Player Matchup

Achilles
Achilles
Carry me3956
Achilles
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,687 Elo+
Solo
Artemis
Artemis
GreenSkyEmperor
Artemis
Level 17
God Stats
6W - 5L
1,460 SR
Queue Stats
112W - 112L
1,317 Elo+
Solo
Artio
Artio
Kaix96
Artio
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 25L
1,203 Elo+
Solo
Hera
Hera
Mic_Sug
Hera
Level 18
God Stats
7W - 4L
1,419 SR
Queue Stats
45W - 59L
1,324 Elo+
Solo
Bakasura
Bakasura
MsM-_-HOODLUM
Bakasura
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 23L
1,376 Elo+
Solo
Team Averages
Level 14
1,476 SR
1,381 Elo+

VS

Team Averages
Level 16
1,311 SR
1,323 Elo+
Fenrir
Fenrir
ILJS15
Fenrir
Level 6
God Stats
3W - 6L
1,118 SR
Queue Stats
8W - 25L
1,147 Elo+
Party 1
Pele
Pele
Rpg_Olympia
Pele
Level 24
God Stats
6W - 15L
1,219 SR
Queue Stats
23W - 38L
1,180 Elo+
Solo
Bastet
Bastet
alrahmah72
Bastet
Level 28
God Stats
5W - 4L
1,641 SR
Queue Stats
35W - 27L
1,560 Elo+
Solo
Horus
Horus
satoki_jutek
Horus
Level 14
God Stats
2W - 4L
1,384 SR
Queue Stats
33W - 33L
1,527 Elo+
Solo
Skadi
Skadi
speckled_seal0
Skadi
Level 8
God Stats
2W - 9L
1,192 SR
Queue Stats
24W - 48L
1,203 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Carry me3956
Achilles
19
10 / 1 / 17
13,622
1,135
23,685
13,026
23,913
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
4 / 6 / 17
11,500
958
19,145
11,467
4,022
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Artio
Kaix96
Artio
18
1 / 1 / 19
11,254
938
6,126
9,772
10,391
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hera
Mic_Sug
Hera
19
8 / 2 / 17
13,524
1,127
29,443
8,142
3,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
MsM-_-HOODLUM
Bakasura
18
9 / 5 / 10
12,675
1,056
15,490
14,459
5,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Team 1 Tickets

302

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ILJS15
Fenrir
16
0 / 7 / 4
10,137
845
3,722
14,847
7,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
3 / 8 / 6
11,953
996
15,539
26,270
10,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bastet
alrahmah72
Bastet
18
8 / 9 / 3
12,532
1,044
16,611
22,059
8,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
3 / 4 / 8
12,119
1,010
11,834
31,019
30,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
1 / 4 / 3
10,110
843
2,560
10,633
3,859

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
39
32
Kills
15
15
Deaths
32
80
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Achilles
Carry me3956
Achilles
10
1
17
18.5
W
4
6
17
2.08
L
Fenrir
ILJS15
Fenrir
0
7
4
0.29
W
Artio
Kaix96
Artio
1
1
19
10.5
W
Hera
Mic_Sug
Hera
8
2
17
8.25
W
Bakasura
MsM-_-HOODLUM
Bakasura
9
5
10
2.8
L
3
8
6
0.75
L
Bastet
alrahmah72
Bastet
8
9
3
1.06
L
3
4
8
1.75
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,889
Damage
50,266
56,866
Taken
104,828
46,711
Mitigated
61,860
10,816
Healing
10,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Carry me3956
Achilles
23,685
9,879
0
126
13,026
23,913
0
25
12,795
0
34,453
W
19,145
11,541
888
780
11,467
4,022
0
0
11,317
0
27,950
L
Fenrir
ILJS15
Fenrir
3,722
2,016
0
1,569
14,847
7,664
0
5,220
9,627
0
13,494
W
Artio
Kaix96
Artio
6,126
437
2,752
1,840
9,772
10,391
0
0
9,622
18,130
0
W
Hera
Mic_Sug
Hera
29,443
7,940
560
1,254
8,142
3,040
0
0
8,117
66,634
0
W
Bakasura
MsM-_-HOODLUM
Bakasura
15,490
11,171
135
2,481
14,459
5,345
0
0
14,359
0
23,748
L
15,539
4,116
147
3,427
26,270
10,900
0
9,366
16,382
25
38,451
L
Bastet
alrahmah72
Bastet
16,611
3,060
0
293
22,059
8,622
0
5,033
16,518
0
26,624
L
11,834
4,921
944
4,057
31,019
30,815
0
12,862
17,597
0
24,867
L
2,560
763
0
0
10,633
3,859
0
3,088
7,475
0
10,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,575
Gold Earned
56,851
215
Minions Killed
112
3
Camps Cleared
6
1,026,474
Distance Traveled
908,825
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
13,622
1,135
29
2
0
260,891
1
W
Artemis
11,500
958
19
2
0
151,327
0
L
Fenrir
10,137
845
12
1
0
118,526
0
W
Artio
11,254
938
32
3
3
220,020
2
W
Hera
13,524
1,127
102
9
0
209,237
0
W
Bakasura
12,675
1,056
33
3
0
184,999
1
L
Pele
11,953
996
61
5
3
165,950
0
L
Bastet
12,532
1,044
13
1
0
264,800
0
L
Horus
12,119
1,010
18
2
0
233,217
0
L
Skadi
10,110
843
8
1
3
126,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role