Player Matchup

Neith
Neith
BayGlue61148623
Neith
Level 24
God Stats
7W - 24L
1,304 SR
Queue Stats
50W - 98L
1,169 Elo+
Solo
Tiamat
Tiamat
WarlockJ
Tiamat
Level 116
God Stats
6W - 7L
1,634 SR
Queue Stats
121W - 152L
1,534 Elo+
Solo
Cerberus
Cerberus
vegenx
Cerberus
Level 26
God Stats
12W - 22L
1,433 SR
Queue Stats
16W - 29L
1,380 Elo+
Solo
Team Averages
Level 55
1,457 SR
1,361 Elo+

VS

Team Averages
Level 47
1,362 SR
1,385 Elo+
Chaac
Chaac
BroadCalf335409
Chaac
Level 29
God Stats
5W - 5L
1,333 SR
Queue Stats
61W - 86L
1,343 Elo+
Solo
Fenrir
Fenrir
DIRE BAMBI
Fenrir
Level 27
God Stats
1W - 0L
1,360 SR
Queue Stats
7W - 11L
1,503 Elo+
Solo
Hel
Hel
ScaryTerry29
Hel
Level 86
God Stats
8W - 10L
1,394 SR
Queue Stats
585W - 757L
1,310 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 13 / 4
9,924
551
6,712
15,889
5,061
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Tiamat
WarlockJ
Tiamat
13
3 / 7 / 1
10,569
587
11,091
17,002
13,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
vegenx
Cerberus
14
2 / 4 / 2
10,897
605
11,724
22,590
11,082
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 16
12,330
685
15,045
17,147
17,913
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Fenrir
DIRE BAMBI
Fenrir
16
13 / 2 / 6
13,618
757
16,870
17,019
6,278
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
6 / 3 / 12
12,527
696
15,588
14,146
5,989
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
58
5
Kills
24
24
Deaths
5
7
Assists
34
Player
Kills
Deaths
Assists
KDA
L
0
13
4
0.15
W
5
0
16
13
W
Fenrir
DIRE BAMBI
Fenrir
13
2
6
8
W
6
3
12
4
L
Tiamat
WarlockJ
Tiamat
3
7
1
0.5
L
Cerberus
vegenx
Cerberus
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,527
Damage
47,503
55,481
Taken
48,312
29,144
Mitigated
30,180
10,856
Healing
22,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,712
3,363
0
821
15,889
5,061
9
4,747
10,867
0
37,274
W
15,045
3,165
1,490
7,843
17,147
17,913
1,054
7,691
9,456
0
54,519
W
Fenrir
DIRE BAMBI
Fenrir
16,870
2,731
0
1,060
17,019
6,278
330
8,544
8,475
0
34,074
W
15,588
3,199
5,658
6,082
14,146
5,989
1,473
7,466
6,274
66,931
0
L
Tiamat
WarlockJ
Tiamat
11,091
1,197
1,068
3,650
17,002
13,001
0
4,476
12,279
44,078
1,625
L
Cerberus
vegenx
Cerberus
11,724
37
795
4,522
22,590
11,082
21
6,399
15,741
29,530
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,390
Gold Earned
38,475
166
Minions Killed
181
0
Camps Cleared
0
813,787
Distance Traveled
1,025,141
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,924
551
58
3
0
224,122
1
W
Chaac
12,330
685
59
3
0
372,662
1
W
Fenrir
13,618
757
38
2
0
370,848
0
W
Hel
12,527
696
84
5
0
281,631
0
L
Tiamat
10,569
587
57
3
0
254,624
4
L
Cerberus
10,897
605
51
3
0
335,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role