
425
0
5,568
15,689
6,564
1,778
11,022
4,667
47,400
0
L
23,755
604
777
7,892
18,156
8,179
0
6,437
11,719
62,363
0
L
6,452
320
0
313
22,865
16,451
54
4,999
17,866
28,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,161
Gold Earned
57,872
327
Minions Killed
443
0
Camps Cleared
0
1,649,768
Distance Traveled
2,034,778
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
11,037
502
71
3
0
356,425
0
W
Tsukuyomi
13,554
616
162
7
0
433,209
2
L
Cerberus
8,247
375
68
3
0
333,609
1
L
Tiamat
7,882
358
51
2
0
287,889
0
W
Jormungandr
11,795
536
41
2
0
409,725
9
W
Ratatoskr
10,794
491
104
5
0
431,082
1
L
Neith
9,336
424
84
4
0
298,517
3
W
Anubis
10,692
486
65
3
0
404,337
2
L
Anubis
11,526
524
88
4
0
353,193
4
L
Ares
9,170
417
36
2
0
376,560
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role