Player Matchup

Apollo
Apollo
GiveGodAChance
Apollo
Level 23
God Stats
7W - 4L
1,738 SR
Queue Stats
8W - 4L
1,805 Elo+
Solo
Anubis
Anubis
HisokaXDD
Anubis
Level 18
God Stats
31W - 26L
1,509 SR
Queue Stats
31W - 26L
1,492 Elo+
Solo
Cthulhu
Cthulhu
Mehdi51
Cthulhu
Level 7
God Stats
7W - 4L
1,890 SR
Queue Stats
9W - 5L
1,745 Elo+
Solo
King Arthur
King Arthur
ThePeroleira
King Arthur
Level 21
God Stats
5W - 4L
1,608 SR
Queue Stats
34W - 33L
1,435 Elo+
Solo
Ao Kuang
Ao Kuang
kurjaky
Ao Kuang
Level 27
God Stats
38W - 30L
1,676 SR
Queue Stats
776W - 764L
1,639 Elo+
Solo
Team Averages
Level 19
1,684 SR
1,623 Elo+

VS

Team Averages
Level 32
1,508 SR
1,656 Elo+
Fafnir
Fafnir
CASTONwF
Fafnir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 24L
1,811 Elo+
Party 1
Nemesis
Nemesis
Dureja
Nemesis
Level 24
God Stats
2W - 3L
1,322 SR
Queue Stats
19W - 8L
1,890 Elo+
Solo
Sol
Sol
FTMG
Sol
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
136W - 131L
1,624 Elo+
Party 1
Vamana
Vamana
Fireman4470
Vamana
Level 7
God Stats
3W - 4L
1,718 SR
Queue Stats
23W - 27L
1,560 Elo+
Party 1
Anhur
Anhur
YaSHOlox
Anhur
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
5 / 1 / 3
5,668
567
5,009
3,610
1,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anubis
HisokaXDD
Anubis
10
4 / 2 / 2
6,303
630
6,112
6,072
2,770
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Mehdi51
Cthulhu
8
1 / 1 / 8
5,760
576
4,822
7,212
3,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
ThePeroleira
King Arthur
12
6 / 1 / 1
6,580
658
6,223
8,516
3,434
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
kurjaky
Ao Kuang
9
3 / 2 / 1
5,848
585
2,835
6,900
2,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
CASTONwF
Fafnir
7
0 / 4 / 3
4,928
493
2,756
7,171
3,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
Dureja
Nemesis
11
2 / 2 / 1
5,908
591
4,385
8,472
2,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sol
FTMG
Sol
10
4 / 3 / 0
5,773
577
4,240
6,904
1,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Vamana
7
0 / 6 / 0
4,152
415
2,673
7,854
4,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Anhur
YaSHOlox
Anhur
6
1 / 4 / 2
4,646
465
2,953
5,174
1,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
19
Kills
7
7
Deaths
19
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fafnir
CASTONwF
Fafnir
0
4
3
0.38
L
Nemesis
Dureja
Nemesis
2
2
1
1.25
L
Sol
FTMG
Sol
4
3
0
1.33
L
Vamana
0
6
0
0
W
5
1
3
6.5
W
Anubis
HisokaXDD
Anubis
4
2
2
2.5
W
Cthulhu
Mehdi51
Cthulhu
1
1
8
5
W
King Arthur
ThePeroleira
King Arthur
6
1
1
6.5
L
Anhur
YaSHOlox
Anhur
1
4
2
0.5
W
Ao Kuang
kurjaky
Ao Kuang
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,001
Damage
17,007
32,310
Taken
35,575
12,823
Mitigated
12,900
11,091
Healing
6,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
CASTONwF
Fafnir
2,756
747
0
1,195
7,171
3,250
0
3,450
3,721
7,341
0
L
Nemesis
Dureja
Nemesis
4,385
1,993
0
580
8,472
2,407
0
3,146
5,326
0
35,892
L
Sol
FTMG
Sol
4,240
1,373
0
2,742
6,904
1,723
252
4,603
2,301
23,118
0
L
Vamana
2,673
842
0
613
7,854
4,241
0
513
7,341
0
12,017
W
5,009
2,478
0
1,524
3,610
1,166
2,298
772
2,763
0
21,470
W
Anubis
HisokaXDD
Anubis
6,112
190
0
2,516
6,072
2,770
120
1,663
4,409
29,609
0
W
Cthulhu
Mehdi51
Cthulhu
4,822
523
211
2,046
7,212
3,443
334
2,632
4,530
16,951
0
W
King Arthur
ThePeroleira
King Arthur
6,223
796
0
2,876
8,516
3,434
409
351
7,992
0
30,813
L
Anhur
YaSHOlox
Anhur
2,953
1,504
0
985
5,174
1,279
0
2,057
3,117
0
9,598
W
Ao Kuang
kurjaky
Ao Kuang
2,835
596
0
1,918
6,900
2,010
0
1,578
5,322
29,975
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,159
Gold Earned
25,407
252
Minions Killed
159
0
Camps Cleared
0
974,350
Distance Traveled
894,664
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
4,928
493
6
1
0
191,542
0
L
Nemesis
5,908
591
71
7
0
208,844
3
L
Sol
5,773
577
44
4
0
169,644
3
L
Vamana
4,152
415
21
2
0
187,363
4
W
Apollo
5,668
567
40
4
0
173,124
1
W
Anubis
6,303
630
68
7
0
162,335
0
W
Cthulhu
5,760
576
20
2
0
210,900
2
W
King Arthur
6,580
658
64
6
0
209,792
1
L
Anhur
4,646
465
17
2
0
137,271
1
W
Ao Kuang
5,848
585
60
6
0
218,199
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role