Player Matchup

Arachne
Arachne
 
Arachne
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
FallenGhost00
Cernunnos
Level 48
God Stats
11W - 21L
1,459 SR
Queue Stats
100W - 138L
1,518 Elo+
Party 2
Tiamat
Tiamat
JefWhock
Tiamat
Level 65
God Stats
4W - 5L
1,432 SR
Queue Stats
125W - 166L
1,441 Elo+
Party 2
Scylla
Scylla
KxngMxni
Scylla
Level 98
God Stats
42W - 27L
1,650 SR
Queue Stats
276W - 269L
1,521 Elo+
Party 2
Baron Samedi
Baron Samedi
seedot
Baron Samedi
Level 78
God Stats
12W - 4L
1,623 SR
Queue Stats
238W - 226L
1,562 Elo+
Party 2
Team Averages
Level 71
1,533 SR
1,508 Elo+

VS

Team Averages
Level 61
1,619 SR
1,492 Elo+
Heimdallr
Heimdallr
HoldTheWave
Heimdallr
Level 13
God Stats
17W - 7L
1,869 SR
Queue Stats
64W - 23L
1,770 Elo+
Party 1
Chaac
Chaac
SW33T91700
Chaac
Level 96
God Stats
19W - 10L
1,578 SR
Queue Stats
157W - 168L
1,477 Elo+
Solo
Hel
Hel
TRICKAZ2808
Hel
Level 30
God Stats
1W - 6L
1,326 SR
Queue Stats
498W - 661L
1,271 Elo+
Party 3
Loki
Loki
YeetN Delete772
Loki
Level 44
God Stats
3W - 2L
1,684 SR
Queue Stats
249W - 309L
1,317 Elo+
Party 3
Tiamat
Tiamat
yassumi
Tiamat
Level 124
God Stats
33W - 22L
1,637 SR
Queue Stats
494W - 396L
1,622 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
17
5 / 6 / 6
11,473
522
5,860
16,817
9,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cernunnos
FallenGhost00
Cernunnos
18
9 / 7 / 11
12,096
550
14,160
22,816
8,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
JefWhock
Tiamat
17
2 / 2 / 5
10,100
459
4,157
12,016
9,273
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Scylla
KxngMxni
Scylla
18
10 / 1 / 11
12,470
567
19,355
11,524
4,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
seedot
Baron Samedi
18
11 / 4 / 14
13,139
597
22,242
23,977
21,869
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
HoldTheWave
Heimdallr
12
3 / 7 / 4
8,959
407
13,108
14,397
3,759
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chaac
18
2 / 4 / 5
11,587
527
16,973
18,998
12,378
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
0 / 12 / 5
8,856
403
5,684
15,238
4,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
5 / 10 / 6
9,835
447
5,087
19,454
6,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
yassumi
Tiamat
19
10 / 5 / 1
12,512
569
20,325
19,879
13,358
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
41
37
Kills
20
20
Deaths
38
47
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
5
6
6
1.33
W
Cernunnos
FallenGhost00
Cernunnos
9
7
11
2.07
L
Heimdallr
HoldTheWave
Heimdallr
3
7
4
0.71
W
Tiamat
JefWhock
Tiamat
2
2
5
2.25
W
Scylla
KxngMxni
Scylla
10
1
11
15.5
L
Chaac
2
4
5
1.13
L
0
12
5
0.21
L
5
10
6
0.8
W
Baron Samedi
seedot
Baron Samedi
11
4
14
4.5
L
Tiamat
yassumi
Tiamat
10
5
1
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,774
Damage
61,177
87,150
Taken
87,966
54,506
Mitigated
40,209
36,778
Healing
23,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
5,860
4,215
255
5,558
16,817
9,968
42
4,400
12,417
0
62,514
W
Cernunnos
FallenGhost00
Cernunnos
14,160
7,763
0
9,985
22,816
8,868
2,899
6,387
16,429
0
84,483
L
Heimdallr
HoldTheWave
Heimdallr
13,108
6,304
0
2,228
14,397
3,759
627
7,911
6,330
0
49,321
W
Tiamat
JefWhock
Tiamat
4,157
649
0
5,280
12,016
9,273
1,324
990
11,026
41,271
0
W
Scylla
KxngMxni
Scylla
19,355
1,025
0
1,312
11,524
4,528
0
4,596
6,928
74,599
0
L
Chaac
16,973
3,751
217
6,305
18,998
12,378
2,676
9,903
8,953
0
92,426
L
5,684
739
1,396
2,982
15,238
4,273
1,272
8,313
6,809
38,437
0
L
5,087
1,131
0
1,131
19,454
6,441
0
8,238
10,984
0
25,161
W
Baron Samedi
seedot
Baron Samedi
22,242
3,458
3,591
10,797
23,977
21,869
669
9,636
14,341
61,483
0
L
Tiamat
yassumi
Tiamat
20,325
2,942
0
9,191
19,879
13,358
0
10,432
9,136
77,140
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,278
Gold Earned
51,749
481
Minions Killed
466
0
Camps Cleared
0
2,044,494
Distance Traveled
1,763,497
28
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,473
522
109
5
0
418,379
6
W
Cernunnos
12,096
550
107
5
0
448,802
8
L
Heimdallr
8,959
407
63
3
0
251,976
0
W
Tiamat
10,100
459
76
3
0
386,023
2
W
Scylla
12,470
567
116
5
0
421,524
11
L
Chaac
11,587
527
164
7
0
385,003
2
L
Hel
8,856
403
64
3
0
347,958
0
L
Loki
9,835
447
40
2
0
389,200
4
W
Baron Samedi
13,139
597
73
3
0
369,766
1
L
Tiamat
12,512
569
135
6
0
389,360
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role